Halland - Tier X European Destroyer 1955
The largest and most powerful destroyers in the Swedish Navy. Their main advantages were their powerful AA defences and extremely rapid-firing main battery artillery.
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Key Features
Key Features
- Long-range, high-speed torpedoes that deal relatively small damage. They can be set to fan out in two spreads: narrow and super-narrow spread.
- Rapid-firing main battery guns that are effective at short ranges.
- Good AA defences with a solid reach.
- Defensive AA Fire consumable.
- Lack of the Smoke Generator is compensated for by decent concealment.
- Repair Party consumable at their disposal.
The Halland-class destroyers became the pinnacle of the evolutionary development of the authentic light forces of the Swedish Navy in the first half of the 20th century.
After World War II, Sweden was among the few European countries that had an industry capable of designing and building modern ships of this type. The destroyers were equipped with exclusively Swedish-made machines, mechanisms, combat, radar, and radio systems. Automatic main battery and AA guns with calibers of 120 mm, 57 mm, and 40 mm, and Bofors anti-submarine rocket launchers made Halland almost an exemplary representative of the destroyers of the 1950s. Moreover, during that period, Swedish-made anti-ship missiles were already deployed and tested on the ship. Besides Sweden, only the U.S.S.R. had such weapons at that time.
However, unlike the superpowers, the Scandinavian country didn't have the resources to launch such ships in any significant numbers. Therefore, only two destroyers of this class entered service with the Swedish Navy.
Halland Info
Survivability
Survivability
Hit Points: 19,200 hp
Overall: 6~20 mm
Superstructure: 13 mm
Turrets: 6 mm
Tonnage: 3,400 tn
Main Battery Armament
Main Battery Armament
2 x 2 120 mm/50 Model 1950 in a turret:
Max Range: 10.5 km
Reload: 2.0 s
180° Turn Time: 7.2 s
Sigma: 2.0σ
Dispersion: 93 m
Shell Types:
HE Shells 4 x 120 mm HE M1950:
Max HE Shell Damage: 1750
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3215
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 480.0
Shell Mass: 23.5 kg
Shell Ricochet: 91.0°
Shell Speed: 825.0 m/s
Burn Probability: 8%
AP Shells: 4 x 120 mm AP M1950:
Max AP Shell Damage: 2100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3215
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0
Shell Krupp: 2400.0
Shell Mass: 23.5 kg
Ricochet: 45.0°
Shell Speed: 825.0 m/s
Depth Charges
Depth Charges
Maximum damage: 2000
Charges: 2
Bombs per charge: 8
Reload time: 40 s
Torpedoes
Torpedoes
2 × 5 533 mm 533 mm Quintuple/Torped M1947 mod 1:
Max Damage: 10,700
Range: 15.0 km
Reload: 100 s
Speed: 86 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.8 km
Enemy response time after spotting these torps: 8.05 s
Anti Aircraft Defence
Anti Aircraft Defence
Long Range:
2 x 2 120 mm/50 Model 1950 in a turret:
Firing range: 6.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 144
Damage Caused by Shell Explosions: 1890
Number of Explosions Per Salvo: 6
Action Zone: 3.5 - 5.2 km
Continuous Damage: 375
Mid Range:
1 x 2 57 mm/60 SAK Model 1950 on a Model 1950 mount:
6 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350:
6 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350:
Firing range: 4.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 347
Mobility
Mobility
Maximum speed: 35.0 knots
Turning circle radius: 660 m
Rudder shift time: 4.3 s
Propulsion: 58,000 hp
Visibility
Visibility
Surface Detectability: 7.4 km
Air Detectability: 3.4 km
Detectability by enemy subs: 0-3.4 km
Detectability whilst firing in smoke: 2.7 km
Available Consumables
Available Consumables
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost Speed: +8%
Slot 3: Repair Party:
Charges: 3
Action time: 14 s
Reload Time: 80s
Regenerated hp per Second: +192 hp/s
Slot 4: Defensive AA:
Charges: 3
Action time: 40 s
Reload Time: 80
Continuous Damage: +50%
Damage from Shell Explosions: +300%