Tirfing - Tier IX European Cruiser 1954
A hypothetical further development of the Tre Kronor-class light cruisers. The design featured improved main and anti-aircraft armament. Sweden could have constructed ships of this type to reinforce its naval presence in the Baltic in response to the construction of Sverdlov-class cruisers by the Soviet Union.
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Key Features and Battle Tips - Tier VIII to Tier X Cruisers
Key Features
- Heavy Torpedo Armament: Long-range, high-speed torpedoes with high tube counts at top tiers (up to 10 tubes per side at Tier X), balanced by lower alpha damage and longer reload times.
- High Speed and Engine Boost: Exceptional base speed enhanced by a time-based Emergency Engine Power consumable featuring a large time reserve.
- Enhanced Concealment and Fragile Armor: Superb concealment paired with thin, vulnerable armor protection.
- High DPM, Short-Range Guns: Main battery boasts strong damage per minute, restricted by low maximum firing range.
- Upgraded Survivability Consumable: Improved Repair Party with an additional charge available starting at Tier VIII.
- No Conventional Utility Consumables: Lacks standard cruiser utility options like Hydroacoustic Search, Smoke Generator, or Surveillance Radar.
Battle Tips
- Leverage Stealth and Mobility: Utilize your low detectability, high base speed, and time-based Emergency Engine Power (with its generous reserve) to take aggressive positions on the flanks, drop torpedoes at close range, and disengage swiftly.
- Rely on Island Cover or Allied Smoke: Because you lack personal Smoke Generators, Hydroacoustic Search, and Radar, along with having short main gun range, you must use line-of-sight cover or allied consumables to fire your guns safely.
- Play to Area Denial: Use your long-range, high-speed torpedoes—especially the massive 10-tube-per-side broadside at Tier X—to deny key areas and deal heavy salvo damage, compensating for lower individual torpedo damage.
- Mind the Armor Deficit: Avoid getting caught in open water while spotted. Your paper-thin armor means you will take massive punishment if targeted directly during mid-maneuvers.
- Manage Consumable Charges: Make active use of your improved Repair Party (which gains an extra charge at Tier VIII+) to sustain through trades and chip damage.
Ship Info
- Ship Name:
IX Tirfing- Tier / Level:
- 9
- WG Introduction:
- Estimated Release:
- Update 15.10
- Resource TT Cost:
173 000
13 000 000- Nation:
Europe
How to obtain: Details will be shown just before release
Researchable ships usually enter early access first, I will provide details on how to obtain them just before early access release
Armor
Health Points: 40,900 hp
Fires Duration: 30 s
Armour: 13-120 mm
Side Plating: Fore/Mid/Aft: 25/25-140/25 mm
Deck: Fore/Mid/Aft: 25/30/25 mm
Superstructure: 13 mm
Fore Athwartships: 40 mm
Aft Athwartships: 40 mm
Citadel Fore Athwartships: 40-70 mm
Citadel Aft Athwartships: 40-70 mm
Armor Belt: 25-40 mm
Citadel Armor Belt: 40-120 mm
Citadel Plating: 40 mm
Citadel Deck: 90 mm
Citadel Bottom: 40 mm
Turret Plating: 20 mm
Tonnage: 16,000 tn
Main Battery Armament
4 x 2 152 mm/53 Model 1942 in a turret:
Firing range: 14.3 km
Reload time: 4.9 s
180 degree turn time: 7.2 s
Maximum dispersion: 132 m
Sigma: 2.05.
Shell Types
HE Shells
8x 152 mm HE M1942:
Alpha Damage: 2,200
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2841
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1150.0
Shell Mass: 46.0 kg
Shell Speed: 900.0 m/s
Burn Probability: 11%
AP Shells
8x 152 mm AP M1942:
Alpha Damage: 3,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2884
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0
Shell Diameter: 152 mm
Shell Krupp: 2200.0
Shell Mass: 46.7 kg
Shell Ricochet At: 45.0°
Shell Speed: 900.0 m/s
Alternative Fire Mode - Main Battery
Not Available
Secondaries
Not Available
Torpedoes
4 x 4 533 mm Quad/Torped M1947 mod 1
Max Damage: 10,700
Range: 15.0 km
Speed: 86 kts
Torpedo detectability: 1.8 km
Reload: 130 s
180 degree turn time: 7.2 s
Depth Charges
Not Available
Depth Charge Airstrike
Plane: Consolidated PB4Y-2 Privateer (Level 6)
Aircraft HP: 2000
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Airstrike range: 7.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Maximum bomb damage: 4200
Chance of fire: 24%
Anti Aircraft Armament
Continuous damage: 294
Long Range
4 x 2 152 mm/53 Model 1942 in a turret:
Firing range: 6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1750
Damage by long-range AA guns: 77
Number of Explosions Per Salvo: 4
Action zone: 3.5 - 6.9 km
AA Defense priority reinforcement: 50%
Mid Range
2 x 2 57 mm/60 SAK Model 1950 on a Model 1950 mount;
6 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount:
6 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount:
Firing range: 4.0 km
Damage by mid-range AA guns: 431
Hit Probability: 90%
Short Range
Not Available
Concentrated AA Fire
- Activated Effect
- Continuous AA damage increase: 25 %.
- Instantaneous damage interval: 5.0 s.
- Action Time: 40.0 s.
- Cooldown time: 10.0 s.
- Progress Accumulation and Loss
- Progress gain per second: 3 %.
- Time before you start losing progress: 130.0 s.
- Progress loss per second: 5 %.
Mobility
Maximum speed: 34.0 kt
Turning circle radius: 800 m
Rudder shift time: 9.8 s
Propulsion: 136,000 hp
Detection
Detectability range by sea: 11.3 km
Detectability after firing a main gun shell: 14.3 km
Detectability after firing main guns in smoke: 5.5 km
Detectability when ship is on fire: 13.3 km
Detectability range by depths: 0.0-8.5 km
Detectability range by air: 8.5 km
Detectability when ship is on fire: 10.5 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Repair Party
Charges: 4
Action time: 28 s
Reload time: 80 s
Regeneration per second: +269 hp/s
Slot 3: Emergency Engine Power
Max speed: +30%
Total usage time: 170 s
Action time: 10 s
Reload Time: 20 s


