Sept 29 2020
* Released
* Released

Minnesota Tier IX American Battleship 1943
An interwar battleship design version that underwent an in-depth modernisation in the 1940's that significantly reinforced her torpedo protection and AA armament.
SHIP DETAILS
Ship Name: Minnesota
Tier: IX (9)
Is paper ship: Yes
Class: Battleship (BB)
WG introduction: July 3rd 2020
Status when released 0.9.11:
Researchable Ship

Status during 0.9.9 - 0.9.10:
Special Ship

Resource purchase: 0.9.11
180,000
15.900,000 Chance in Random Bundles
HULL B
Health Points: 76,300 hp
Armour: 32~406 mm
Tonnage: 55,300
Torpedo Reduction Protection: 40%
MAIN BATTERY
4 x 3 406 mm/45 Mk7:
Firing Range: 23.3 km
Reload Time: 40.0 s
180 Degree Turn Time: 45 s
Maximum Dispersion: 293 m
Sigma Value: 1.80σ
SHELL TYPES
HE SHELLS
406 mm HE/HC Mk13:
AP SHELLS
406 mm AP Mk8 mod. 1:
SECONDARIES
8 x 2 127 mm/38 Mk32:
Maximum HE shell damage: 1800
Range: 6 km
Reload: 6 s
Alpha Piercing HE: 21 mm
HE initial velocity: 792 m/s
COF: 5%
Air Drag: 0.347
AA DEFENCE
LONG RANGE
8 x 2 127 mm/38 Mk32:
Action Zone: ~3.5-5.8 km
Hit Probability: 75 %
Damage Caused by Shell Explosions: 1610
Damage by Zone Area AA: 140
Priority Sector Reinforcement: 35%
Number of Explosions Per Salvo: 6
MID RANGE
16 x 4 40 mm Bofors Mk2:
Action Zone: ~3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 413
SHORT RANGE
37 x 2 20 mm Oerlikon Mk20:
Action Zone: ~2.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 441
MANOEUVRABILITY
Maximum speed: 23.0 kt
Turning circle radius: 700 m
Rudder shift time: 16.7 s
Propulsion: 72,000 hp
CONSUMABLES
Slot 1: Damage Control Party:
Action Time 20 s
Reload Time 80 s
Slot 2: Repair Party:
Charges 4
Action Time 28 s
Reload Time 80 s
HP per Second +381.5 hp/s
(Total hp regenerated per charge ~10,668 hp)
Slot 3: DFAA
Charges: 4
Action Time: 40 s
Reload time: 80 s
Continuous damage: +50%
Damage from shell explosions: +300%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters: x4
Slot 4: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%


Nation:
USA
Permoflage:
Type 19 <Cost
4000
Gold Eagle + More Goodies = 25000 American Tokens

Permoflage:



Current development: Final
Health Points: 76,300 hp
Armour: 32~406 mm
Tonnage: 55,300
Torpedo Reduction Protection: 40%
MAIN BATTERY
4 x 3 406 mm/45 Mk7:
Firing Range: 23.3 km
Reload Time: 40.0 s
180 Degree Turn Time: 45 s
Maximum Dispersion: 293 m
Sigma Value: 1.80σ
SHELL TYPES
HE SHELLS
406 mm HE/HC Mk13:
Alpha Damage: 5700
Alpha Piercing HE: 68 mm
Ammo Type: HE
Air Drag Coefficient: 0.346
Always Ricochet at: 60.0°
Normalisation: 8°
Fusetime: 0.001 s
Detonator Threshold: 2.0 mm
Shell Diameter: 0.406 m
Krupp: 250.0
Mass: 862.0 kg
Start Ricochet: 91.0°
Muzzle Velocity: 820 m/s
Burn Probability: 36%
AP SHELLS
406 mm AP Mk8 mod. 1:
Alpha Damage: 12800
Ammo Type: AP
Air Drag Coefficient: 0.352
Always Ricochet at: 60.0°
Normalisation: 6.0°
Fusetime: 0.033 s
Detonator Threshold: 68.0 mm
Shell Diameter: 0.406 m
Krupp: 2520.0
Mass: 1100.0 kg
Start Ricochet: 45.0°
Muzzle Velocity: 762 m/s
SECONDARIES
8 x 2 127 mm/38 Mk32:
Maximum HE shell damage: 1800
Range: 6 km
Reload: 6 s
Alpha Piercing HE: 21 mm
HE initial velocity: 792 m/s
COF: 5%
Air Drag: 0.347
AA DEFENCE
LONG RANGE
8 x 2 127 mm/38 Mk32:
Action Zone: ~3.5-5.8 km
Hit Probability: 75 %
Damage Caused by Shell Explosions: 1610
Damage by Zone Area AA: 140
Priority Sector Reinforcement: 35%
Number of Explosions Per Salvo: 6
MID RANGE
16 x 4 40 mm Bofors Mk2:
Action Zone: ~3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 413
SHORT RANGE
37 x 2 20 mm Oerlikon Mk20:
Action Zone: ~2.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 441
MANOEUVRABILITY
Maximum speed: 23.0 kt
Turning circle radius: 700 m
Rudder shift time: 16.7 s
Propulsion: 72,000 hp
CONCEALMENT
Surface Detectability: 17.5 km
* Detectability After Firing MB Guns: 23.3 km
* Detectability After Firing Secondary Guns: 17.5 km
* Detectability With Ship on Fire: 19.5 km
Air Detectability: 13.4 km
* Detectability After Firing Secondary Guns: 13.4 km
* Detectability With Ship on Fire: 16.4 km
Detectability after Firing Main Guns in Smoke: 17.1 km
* Detectability After Firing Secondary Guns: 17.5 km
* Detectability With Ship on Fire: 19.5 km
Air Detectability: 13.4 km
* Detectability After Firing Secondary Guns: 13.4 km
* Detectability With Ship on Fire: 16.4 km
Detectability after Firing Main Guns in Smoke: 17.1 km
CONSUMABLES
Slot 1: Damage Control Party:
Action Time 20 s
Reload Time 80 s
Slot 2: Repair Party:
Charges 4
Action Time 28 s
Reload Time 80 s
HP per Second +381.5 hp/s
(Total hp regenerated per charge ~10,668 hp)
Slot 3: DFAA
Charges: 4
Action Time: 40 s
Reload time: 80 s
Continuous damage: +50%
Damage from shell explosions: +300%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters: x4
Slot 4: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%