HMS Surrey Tier VII British Heavy Cruiser Stats

HMS Surrey

UK FLAGcruiserSURREY Tier VIII British Heavy Cruiser

UK FLAGThe epitome of design for Royal Navy cruisers of the 1920's. Like her predecessors, Surrey’s main battery consisted of eight 203 mm guns placed in turrets mounted in a super-firing position. The advantage that this project boasted was her armour protection, which perfectly matched the power of the cruiser's main battery guns.

Header Image.
Victorian White Surrey Permanent Camouflage.
The Royal Navy referred to the white-and-gold painting pattern adopted for ships operating in tropical latitudes as "Victorian White."


* –3% to the ship’s detectability range by sea
* +4% to the dispersion of shells fired by enemies at your ship
* –10% to the cost of the ship's post-battle service
*
+50% XP per battle.
Main Characteristics of Surrey.
Surrey was intended to become the pinnacle of development of the British County-class heavy cruisers, but her construction was cancelled in January 1930. It was planned for the ship to be protected with armour that would equal the strength of her armament. In World of Warships, she is notable for her good concealment and solid armour belt.

* Eight 203 mm guns placed in four turrets. The guns are peculiar for their decent HE shells that have impressive damage-dealing capabilities and high chances of causing fire on a target. Their firing range can be extended further with the help of the Spotting Aircraft consumable
* Torpedo armament comprising two quadruple-torpedo tubes. Torpedo range: 8 km is typical for mid-tier British cruisers
* The Repair Party consumable allows you to restore the majority of any damage that might be caused to your ship's citadel
* You can choose between the Defensive AA Fire consumable to counter enemy carriers, or the Hydroacoustic Search consumable to fight enemy destroyers
* Decent concealment for a Tier VII heavy cruiser
* The ship comes with a Commander with 3 skill points and a Port slot. (Bundle Only)
goldCOST:  xp 72k XP  credits 5.650,000m Credits
surrey hull
HULL
Hit points:   35,300 hp
Torpedo Damage Protection:   22%
Armour:   13~152 mm
Deck Plating: Aft/Fore:   16 mm. Mid:   25 mm
Hull Plating:   16~152 mm
Citadel Armor:   152 mm
Superstructure:   13 mm
Turret Plating:   25 mm
Propulsion:   110,000 hp
Tonnage:   12,995 tn
main battery
4 x 2 203 mm/50 BL Mk VIII:
Firing Range:   14.8 km
MB Reload Time:   12.5 s
180 Degree Turn Time:   22.5 s
Maximum Dispersion:   135 m
Sigma Value:   2.0σ

SHELL TYPES:

203 mm HE 256 lb:
Alpha Damage:   3,300
Chance of Fire:   17%
HE Armour Penetration:   33 mm
Shell Velocity:   814 m/s
Air Drag:   0.304
Shell Krupp:   630
Shell Mass:   116.1

203 mm AP 256 lb:
Alpha Damage:   4,500
Shell Speed:   814 m/s
Air drag:   0.304
Shell Krupp:   2 650
Shell Mass:   90.7
Detonator Threshold:   34 mm
secondaries
4 x 2 102 mm/45 QF Mk XIX/HE 35 lb
Range:   4.5 km
Speed:   811 m/s
DPS:   1,500
Reload:   3.0 s
COF:   6%
Alpha Piercing HE:   18 mm
torpedoes
2 x 4 533 mm QR Mk IV/Mk IX*:
As used on Exeter, Fiji, Edinburgh.
Maximum Damage:   15,867
Range:   8.0 km
Speed:   61 kts
Reload Time:   96 s
Launcher 180 Degree Turn Time:   7.2 s
Torpedo Detectability:   1.2 km
Probability of causing flooding:   265%
An option to launch individual torpedoes is available.
aa defence
LONG RANGE
Action Zone:   0.1 - 5.8 km
Hit Probability:   90 %
Damage Within an Explosion:   1190
Continuous Damage Per Second:   74
Number of Explosions Per Salvo:   3
MID RANGE
Action Zone:   0.1 - 2.5 km
Hit Probability:   90 %
Area Damage:   228
Continuous Damage Per Second:   65
SHORT RANGE
Action Zone:   0.1 - 2.0 km
Hit Probability:   85 %
Area Damage:   165
Continuous Damage Per Second:   47
manoeuvrability
Maximum Speed:   30 kts
Turning Circle Radius:   660 m
Rudder Shift Time:   9.4 s
concealment
Surface Detectability:   11.2 km
Air Detectability:   6.3 km
Detectability after Firing Main Guns in Smoke:   6.2 km
consumables
Slot 1:  Damage Control Party:
Work Time:   5s.
Reload Time:   90s (60s).
Slot 2:  Repair Party:
Charges:   1 (2).
Action time:   28 s.
Reload time:   120 (80s).
HP per second:   +176 hp.
Slot 3:  Defensive AA.
Charges:   2 (3).
Action time:   40 s.
Reload Time:   120 (80s).
Damage Per Second by AA Defences:   +50%.
Damage Per Second withing the Explosion Radius from Shells Fired from Long Range AA Defences:   +300%.
Slot 3:  Hydroacoustic Search.
Charges:   2 (3).
Action time:   100 s.
Reload Time:   180 (120s).
Torpedo Detection Range:   3.0 km.
Ship Detection Range:   4.0 km.
Slot 4: Spotting Aircraft:
Charges:   3 (4)
Action Time:   100 s
Reload time:   360 (240) s
Main Battery Firing Range:   +20%
() Brackets denotes upgrade consumables.
IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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