Vanadis - Tier X European Cruiser 1959

Vanadis - Tier X European Cruiser

Vanadis - Tier X European Cruiser 1959

A hypothetical development of the Tre Kronor-class light cruisers, enlarged to carry a fully modern armament fit of dual-purpose main guns and advanced anti-aircraft weaponry. Ships of this type could have been built for the Swedish Navy to replace outdated cruisers and coastal defense ships that remained in service during the post-war period.

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Key Features and Battle Tips - Tier VIII to Tier X Cruisers

Key Features

  • Heavy Torpedo Armament: Long-range, high-speed torpedoes with high tube counts at top tiers (up to 10 tubes per side at Tier X), balanced by lower alpha damage and longer reload times.
  • High Speed and Engine Boost: Exceptional base speed enhanced by a time-based Emergency Engine Power consumable featuring a large time reserve.
  • Enhanced Concealment and Fragile Armor: Superb concealment paired with thin, vulnerable armor protection.
  • High DPM, Short-Range Guns: Main battery boasts strong damage per minute, restricted by low maximum firing range.
  • Upgraded Survivability Consumable: Improved Repair Party with an additional charge available starting at Tier VIII.
  • No Conventional Utility Consumables: Lacks standard cruiser utility options like Hydroacoustic Search, Smoke Generator, or Surveillance Radar.

Battle Tips

  • Leverage Stealth and Mobility: Utilize your low detectability, high base speed, and time-based Emergency Engine Power (with its generous reserve) to take aggressive positions on the flanks, drop torpedoes at close range, and disengage swiftly.
  • Rely on Island Cover or Allied Smoke: Because you lack personal Smoke Generators, Hydroacoustic Search, and Radar, along with having short main gun range, you must use line-of-sight cover or allied consumables to fire your guns safely.
  • Play to Area Denial: Use your long-range, high-speed torpedoes—especially the massive 10-tube-per-side broadside at Tier X—to deny key areas and deal heavy salvo damage, compensating for lower individual torpedo damage.
  • Mind the Armor Deficit: Avoid getting caught in open water while spotted. Your paper-thin armor means you will take massive punishment if targeted directly during mid-maneuvers.
  • Manage Consumable Charges: Make active use of your improved Repair Party (which gains an extra charge at Tier VIII+) to sustain through trades and chip damage.

Ship Info

Ship Name:
flag TT Cruiser X Vanadis
Tier / Level:
10
WG Introduction:
Estimated Release:
Update 15.10
Resource TT Cost:
ShipXP 244 000 Secondary resource icon 20 500 000
Nation:
flag Europe

How to obtain: Details will be shown just before release

Researchable ships usually enter early access first, I will provide details on how to obtain them just before early access release

Armor

Health Points: 48,200 hp
Fires Duration: 30 s
Armour: 13-140 mm
Side Plating: Fore/Mid/Aft: 25/30-140/25-40 mm
Deck: Fore/Mid/Aft: 25/30/25 mm
Superstructure: 13 mm
Fore Athwartships: 40 mm
Aft Athwartships: 30-40 mm
Citadel Fore Athwartships: 40-70 mm
Citadel Aft Athwartships: 40-70 mm
Armor Belt: 30 mm
Citadel Armor Belt: 140 mm
Citadel Plating: 40 mm
Citadel Deck: 100 mm
Citadel Bottom: 40 mm
Turret Plating: 20 mm
Tonnage: 20,000 tn

Main Battery Armament

3 x 3 152 mm/53 Model 1942 in a turret:
Firing range: 14.7 km
Reload time: 4.6 s
180 degree turn time: 7.2 s
Maximum dispersion: 134 m
Sigma: 2.05.
Update: For the 1st turret, the traverse angles were adjusted to 147 degrees in each direction

Shell Types

HE Shells

9x 152 mm HE M1942:
Alpha Damage: 2,200
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2841
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1150.0
Shell Mass: 46.0 kg
Shell Speed: 900.0 m/s
Burn Probability: 11%

AP Shells

9x 152 mm AP M1942:
Alpha Damage: 3,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2884
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0
Shell Diameter: 152 mm
Shell Krupp: 2200.0
Shell Mass: 46.7 kg
Shell Ricochet At: 45.0°
Shell Speed: 900.0 m/s

Torpedoes

4 x 5 533 mm Quintuple/Torped M1947 mod 1
Max Damage: 10,700
Range: 15.0 km
Speed: 86 kts
Torpedo detectability: 1.8 km
Reload: 125 s
180 degree turn time: 7.2 s

Depth Charge Airstrike

Plane: PBY Catalina (Level 6)
Aircraft HP: 2000
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Airstrike range: 8.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Maximum bomb damage: 4900
Chance of fire: 28%

Anti Aircraft Armament

Continuous damage: 416

Long Range

3 x 3 152 mm/53 Model 1942 in a turret:
Firing range: 6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1890
Damage by long-range AA guns: 81
Number of Explosions Per Salvo: 5
Action zone: 3.5 - 6.9 km
AA Defense priority reinforcement: 50%

Mid Range

4 x 2 57 mm/60 SAK Model 1950 on a Model 1950 mount;
8 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount:
Firing range: 4.0 km
Damage by mid-range AA guns: 658
Hit Probability: 90%

Short Range

Not Available

Concentrated AA Fire

  • Activated Effect
    • Continuous AA damage increase: 25%.
    • Damage from AA shell explosion increase: 100%.
    • Instantaneous damage interval: 5.0 s.
    • Action Time: 40.0 s.
    • Cooldown time: 10.0 s.
  • Progress Accumulation and Loss
    • Progress gain per second: 3%.
    • Time before you start losing progress: 130.0 s.
    • Progress loss per second: 5%.

Mobility

Maximum speed: 35.0 kt
Turning circle radius: 780 m
Rudder shift time: 10.5 s
Propulsion: 140,000 hp

Detection

Detectability range by sea: 11.7 km
Detectability after firing a main gun shell: 14.7 km
Detectability after firing main guns in smoke: 5.8 km
Detectability when ship is on fire: 13.7 km

Detectability range by depths: 0.0-8.5 km
Detectability range by air: 8.5 km
Detectability when ship is on fire: 10.5 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 60 s

Slot 2: Repair Party

Charges: 4
Action time: 28 s
Reload time: 80 s
Regeneration per second: +318 hp/s

Slot 3: Emergency Engine Power

Total usage time: 180 s
Max speed: +30%
Action time: 10 s
Reload Time: 20 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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