Marechal Deodoro — Tier VIII Pan-American Premium Battleship 1940
A fast battleship that could have been built in France in the second half of the 1940s using a pre-war design. As completing the ship would have placed a significant financial burden on post-war France, she could have been sold to Brazil, which was seeking to modernize and strengthen its navy in the early 1950s. Upon completion, Brazil could have requested some ship modifications to enhance her anti-aircraft capabilities.
Nation: Pan-America (Brazil)
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Ship Type: Battleship (Close-Quarters Archetype)
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Tier: VIII
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Rarity: Common (Premium)
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WG Base Value: 18,000 Doubloons
General Specifications & Survivability
| Hit Points (HP) | 75,400 HP |
| Tonnage / Mass | 54,500 tonnes |
| Citadel Pool / Repair Part | 165,500 pool / 10% standard repair (50% enhanced potential) |
| Armor Extremities (Bow / Stern) | 32 mm |
| Main Armor Belt / Bulkheads | 350 mm – 370 mm / 250 mm – 405 mm |
| Turret Face / Barbettes | 430 mm face / 405 mm upper barbette, 85 mm lower |
| Conning Tower Armor | 300 mm sides / 170 mm roof / 120 mm deck |
| Deck Armor | 50 mm weather deck, 100 mm – 150 mm armored deck |
| Fire Duration / Flood Duration | 60.0 s / 40.0 s (4 fire nodes) |
Maneuverability & Concealment
| Maximum Speed | 33.5 knots (Engine Power: 192,000 shp) |
| Turning Circle Radius | 930 m |
| Rudder Shift Time | 22.7 s (Max rudder angle: 30°) |
| Surface Detectability | 15.71 km |
| Air Detectability | 10.00 km |
| Firing Main Guns in Smoke Detectability | 14.86 km |
Main Battery
| Configuration | 3x3 380 mm/45 Mle 1935 in a turret |
| Firing Range | 19.10 km |
| Reload Time / Rate of Fire | 31.0 s / 1.94 shots/min |
| 180° Turret Traverse Time | 30.0 s (6.0°/s traverse speed) |
| Firing Angles (Turrets 1 / 2 / 3) | ±150° (Turrets 1 & 2) / ±140° (Turret 3) |
| Maximum Horizontal Dispersion | 250 m at 19.1 km |
| Sigma Value | 1.70σ (Normal Distribution) |
Main Battery Shell Ballistics (Associated Index Data)
| Shell Parameter | HE Shell | AP Shell |
|---|---|---|
| Caliber & Identifier | 9x 380 mm HE Mle 1945 | 9x 380 mm AP Mle 1943 |
| Maximum Damage | 5,400 HP | 11,900 HP |
| Muzzle Velocity | 830 m/s | 830 m/s |
| Shell Mass | 884.0 kg | 884.0 kg |
| HE Penetration / Fire Chance | 63 mm (1/6th rule) / 36.0% | — |
| Detonation Timer / Arming Threshold | 0.001 s / 2 mm | 0.033 s / 63 mm |
| Ricochet Angles (Start / Guaranteed) | — | 45.0° / 60.0° (Standard) |
Secondary Armament — 152 mm /55 Mle 1950 (11 × 3)
| Mounts & Turrets | 11x3 152 mm AP, 70 mm turret armor |
| Secondary Firing Range | 7.60 km base (up to ~11.5 km fully upgraded) |
| Secondary Shell Type (PVPA114) | 152 mm Armor-Piercing (AP) |
| Secondary Shell Max Damage | 3,300 AP Damage |
| Muzzle Velocity | 870 m/s (58.8 kg shell mass) |
| Reload Time / Rate of Fire | 11.0 s / 5.45 shots/min per barrel |
| Traverse Speed / Vert. Limits | 60.0°/s horizontal, 20.0°/s vertical (-1.0° to +75.0°) |
| Combat Instructions / Special Meter | Enabled (canCharge: true) — charges via secondary battery hits |
Anti-Aircraft Defense & Aimed Fire Mode
| Aura Layer | Range | Continuous DPS | Flak (Bubbles) | Hit Chance |
|---|---|---|---|---|
| Long Range (152 mm /55 DP) | 0.1 – 5.80 km | 151 DPS (43 / 0.286s) | 2 flak bursts (230 dmg/burst) | 75% |
| Medium Range (4 × 2 57 mm /60) | 0.1 – 3.80 km | 182 DPS (52 / 0.286s) | — | 75% |
Aimed Fire Mechanic (Manual Target Tracking):
- Required Charge: 100 points (Accumulates at 2.5 pts/sec while actively targeting enemy squadrons).
- Instant Sector Burst Damage: 3.5% of aircraft squadron HP (5.0% vs Destroyers/reconnaissance).
- Aimed Fire Multipliers: +50% Continuous AA Aura Damage (+100% Flak Bubble Damage during activation).
- Priority Sector: 15 s cooldown (+35% damage boost for 10 s following initial phase).
Anti-Submarine Warfare (ASW) Air Support
| Air Support Type | Consolidated PB4Y-2 Privateer - Level 8 - Depth Charge Airstrike |
| Available Flight Charges | 2 Charges |
| Reload Time per Charge | 30.0 s |
| Operational Range | 0.50 km to 10.00 km max range |
| Depth Charge Specs | 4,200 max damage per bomb, 31% fire / 33% flood chance |
Consumables Loadout
| Slot | Consumable | Action Time | Cooldown | Charges | Key Effect |
|---|---|---|---|---|---|
| Slot 1 | Damage Control Party | 20 s | 80 s | ∞ (Unlimited) | Instantly repairs critical modules, extinguishes fires, stops floods. |
| Slot 2 | Repair Party | 28 s | 80 s | 4 charges | Restores 0.5% max HP per second (Total: ~10,556 HP per charge). |