Kriti - Tier VIII European Cruiser
Hypothetical transfer of a cruiser based on the United States Navy’s 6-Inch anti-aircraft cruiser scheme C to Greece following the end of the Second World War, to replace an older cruiser provided to Greece as war reparations.
Named in honour of the largest Greek island.
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Key Features and Battle Tips - Tier VIII to Tier X Cruisers
Key Features
- Heavy Torpedo Armament: Long-range, high-speed torpedoes with high tube counts at top tiers (up to 10 tubes per side at Tier X), balanced by lower alpha damage and longer reload times.
- High Speed and Engine Boost: Exceptional base speed enhanced by a time-based Emergency Engine Power consumable featuring a large time reserve.
- Enhanced Concealment and Fragile Armor: Superb concealment paired with thin, vulnerable armor protection.
- High DPM, Short-Range Guns: Main battery boasts strong damage per minute, restricted by low maximum firing range.
- Upgraded Survivability Consumable: Improved Repair Party with an additional charge available starting at Tier VIII.
- No Conventional Utility Consumables: Lacks standard cruiser utility options like Hydroacoustic Search, Smoke Generator, or Surveillance Radar.
Battle Tips
- Leverage Stealth and Mobility: Utilize your low detectability, high base speed, and time-based Emergency Engine Power (with its generous reserve) to take aggressive positions on the flanks, drop torpedoes at close range, and disengage swiftly.
- Rely on Island Cover or Allied Smoke: Because you lack personal Smoke Generators, Hydroacoustic Search, and Radar, along with having short main gun range, you must use line-of-sight cover or allied consumables to fire your guns safely.
- Play to Area Denial: Use your long-range, high-speed torpedoes—especially the massive 10-tube-per-side broadside at Tier X—to deny key areas and deal heavy salvo damage, compensating for lower individual torpedo damage.
- Mind the Armor Deficit: Avoid getting caught in open water while spotted. Your paper-thin armor means you will take massive punishment if targeted directly during mid-maneuvers.
- Manage Consumable Charges: Make active use of your improved Repair Party (which gains an extra charge at Tier VIII+) to sustain through trades and chip damage.
Ship Info
- Ship Name:
VIII Kriti- Tier / Level:
- 8
- WG Introduction:
- Estimated Release:
- Update 15.10
- Resource TT Cost:
114 000
9 000 000- Nation:
Europe
How to obtain: Details will be shown just before release
Researchable ships usually enter early access first, I will provide details on how to obtain them just before early access release
The stats on display in this post are mostly WG Devs stats, full stats will be added when they become available.
Armor
Health Points: 34,900 hp
Fires Duration: 30 s
Torpedo Protection: 7%
Fore and Aft-end Plating: 25 mm
Main Battery Armament
4 x 2 152 mm:
Firing range: 14.0 km
Reload time: 5.5 s
180 degree turn time: 7.2 s
Maximum dispersion: 130 m
Sigma: 2.0.
Shell Types
HE Shells
8x 152 mm:
Max HE Shell Damage: 2,200
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Velocity: 812.0 m/s
Burn Probability: 11%
AP Shells
8x 152 mm:
Max AP Shell Damage: 3,400
Ammo Type: Armor Piercing
Shell Velocity: 812.0 m/s
Alternative Fire Mode - Main Battery
Not Available
Secondaries
Not Available
Torpedoes
4 x 3 533 mm
Max Damage: 10,700
Range: 13.6 km
Speed: 86 kts
Torpedo detectability: 1.8 km
Reload: 130 s
180 degree turn time: 7.2 s
Depth Charges
Not Available
Depth Charge Airstrike
Plane: Consolidated PB4Y-2 Privateer (Level 6)
Aircraft HP: 2000
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Airstrike range: 7.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Maximum bomb damage: 4200
Chance of fire: 24%
Anti Aircraft Armament
Continuous damage: 287
Long Range
4 x 2 152 mm:
Firing range: 6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1680
Damage by long-range AA guns: 102
Number of Explosions Per Salvo: 5
Action zone: 3.5 - 6.9 km
AA Defense priority reinforcement: 50%
Mid Range
6 x 1 76.0 mm;
3 x 2 76.0 mm:
3 x 2 76.0 mm:
Firing range: 4.0 km
Damage by mid-range AA guns: 305
Hit Probability: 90%
Short Range
12 x 2 20.0 mm:
Firing range: 2.5 km
Damage by short-range AA guns: 147
Hit Probability: 85%
Concentrated AA Fire
- Activated Effect
- Continuous AA damage increase: 25 %.
- Instantaneous damage interval: 5.0 s.
- Action Time: 40.0 s.
- Cooldown time: 10.0 s.
- Progress Accumulation and Loss
- Progress gain per second: 3 %.
- Time before you start losing progress: 130.0 s.
- Progress loss per second: 5 %.
Mobility
Maximum speed: 33.0 kt
Turning circle radius: 660 m
Rudder shift time: 9.1 s
Propulsion: soon hp
Detection
Detectability range by sea: 10.9 km
Detectability after firing a main gun shell: 14.0 km
Detectability after firing main guns in smoke: 5.2 km
Detectability when ship is on fire: 12.9 km
Detectability range by depths: 0.0-8.5 km
Detectability range by air: 8.5 km
Detectability when ship is on fire: 10.5 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Repair Party
Charges: 4
Action time: 28 s
Reload time: 80 s
Regeneration per second: +230 hp/s
Slot 3: Emergency Engine Power
Max speed: +30%
Total usage time: 160 s
Action time: 10 s
Reload Time: 20 s


