Chikuma Shō-Gō - Tier IX Japanese Premium Hybrid Cruiser 1939
This version of the ship represents Chikuma II in her final moments.
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Key Features and Battle Tips
Key Features
- Her main battery is represented by eight 203mm guns in four twin turrets with slow traverse speed and limited firing angles, resulting in rather low damage per minute.
- In comparison to her sister ship, Chikuma II’s torpedo bombers will reload more quickly, have more damage potential, and can be stored as up to two charges.
- Additionally, her ship-mounted torpedoes will have long range, high damage, and improved launch angles due to the torpedoes’ ability to turn after hitting the water.
- Excellent concealment and access to the Smoke Generator consumable will be valuable tools, but her small HP pool and weak AA means captains should take care when detected.
- Chikuma II also has access to Hydroacoustic Search and Defensive AA Fire in the same slot.
Battle Tips
Chikuma II heavily relies on her squadrons and will be most effectively played by using her stealth to take advantageous fights. Enemy targets may be softened up by using her torpedo bombers and high-damage torpedoes, then followed up with main battery salvos from the cover of smoke. In direct confrontations, Chikuma II will fare poorly against her peers, so captains will want to avoid engagements in open water against enemy cruisers and battleships.
Ship Info
Ship Name:
IX Chikuma Sho-Go
Tier / Level: IX / 9
Rarity Level: Epic
WG Introduction: August 6th, 2026
Estimated Release: Update 15.8
Game Nation:
Japan
How to obtain:
Wishing Wharf
- Cost per roll: 50 Wharf Tokens
- Cashback: 10 Wharf Tokens per roll on base rewards
- NEW Tier IX JP CA Chikuma Shō-Gō
- Includes: Slot + Default commander with 10sp trained for Chikuma II + 1 Collection element
- Compensation: 14,250 doubloons
- Getting Chikuma Shō-Gō unlocks her historical collection (1 list, 4 elements)
- Compensation: 14,250 doubloons
- Getting Chikuma Shō-Gō unlocks her historical collection (1 list, 4 elements)
Armor
Hit Points: 38,900 hp
Overall: 16-175 mm
Fires Duration: 30 s
Superstructure: 16 mm
Citadel Fore Athwartships: 19-175 mm.
Citadel Aft Athwartships: 19-105 mm.
Citadel Armor Belt: 100-145 mm.
Citadel Armoured deck slopes: 67 mm.
Citadel Torpedo Bulkhead: 40-65 mm.
Citadel Deck: 31-56 mm.
Citadel Bottom: 40 mm.
Turret Plating: 25 mm.
Torpedo protection damage reduction: 13%.
Main Battery Armament
2 x 2 203 mm/50 3rd Year Type No.2 in a Model E turret;
2 x 2 203 mm/50 3rd Year Type No.2 in a Model E3 turret:
2 x 2 203 mm/50 3rd Year Type No.2 in a Model E3 turret:
Max Range: 15.7 km
Reload: 16.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 133 m
Sigma: 2.05σ
Shell Types
HE Shells
8x 203 mm HE Type0:
Alpha Damage: 3,300
Alpha Piercing HE: 34 mm
Air Drag Coefficient: 0.337
Fusetime: 0.001 s
Detonator Threshold: 2.0 mm
Shell Diameter: 0.203 m
Krupp: 560.0
Mass: 125.85 kg
Muzzle Velocity: 840 m/s
Burn Probability: 17%
AP Shells
8x 203 mm AP Type91:
Alpha Damage: 4,700
Max AP Shell Damage Per Minute: 141,000
Ammo Type: AP
Air Drag Coefficient: 0.337
Always Ricochet at: 60.0°
Normalization: 7.0°
Fusetime: 0.033 s
Detonator Threshold: 34.0 mm
Shell Diameter: 0.203 m
Krupp: 2468.0
Mass: 125.85 kg
Start Ricochet: 45.0°
Muzzle Velocity: 840 m/s
Air Wing - Torpedo Bombers
Aircraft: Aichi M6A2 Seiran
Aircraft Health: 1950 hp
Cruising Speed: 135 kts
Max Speed: 155 kts
Engine boost time: 15 s.
