HMS Surrey Tier VII British Heavy Cruiser Stats

UK FLAG cruiser SURREY — Tier VIII British Heavy Cruiser

UK FLAG

The epitome of design for Royal Navy cruisers of the 1920s. Like her predecessors, Surrey’s main battery consisted of eight 203 mm guns placed in turrets mounted in a superfiring position. The advantage that this project boasted was her armour protection, which perfectly matched the power of the cruiser's main battery guns.


Header Image

Victorian White Surrey Permanent Camouflage: The Royal Navy referred to the white-and-gold painting pattern adopted for ships operating in tropical latitudes as "Victorian White."

  • –3% to the ship’s detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • –10% to the cost of the ship's post-battle service
  • +50% XP per battle

Main Characteristics of Surrey

Surrey was intended to become the pinnacle of development of the British County-class heavy cruisers, but her construction was cancelled in January 1930. It was planned for the ship to be protected with armour that would equal the strength of her armament. In World of Warships, she is notable for her good concealment and solid armour belt.

  • Eight 203 mm guns placed in four turrets with strong HE shell fire chance and damage. Firing range extendable via Spotting Aircraft.
  • Two quadruple-torpedo tubes with an 8 km range.
  • Repair Party consumable to restore citadel damage.
  • Choice between Defensive AA Fire and Hydroacoustic Search.
  • Decent concealment for a Tier VII heavy cruiser.
  • Comes with a 3-skill-point Commander and Port slot (Bundle only).

gold Cost: xp 72,000 XP  |  credits 5,650,000 Credits


Hull

  • Hit points: 35,300 hp
  • Torpedo Damage Protection: 22%
  • Armour: 13–152 mm
  • Deck Plating: Aft/Fore: 16 mm | Mid: 25 mm
  • Hull Plating: 16–152 mm
  • Citadel Armor: 152 mm
  • Superstructure: 13 mm
  • Turret Plating: 25 mm
  • Propulsion: 110,000 hp
  • Tonnage: 12,995 tn

Main Battery

4 x 2 203 mm/50 BL Mk VIII

  • Firing Range: 14.8 km
  • MB Reload Time: 12.5 s
  • 180° Turn Time: 22.5 s
  • Maximum Dispersion: 135 m
  • Sigma Value: 2.0σ

Shell types Shell Types

203 mm HE 256 lb:

  • Alpha Damage: 3,300
  • Chance of Fire: 17%
  • HE Armour Penetration: 51 mm
  • Shell Velocity: 814 m/s
  • Air Drag: 0.304
  • Shell Krupp: 630
  • Shell Mass: 116.1 kg

203 mm AP 256 lb:

  • Alpha Damage: 4,500
  • Shell Speed: 814 m/s
  • Air Drag: 0.304
  • Shell Krupp: 2,650
  • Shell Mass: 90.7 kg
  • Detonator Threshold: 34 mm

Secondaries

4 x 2 102 mm/45 QF Mk XIX / HE 35 lb

  • Range: 4.5 km
  • Speed: 811 m/s
  • DPS: 1,500
  • Reload: 3.0 s
  • Chance of Fire: 6%
  • Alpha Piercing HE: 18 mm

Torpedoes

2 x 4 533 mm QR Mk IV / Mk IX* (As used on Exeter, Fiji, Edinburgh)

  • Maximum Damage: 15,867
  • Range: 8.0 km
  • Speed: 61 kts
  • Reload Time: 96 s
  • Launcher 180° Turn Time: 7.2 s
  • Torpedo Detectability: 1.2 km
  • Flooding Probability: 265%
  • Note: Single-launch option is available.

AA Defence

Long Range (0.1 – 5.8 km)

  • Hit Probability: 90%
  • Damage Within an Explosion: 1,190
  • Continuous DPS: 74
  • Explosions Per Salvo: 3

Mid Range (0.1 – 2.5 km)

  • Hit Probability: 90%
  • Area Damage: 228
  • Continuous DPS: 65

Short Range (0.1 – 2.0 km)

  • Hit Probability: 85%
  • Area Damage: 165
  • Continuous DPS: 47

Manoeuvrability

  • Maximum Speed: 30 kts
  • Turning Circle Radius: 660 m
  • Rudder Shift Time: 9.4 s

Concealment

  • Surface Detectability: 11.2 km
  • Air Detectability: 6.3 km
  • Smoke Firing Detectability: 6.2 km

Consumables

Note: Values in parentheses indicate upgraded consumables.

  • Slot 1 — Damage Control Party: Action Time: 5 s | Reload: 90 s (60 s)
  • Slot 2 — Repair Party: Charges: 1 (2) | Action Time: 28 s | Reload: 120 s (80 s) | HP/s: +176 hp
  • Slot 3 (Option A) — Defensive AA: Charges: 2 (3) | Action Time: 40 s | Reload: 120 s (80 s) | Continuous AA DPS: +50% | Flak Burst Damage: +300%
  • Slot 3 (Option B) — Hydroacoustic Search: Charges: 2 (3) | Action Time: 100 s | Reload: 180 s (120 s) | Torpedo Detection: 3.0 km | Ship Detection: 4.0 km
  • Slot 4 — Spotting Aircraft: Charges: 3 (4) | Action Time: 100 s | Reload: 360 s (240 s) | Main Battery Range: +20%

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