Eenhoorn - Tier IX Dutch Battleship
With the major naval powers invoking the Escalator clause of the Washington Naval Treaty—allowing the increase in the size of their Battleships—the Dutch Koninklijke Marine may have pursued efforts to construct ships on the same level to provide a deterrence force to protect their colonial possessions. Design documentation could have been developed with significant German participation, parallel to the development of the Project 1047 battlecruisers. After the war, the battleship likely would have undergone significant modernization with British assistance, aimed at improving her fire control systems and anti-aircraft artillery.
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About the ship
Key Features
- Improved main battery accuracy at short range, but extended reload time and poor performance at long ranges
- High-damage HE Airstrike with long reload and limited range
- Improved Auxiliary and Torpedo Weaponry Coordination consumable
- Good armor protection and high top speed
- Mediocre concealment and potentially vulnerable citadel
Battle Tips
This line will please fans of close-quarters combat. The main battery accuracy of these ships follows the same principle as the Soviet battleship branch: the closer you get, the tighter your salvoes land. The ships have some features to help you get there. Good armor protection and a high top speed for their type mean you can cross open water and hold a position that many battleships would be punished for taking. Once you are within your effective range, your salvos become noticeably more accurate. However, the longer reload means that you'll have to make the most of your salvos, and not allow enemies to return fire, flank you, or use their torpedoes.
The HE Airstrike is the other half of the branch's offensive toolkit, and the nation's signature armament. It has one of the highest alpha strikes and great armor penetration available at each respective tier, with two charges. It lets you reach targets sitting behind an island or angled away from your guns. The base reload time is rather high, while the range is short, reaching 12km on the Tier X, so you need to be close to use it at all. However, the improved Auxiliary and Torpedo Weaponry Coordination consumable allows you to cut that reload down significantly and make better use of that armament.
In conclusion, to best use these new ships, you'll need to take an aggressive position, ideally, close to an island or Key Area to cover your flanks and limit the number of enemies who can engage you in a crossfire. In such engagements you'll be a tough opponent if you manage to come into relatively close proximity to your opponents. But keep in mind that your effectiveness will decline sharply if you are forced out of position and have to play in the longer range, as your accuracy and damage output will be less than modest. Due to their poor concealment and above-water citadels, they are vulnerable in the open and during maneuvers.
Ship Info
How to obtain:
Armor
Main Battery Armament
Shell Types
HE Shells
AP Shells
Secondaries
Airstrike
HE Bomb Airstrike
Anti Aircraft Armament
Long Range
Mid Range
6x2 40.0 mm:


