Lugdunum: Tier VII European Special Battleship 1939
The Arctic's icy grip hides many mysteries—some destined to remain uncovered, others meant to be unravelled. During the turmoil of World War II, this mighty battleship disappeared into the frozen waters, only to resurface in archival records decades later. These records inspired a young scholar and an avid explorer to embark on a search for the vanished ship.
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Key Features
While her AP and HE performance are not as formidable, her big salvo size ensures that she can still make her mark in battle.
What makes Lugdunum especially deadly in close-quarters combat is her secondary battery. With an extended range, improved accuracy akin to the Schlieffen line, and a significant increase in DPM, she's ready to rain relentless fire on enemy ships.
Another one of Lugdunum’s standout features is her great concealment. This encourages sneaky approaches and optimal positioning to maximize the effectiveness of her secondaries while minimizing detection by enemy ships. Her tight turning radius and decent maneuverability enhance her ability to dodge incoming fire and position herself advantageously in battles. Coupled with a fast cooldown Repair Party, the Lugdunum is well-equipped to handle the challenges of intense combat scenarios.
Gameplay
The Lugdunum boasts a hard-to-hit citadel, making her a resilient opponent in the heat of battle. However, her relatively small HP pool and slower turret traversal requires careful positioning and tactical play to mitigate her vulnerabilities.
Lugdunum Info
Ship Name:
VII Lugdunum
Level: 7
Class: WG Project battleship
WG introduction: August 29, 2024
Base Value:
8,500
Nation:

Europe
Current Development Status: Released
Armor
Health Points: 53,400
Armour: 12-360 mm
Deck: Fore/Mid/Aft: 26/26-30/26 mm
Side Plating: Fore/Mid/Aft: 26-180/26-180/26-200 mm
Fore Athwartships: 13-180 mm
Aft Athwartships: 13-180 mm
Citadel Fore Athwartships: 13 mm
Citadel Aft Athwartships: 13 mm
Superstructure: 16 mm
Armour Belt: 180-300 mm
Citadel Torpedo Bulkhead: 22 mm
Citadel Deck: 40 mm
Citadel Bottom: 40 mm
Turret Plating: 100-360 mm
Torpedo Protection, Damage Reduction: 16%
Tonnage: 36,301
Main Battery Armament
4x4 340 mm/45 Mle 1912 in a turret:
Firing Range: 17.4 km
Reload Time: 25.0 s
180 Degree Turn Time: 51.4 s
Maximum Dispersion: 237 m
Sigma Value: 1.60σ
Shell Types
High Explosive Shells
16x 340 mm HE OEA Mle 1935:
Alpha Damage: 4,100
Alpha Piercing HE: 57.0 mm
Shell Air Drag: 0.37
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 431.8
Shell Ricochet At: 91.0°
Shell Speed: 921.0 m/s
Chance of Fire: 24%
Armor Piercing Shells
16x 340 mm AP OPfK Mle 1931:
Alpha Damage: 7,800
Air Drag Coefficient: 0.21
Always Ricochet at: 60.0
Normalisation: 6.0
Fusetime: 0.033 s
Detonator Threshold: 57.0 mm
Krupp: 2408.0
Mass: 380.0 kg
Start Ricochet: 45.0
Muzzle Velocity: 780 m/s
Depth Charge Airstrike
Aircraft HP: 2,000 - Br.521 Bizerte
Available Flights: 2
Aircraft in Attacking Flight: 1
Bombs in Payload: 1x 350 lb Depth Bomb
Max Bomb Damage: 3400
Max Range: 9 km
Reload: 25 s
Chance of Fire: 19%
Secondaries
4x4 130 mm HE OEA Mle 1934
Damage: 1,900 hp
Range: 6.3 km
Reload: 5.0 s
Chance of Fire: 9%
HE Armour Penetration: 22 mm
Shell Velocity: 840 m/s
4x2 130 mm HE OEA Mle 1934
Damage: 1,900 hp
Range: 6.3 km
Reload: 5.0 s
Chance of Fire: 9%
HE Armour Penetration: 22 mm
Shell Velocity: 840 m/s
Anti Aircraft Defence
Long Range:
4x4 130 mm/45 Mle 1932 on an Mle 1932 mount:
4x2 130 mm/45 Mle 1932 on an Mle 1932 mount:
Firing Range: 6.0 km
Hit Probability: 75 %
Damage Within an Explosion: 1400
Continuous Damage Per Second: 98
Number of Explosions Per Salvo: 4
Continuous Damage: soon
Action Zone: 3.5-6.0 km
Medium Range:
16x1 40 mm Bofors on a Mk.3 mount:
4x4 40 mm Bofors on a Mk.2 mount:
Firing Range: 3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 315
Action Zone: 3.5 km
Short Range:
14x1 20 mm Oerlikon on a Mk.4 mount:
8x2 20 mm Oerlikon on a Mk.24 mount:
Firing Range: 2.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 203
Action Zone: 2.0 km
Mobility
Maximum Speed: 27.0 kts
Turning Circle Radius: 700 m
Rudder Shift Time: 14.1 s
Propulsion: 107,000 hp
Detection
Surface Detectability: 14.2 km
Air Detectability: 8.5 km
Detectability by Depths: 0-8.5 km
Detectability after Firing Main Guns in Smoke: 12.2 km
Available Consumables:
Slot 1: Damage Control:
Charges: infinity
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 40 s
Regeneration: +267 hp/s
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.