Engine boost reload time: 30 s.
Attacking Flight Size: 2
Squadron Flight Amount: 2
Detectability range: 7.5 km
Aircraft on Deck: 4
Plane Restoration: 120 s
Torpedoes: 1x Type 91 Mod. 4
Torpedoes in Payload: 1
Max Torpedo Damage: 8318
Aerial Torpedo Speed: 53 kts
Torpedo Range: 6.0 km
Torpedo Arming Distance: 705 m
Secondaries
4 x 2 127 mm HE Type0:
Range: 7.3 km
Reload: 3.0 s
Alpha Damage: 1,700
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.331
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 480.0
Shell Mass: 13.0 kg
Shell Speed: 1000.0 m/s
Burn Probability: 6%
Torpedoes
4 x 3 610 mm Type90 mod. 1:
Range: 15.0 km
Reload Time: 105 s
Maximum Damage: 23,767
Speed: 60 kt
Detectability Range: 1.7 km
180 Degree Turn Time: 7.2 s
Airstrike
Aircraft: Kawanishi H6K
Airstrike range: 7.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x Experimental 45 kg
Maximum bomb damage: 4,200
Chances of causing a fire on target: 24.0%
Anti Aircraft Armament
Continuous damage: 126
Long Range
4 x 2 127 mm/40 Type 89 on a Model A1 Mod.1 mount:
Firing range: 5.8 km
Hit probability: 90 %
Damage Within an Explosion: 1,540
Damage by long-range AA guns: 60
Number of Explosions Per Salvo: 3
Priority sector reinforcement: 50%
Mid Range
None Available
Short Range
8 x 3 25 mm/60 Type 96 on a triple mount;
4 x 2 25 mm/60 Type 96 on a twin mount;
23 x 1 25 mm/60 Type 96 on a single mount:
4 x 2 25 mm/60 Type 96 on a twin mount;
23 x 1 25 mm/60 Type 96 on a single mount:
Firing range: 2.5 km
Hit probability: 85 %
Damage by short-range AA guns: 196
Concentrated AA Fire
Long-Press Key or
Activated Effect
Continuous AA damage increase: 50 %
Instantaneous damage interval: 5.0 s
Action Time: 40.0 s
Cooldown time: 10.0 s
Progress Accumulation and Loss
Progress gain per second: 3 %
Time before you start losing progress: 130.0 s
Progress loss per second: 5 %
Mobility
Maximum speed: 35.0 kt
Turning circle radius: 780 m
Rudder shift time: 10.0 s
Propulsion: 152,000 hp
Detection
Detectability range by sea: 10.8 km
Detectability after firing a main gun shell: 16.8 km
Detectability range by depths: 0.0-7.16 km
Detectability range by air: 7.16 km
Available Consumables
Slot 1: Damage Control Party
Charges: Unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Hydroacoustic Search
Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of torpedoes: 3.0 km
Detection of ships: 4.0 km
Slot 2: Auxiliary and Torpedo Weaponry Coordination
Charges: 3
Concentrated AA Fire progress per second: +1.2%
Secondary shells damage: +10%
Torpedo reload time: -20%
Airstrike reload time: -20%
Duration time: 30 s
Reload time: 120 s
Slot 3: Smoke Generator
Charges: 3.
Action Time: 20 s.
Reload Time: 160 s.
Radius: 450 m .
Life time: 93 s.
Slot 4: Repair Party
Charges: 3
HP per second: +194
Duration time: 28 s
Reload time: 80 s



YES just what the game needed, another half-arsed CV for the handless potatoes to play passively and badly. Kudos to you, WG!
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