Bridgeport: Tier VIII American premium Heavy Cruiser

Bridgeport: Tier VIII American premium Heavy Cruiser

Bridgeport: Tier VIII American premium Heavy Cruiser

Bridgeport was one of six canceled Oregon City-class heavy cruisers, which were intended as improved variants of the basic Baltimore-class design. With the growing threat of air attacks on warships during World War II, the design introduced a more compact superstructure and additional trunking to reduce the number of funnels—both changes aimed at improving the arcs of fire for anti-aircraft weaponry.


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More Details

Bridgeport herself was laid down in January 1945, canceled on the 12th of August 1945, and scrapped on the slipway.

If you ever wanted a Des Moines at Tier VIII, this is the ship for you! For 90 seconds straight, this cruiser may dish out the fire rate of ships several tiers higher thanks to a time-based Main Battery Reload Booster. The special parameters of the consumable such as the near-zero reload time and practically nonexistent minimum usage time make it extremely flexible. But there's a catch: Bridgeport's basic main battery has low damage potential and slow shell speed. Nonetheless, the guns remain a strong tool in most situations, even without the Booster, as they retain the US heavy cruisers' signature improved AP shells.

Compared to her peers, she, like Rochester, lacks the Surveillance Radar consumable, but compensates with good concealment for her tier as well as access to the Repair Party consumable. Be careful, though, as your rudder shift time is quite long for this type of cruiser.

You should take advantage of her good concealment to get into advantageous positions so you can make full use of the Main Battery Reload Booster. Whether you choose to burn through the full timer to help secure a flank or use it in bursts for tactical impact, timing is key. Be aware, however, that you won't be able to spot for your team due to your lack of a Surveillance Radar. So make sure to support allied forward-positioned destroyers.


Bridgeport Info

Ship Name: flag shipicon VIII Bridgeport
Level: 8
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
WoWs introduction: July 2nd, 2025
Base value: doubloon 11,000
Estimated Release: 14.9
Nation:  flag USA
Current development status: Work in Progress

Armor

Hit points:  41,900
Plating:  27 mm
Fires Duration: 30 s
Torpedo protection, damage reduction: 13%

Main Batter Armament

3x3 203 mm:
Firing Range: 16.0 km
Reload Time: 13.0 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 143 m
Sigma Value: 2.0σ

Shell Types

HE Shells:

9 x 203 mm:
Alpha Damage: 2,750
Alpha Piercing HE: 34 mm
Ammo Type: High Explosive
Velocity: 823 m/s
Chance of causing fire: 11%

AP Shells

9 x 203 mm:
Alpha Damage: 4,550
Ammo Type: Armor Piercing
Velocity: 762 m/s

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Bombs per payload: 2x 650-Pound Depth Bomb HE
Maximum bomb damage: 4200
Chance of fire: 24%

Secondary Armament

6 x 2 127.0 mm:
Maximum HE shell damage: 1,800
Range: 6.6 km
Reload: 6 s
Alpha Piercing HE: 21 mm
Air Drag: 0.347
HE initial velocity: 792 m/s
Chance of Fire: 5%

Anti Aircraft Defence

Long Range:

6 x 2 127.0 mm:
Firing Range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 109
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 5
Action Zone: 3.5-5.8 km

Mid Range:

10 x 2 76.2 mm:
Firing Range: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 354

Mobility

Maximum speed: 33.0 kt
Turning circle radius: 750 m
Rudder shift time: 12.6 s
Propulsion: 120,000 hp

Detection

Surface Detectability: 11.4 km
Air Detectability: 7.1 km
Detectability after Firing Main Guns in Smoke: 6.6 km

Available Consumables

Slot 1: Damage Control Party:

Charges: Unlimited
Work Time: 5 s
Reload Time: 60 s

Slot 2: Main Battery Reload Booster:

Action Time: 80 s
Main Battery Recharge Time: -50%
Min Usage Time: 0 s
Reload Time: 5 s

Slot 3: Repair Party:

Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +209.5 hp/s

Slot 4: Hydroacoustic Search:

Charges: 2
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km

Slot 2: Defensive AA Fire:

Charges: 4
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defenses: 300%

All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.


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