Puerto Rico - American Tier X Heavy Cruiser 1940

puerto rico header image

flagshipicon Puerto Rico - American Tier X Heavy Cruiser 1940

The project that preceded the creation of the "large Alaska-class cruisers". The CA2-D variant was designed with twelve 305 mm main battery guns.
 
 
flag
Puerto Rico Commemorative Flag.
 
One of the earliest versions of the “large cruisers” project named after the U.S. “territories” and Puerto Rico being one of them, she carried twelve 305 mm main battery guns on board.
 
return 0.11.7 Puerto Rico Dockyard

0.11.7 Puerto Rico Dockyard

When will Puerto Rico return?
During 0.11.7, the Dockyard will see the return of flagshipicon X Puerto Rico.

The mistakes with the first Puerto Rico Dockyard, and the changes that WG made to rectify the problem.
The first Dockyard with flagshipicon X Puerto Rico was very complicated and not the most successful from the perspective of its design and mechanics, WG say they have taken all of their mistakes into account and reworked the event design.

What if you already own Puerto Rico?
If you already own flagshipicon X Puerto Rico, upon completing the shipbuilding you will receive a Puerto Rico certificate and special Armory section will be available to you. There you will be able to exchange the certificate for doubloons 35,000 doubloonsicon 33,000 steelicon 63,000 Research Points or COAL 264,000 coal of your choice. Thus, for completing the shipbuilding you will be able to purchase any other available Tier X Resource ship.
You will be able to complete Dockyard combat missions even if you finish building Puerto Rico with doubloons. However, instead of shipbuilding phases you will receive icon 250 steel for each phase.

Here is a full list of the combat missions of this Puerto Rico 0.11.7 Dockyard.. Click the link > {getButton} $text={Perto Rico Dockyard Missions and Certificate Compensation} $icon={link} $color={red}

Rules:
  • Ship construction at the Dockyard will consist of 40 phases;
  • These shipbuilding phases can be completed by progressing through Dockyard combat missions or by spending 1,750 Doubloons to pass through each phase.
  • The combat mission groups can be completed during Updates 0.11.7, 0.11.8 and first three weeks of 0.11.9. The Dockyard will remain available until the start of Update 0.11.10;
  • In total, you can progress through 34 out of 40 shipbuilding phases by completing Dockyard combat missions;
  • You will receive rewards for completing each phase:
    • The reward for completing phase 25 will be Huron with a 6 skill points commander and a port slot. The Huron camouflage that won the special contest will be added to the game and be available at a later date.
    • The final reward will be Puerto Rico with a permanent Ceremonial camouflage, a port slot, a commander with 10 skill points, and a commemorative flag.
 Puerto Rico Info

Puerto Rico Info

Ship Name: flagshipicon X Puerto Rico
Tier: 10
Paper ship: Yes
Class: Heavy cruiser
Status: shipicon Special Ship
Ship Release: 0.8.11
Ship Re-release: 0.11.7
Base Value:  34,650 doubloons Doubloons
Resource purchase: DOCKYARD Dockyard Ship (Read above > 0.11.7 Puerto Rico Dockyard)
Nation:  flag USA
Current development status: Released

Economic Bonuses

Permaflage:  Your 1st regular permanent camo is cost Free.
boost Economy Bonus Package: Level 10 is cost Free.
  • credits Bonus to Credits: +50%
  • shipxp Bonus to Ship XP: +100%
  • commanderxp Bonus to Commander XP: +100%
  • fxp Bonus to Free XP: +100%
 Puerto Rico Armor

Puerto Rico Armor

armor
Hit Points: 71,650 hp
Armour: 16-325 mm
Fore Athwartships: 38-305 mm
Aft Athwartships: 38-305 mm
Citadel Fore Athwartships: 76-305 mm
Citadel Aft Athwartships: 76-305 mm
Citadel Torpedo Bulkhead: 57 mm
Casemate Armor Belt: 30-254 mm
Citadel Deck: 19 mm
Citadel Bottom: 50 mm
Turret Plating: 127-325 mm
Torpedo protection, damage reduction: 28%
Tonnage: 49,091 t
 Main Battery Armament

Main Battery Armament

4 x 3 305 mm/50 Mk.8 in a turret:
Max Range:  18.8 km
Reload:  22.0 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  248 m
Sigma:  2.20σ
 
Shell Types:
HE Shells 12 x 305 mm AP Mk18 mod. 1:
Max HE Shell Damage: 4300
HE Max Salvo: 51,600
HE Max DPM: 140,727
Alpha Piercing HE: 51.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3433
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 462.3 kg
Shell Ricochet: 91.0/60.0°
Shell Speed: 808.0 m/s
Burn Probability: 27%
 
AP Shells: 12 x 305 mm AP Mk18 mod. 1:
Max AP Shell Damage: 8900
AP Max Salvo: 106,800
AP Max DPM: 291,272
Ammo Type: Armor Piercing
Shell Air Drag: 0.3343
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0
Shell Diameter: 305 mm
Shell Krupp: 2470.0
Shell Mass: 517.0 kg
Ricochet At: 60.0/67.5°
Shell Speed: 762.0 m/s
 Depth Charge Airstrike

Depth Charge Airstrike

Reload: 45 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 8 km
Bombs in Payload: 3 × 350 LB Depth Bomb MK 54
Max Bomb Damage: 2600
secondary Secondary Armament

Secondary Armament

8 × 2: 127 mm HE Mk41:
Max HE Shell Damage: 1800
Range: 7.3 km
Reload: 4 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.279
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1.0
Shell Mass: 31.75 kg
Shell Ricochet: 91.0/60.0°
Shell Speed: 808.0 m/s
Burn Probability: 9%
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
8 × 2 127 mm/54 Mk.16 on a Mk.41 mount:
Firing range:  6.0 km
Hit Probability:  90 %
Damage by Zone Area AA:  144
Damage Caused by Shell Explosions:  1680
Number of Explosions Per Salvo:  6
Action zone:  3.5 - 6.0 km
Mid Range:
16 × 4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Hit Probability:  90 %
Damage by Zone Area AA:  420
Short Range:
21 × 1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Hit Probability:  85 %
Damage by Zone Area AA:  186
 Mobility

Mobility

Maximum speed: 33.5 knots
Turning circle radius: 910 m
Rudder shift time: 15.9 s
Propulsion: 212,000 hp
 Visibility

Visibility

Surface Detectability: 16.1 km
Air Detectability: 11.2 km
Detectability by enemy subs: 0-11.2 km
Detectability whilst firing in smoke: 13.5 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges:  infinite
Action Time:  5 s
Reload Time:  60 s
Slot 2Defensive AA Fire:
Charges:  4
Action Time:  40 s
Reload Time:  80 s
Slot 2Hydroacoustic Search:
Charges:  3
Action Time:  100 s
Reload Time:  120 s
Detectability Torpedo distance: 3.5 km
Detectability Ship distance: 5.0 km
Slot 3Surveillance Radar:
Charges:  3
Action Time:  35 s
Reload Time:  120 s
Detectability Ship distance: 10.0 km
Slot 3: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x4
Slot 3: Spotting Aircraft:
Charges:  4
Action Time:  100 s
Reload Time:  240 s
Added Firing Range :  +20%
Slot 4: Repair Party:
Charges:  3
Action Time:  28 s
Reload Time:  80 s
HP per Second:  +358 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
 

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