USS Indiana: Tier IX Premium Battleship 1942

USS Indiana: Tier IX Premium Battleship

USS Indiana: Tier IX Premium Battleship 1942

Indiana is the second of the four South Dakota-class battleships built by the US Navy in the runup to World War II, she entered service in 1942 and supported marine operations during the Solomon Islands campaigns. She primarily served as a heavy escort for the Fast Carrier Task Forces and conducted shore bombardment during the landings on Tarawa and Kwajalein in 1943 and 1944. She famously collided with battleship Washington, forcing both to retire for repairs. After returning to service, Indiana took part in the Mariana and Palau Islands campaign, the Battle of the Philippine Sea, and later supported operations at Iwo Jima and Okinawa.


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Indiana Ship Ensign

USS Indiana Commemorative Flag
The flag includes 19 stars: an outer circle of 13 stars for the original states, an inner semicircle of 5 stars for the next five states admitted to the Union, and a larger star above the torch representing Indiana as the 19th state (Not a WG in-game flag).


More Details

Following the Japanese surrender, she contributed to the occupation force, before being assigned to the reserve in late 1945. She was decommissioned in 1962 and sold for scrap in 1963.

In battle, Indiana plays the role of a front-line pusher and brawler, taking advantage of her good agility—made possible by her improved acceleration—and impressive torpedo protection system to wade into battle. She is the first US battleship to feature the Hydroacoustic Search consumable, making aggressive pushes much safer and more informed. That said, Indiana has a small HP pool for her tier and mediocre speed. That can be negated, though, by the improved Damage Control Party and a relatively strong Repair Party with a comfortable cooldown. Also compared to her sisters, Indiana has an improved main battery reload time.

While her shell ballistics are not that great, with an average accuracy, when combined with her Spotting Aircraft, Indiana can take advantage of elevation to "lob" shells over islands and surprise enemies who think they’re safely in cover.


Indiana Info:

Ship Name: flag BB Premium Ship Icon IX Indiana
Level: 9
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
Class: South Dakota-class battleship
WG Introduction: July 2nd, 2025
Estimate Releas: 14.9
Base value: doubloon 21,500
Nation: flag USA
Current development status: Released

Please Note: The specifications of the ship on this post are basic WG Devs specifications, some of the details may change, I will add more when they become available

Armor:

Health Points: 64,700 hp
Overall Plating: 32 mm
Torpedo Protection Damage Reduction: 49%

Main Battery Armament:

3x3 406 mm:
Max Range: 18.8 km
Reload: 25.0 s
Minimum Shell Type Switching Time: 25.0 s
180° Turn Time: 40.0 s
Dispersion at Max Range: 248 m
Sigma: 1.90σ

Shell Types

HE Shells

9x 406 mm:
Max HE Shell Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Velocity: 803.0 m/s
Burn Probability: 36%

AP Shells:

9x 406 mm :
Max AP Shell Damage: 13,100
Ammo Type: Armor Piercing
Shell Speed: 701.0 m/s

Depth Charge Airstrike:

Aircraft HP: 2000
Maximum bomb damage: 4200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 10 km
Bombs per payload: 2x 650 lb Depth Bomb

Secondaries:

10×2 127 mm HE Mk32
Max HE Shell Damage: 1,800
Range: 7.0 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Speed: 792.0 m/s
Burn Probability: 5%

AA Defence:

Long Range:

10x2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1540
Damage by long-range AA guns:  175
Number of Explosions Per Salvo:  8
Continuous Damage: 361
Action Zone:  3.5 - 5.8 km

Mid Range:

12x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  312
Hit Probability:  75%

Short Range:

52×1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  368
Hit Probability:  70%

Mobility:

Maximum speed: 27.5 knots
Turning circle radius: 710 m
Rudder shift time: 15.3 s
Propulsion: soon hp

Detection:

Surface Detectability: 15.3 km
Air Detectability: 9.5 km
Detectability by enemy subs: 0-9.5 km
Detectability whilst firing in smoke: 15.2 km

Consumables:

Slot 1: Damage Control Party:

Charges: infinity
Work Time: 30 s
Reload Time: 80 s

Slot 2: Repair Party:

Charges: 4
Action Time: 28 s
Reload Time: 60 s
Regeneration: +472 hp/s

Slot 3: Hydroacoustic Search:

Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km

Slot 4: Fighter:

Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x3

Slot 4: Spotting Aircraft:

Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

1 Comments

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  1. wg can you put south dakota in the game

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