Hawkins Tier V British Heavy Cruiser Stats


Hawkins Tier V British Heavy Cruiser

UK FLAGBritish Heavy Cruiser UK FLAGcruiserHawkins 1919
The pioneering ship that led the way for a later class of heavy cruisers. The ship's layout and silhouette had much in common with the British light cruisers of World War I, but Hawkins surpassed them in size and the calibre of her main battery.
Main Characteristics of Hawkins.
Hawkins was the first heavy cruiser in the British Navy. Her design was similar to those of light cruisers from the time of World War I, but in contrast to them, the ship carried powerful 190 mm artillery. During World War II, the ship provided support for the British forces that were fighting against the Italians in Africa, and also took part in the Normandy landings. In World of Warships, the ship is notable for having a large HP pool for her tier and good HE shells. 

* Seven 190 mm guns placed in single mounts. The HE shells fired from these guns are remarkable for their impressive damage-dealing capabilities. Base chances of her HE shells causing fire: 13%

* Two twin-tube torpedo launchers with a fast reload speed, allowing you to deal significant damage to enemies at ranges of up to 7 km
* Her large HP pool and the Repair Party consumable she carries, which is quite an unusual feature for a cruiser of her tier, provide for decent survivability. The Repair Party consumable can restore a large part of any damage that might be caused to your ship's citadel
* You can choose between the Defensive AA Fire consumable to counter enemy carriers or the Hydroacoustic Search consumable to fight enemy destroyers
    goldCOST:  xp12,000 XP  credits1.400,000 Credits
    Hit points:   32,200 hp
    Torpedo Damage Protection:   10%
    Armour:   6~76 mm
    Deck Plating: Aft/Fore:   13 mm. Mid:   16 mm
    Hull Plating:   13~51 mm
    Citadel Armor:   76 mm
    Superstructure:   10 mm
    Turret Plating:   25 mm
    Propulsion:   60,000 hp
    Tonnage:   12,300 tn
    main battery
    7 x 1 190 mm/45 BL Mk VI:
    Firing Range:   13.9 km
    MB Reload Time:   14.0 s
    180 Degree Turn Time:   18.0 s
    Maximum Dispersion:   120 m
    Sigma Value:   2.0Οƒ


    190 mm HE 200 fn:
    Alpha Damage:   3,050
    Chance of Fire:   15%
    HE Armour Penetration:   31 mm
    Shell Velocity:   844 m/s
    Air Drag:   0.37
    Shell Krupp:   560
    Shell Mass:   90.7

    190 mm AP 200 fn:
    Alpha Damage:   4,050
    Shell Speed:   844 m/s
    Air drag:   0.37
    Shell Krupp:   2 550
    Shell Mass:   90.7
    Detonator Threshold:   32 mm
    4 x 2 102 mm/45 QF Mk XIX/HE 35 lb
    Range:   4.5 km
    Speed:   811 m/s
    DPS:   1,500
    Reload:   3.0 s
    COF:   6%
    Alpha Piercing HE:   18 mm
    2 x 2 533 mm DR Mk II/Mk VII:
    As used on Emerald, Icarus, Leander, Jervis.
    Maximum Damage:   15,733
    Range:   7.0 km
    Speed:   59 kts
    Reload Time:   53 s
    Launcher 180 Degree Turn Time:   7.2 s
    Torpedo Detectability:   1.2 km
    Probability of causing flooding:   262%
    An option to launch individual torpedoes is available.
    aa defence
    Action Zone:   0.1 - 5.8 km
    Hit Probability:   90 %
    Damage Within an Explosion:   1050
    Continuous Damage Per Second:   60
    Number of Explosions Per Salvo:   2
    Action Zone:   0.1 - 2.5 km
    Hit Probability:   90 %
    Area Damage:   126
    Continuous Damage Per Second:   36
    Action Zone:   0.1 - 2.0 km
    Hit Probability:   85 %
    Area Damage:   21
    Continuous Damage Per Second:   6
    Maximum Speed:   30.0 kts
    Turning Circle Radius:   640 m
    Rudder Shift Time:   9.1 s
    Surface Detectability:   12.6 km
    Air Detectability:   6.4 km
    Detectability after Firing Main Guns in Smoke:   6.9 km
    Slot 1:  Damage Control Party:
    Work Time:   5s.
    Reload Time:   90s (60s).
    Slot 2:  Repair Party:
    Charges:   1 (2).
    Action time:   28 s.
    Reload time:   120 (80s).
    HP per second:   +161 hp.
    Slot 3:  Defensive AA.
    Charges:   2 (3).
    Action time:   40 s.
    Reload Time:   120 (80s).
    Damage Per Second by AA Defences:   +50%.
    Damage Per Second withing the Explosion Radius from Shells Fired from Long Range AA Defences:   +300%.
    Slot 3:  Hydroacoustic Search.
    Charges:   2 (3).
    Action time:   100 s.
    Reload Time:   180 (120s).
    Torpedo Detection Range:   3.0 km.
    Ship Detection Range:   4.0 km.
    () Brackets denotes upgrade consumables.


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