New Ship: Peredovoy - Tier X Soviet Destroyer 1944

Peredovoy - Tier X Soviet Destroyer

Peredovoy - Tier X Soviet Destroyer 1944

A Project 48 (Kiev-class) destroyer. Construction of the class started before the outbreak of World War II. Following the end of the conflict, the Soviet Navy sought to apply lessons learned during the war—primarily focusing on the importance of anti-aircraft weaponry. Plans were made to modernize the ships with the best anti-aircraft systems the Soviet Navy could provide. However, concerns about potential stability issues together with competition from newer Project 30-bis destroyers led to the cancellation of this modernization program. All work was canceled in 1950, and the two partially completed ships were later expended in post-war anti-ship missile tests.


{tocify} $title={Table of Contents}

Rotate device icon Flip your mobile device to landscape for better viewing.
Work In Progress

Key Features and Battle Tips

Key Features

  • High Top Speed: Exceptional engine power for rapid repositioning and kiting.
  • Ballistics: Flat shell trajectories making it easier to hit targets at long range.
  • Heavy Armament: Equipped with 130mm main battery guns in twin mounts.
  • Hybrid Utility: Balances destroyer-hunting capabilities with effective fire-setting on capital ships.

Battle Tips

  • Maintain Distance: Use high speed to stay at maximum range; Soviet hull plating is thin and vulnerable to AP.
  • Focus on Fire-Starting: Use high-velocity HE shells to harass Battleships and trigger Damage Control Parties.
  • Active Maneuvering: Do not sit in smoke; your large turning circle makes you an easy target for torpedoes or blind fire.
  • Late-Game Hunting: Use your superior speed in the closing stages to run down wounded DDs or CVs.

Ship Info

Ship Name: flag shipicon X Peredovoy
Level: 10
WG introduction: April 2nd, 2026
Base value: doubloon 31,000
Estimated release: 15.5
Game Nation: flag Soviet

Armor

Hit points: 16,900
Fires duration: 30 s
Hull plating fore/mid/aft: 19/19-25/19 mm
Deck plating fore/mid/aft: 19 mm
Superstructure: 13 mm
Citadel Bottom: 19 mm
Turrets: 13 mm
Tonnage: 2,777 t

Main Battery Armament

3 x 2 130 mm/50 Model 1936 on a B-2LM mount:
Firing range: 11.1 km
Reload time: 5.3 s
180-degree turn time: 12.0 s
Maximum dispersion: 99 m
Sigma: 2.0σ

Shell Types

HE Shells

6x 130mm HE-46:
Alpha Damage: 1,900
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2857
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 130 mm
Shell Krupp: 52.0
Shell Mass: 33.4 kg
Shell Ricochet At: 91.0°
Shell Speed: 870.0 m/s
Burn Probability: 8%

AP Shells

6x 130mm SAP-46:
Alpha Damage: 2,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.2857
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 22.0
Shell Diameter: 130 mm
Shell Krupp: 1700.0
Shell Mass: 33.5 kg
Shell Ricochet At: 45.0°
Shell Speed: 870.0 m/s

Torpedoes

2 × 5 533 mm 53-49M/ET-46M:
Max Damage: 19,500
Range: 6.8 km
Reload: 106 s
Speed: 53 kts
180 degree turn time: 7.2 s
Torpedo detectability: 0.6 km
Chance of Flood: 332%

HE Bomb Airstrike

Not Available

Depth Charges

Maximum damage: 2400
Number of charges: 2
Bombs in a charge: 10 (2 x 1 Depth charges - 2 x 4 Depth charges)
Reload time: 40 s
Chances of causing a fire on target: 10%

Secondaries

Not Available

Anti Aircraft Armament

Continuous damage: 165

Mid Range

1 x 2 85.0 mm;
5 x 2 37.0 mm:
Damage by medium-range AA guns: 120
Action Zone: 3.5 km
Hit Probability: 100 %

Short Range

4 x 2 25 mm:
Damage by short-range AA guns: 67
Action zone: 2.5 km
Hit probability: 95 %

Mobility

Maximum speed: 42.5 kt
Turning circle radius: 700 m
Rudder shift time: 3.8 s
Propulsion: 81,000 hp

Detection

Detectability range by sea: 7.6 km
Detectability after firing a main gun shell: 11.1 km
Detectability after firing main guns in smoke: 3.0 km
Detectability when ship is on fire: 9.7 km

Detectability range by depths: 0.0-3.3 km
Detectability range by air: 3.3 km
Detectability when ship is on fire: 5.9 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 40 s

Slot 2: Heavy Repair Teams

Charges: 3
HP per second: +84
Duration time: 60 s
Reload time: 120 s

Slot 3: Engine Boost

Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅
If your comment isn't visible, the post may have reached its comment limit, or it could be awaiting admin approval.

Post a Comment (0)
Previous Post Next Post

Share This