Tōgasa - Tier X Japanese Premium Battleship 1941

Tōgasa - Tier X Japanese Premium Battleship 1941

Tōgasa - Tier X Japanese Premium Battleship 1941

A battlecruiser armed with 310 mm and 100 mm gun mounts originally intended for the B-65 super cruiser design of 1941. The ship herself, designed in the late 1910s, could have been built as part of the famous 8-8 Program and modernized two decades later, with her armament replaced by more modern artillery systems that were then in the design stage.

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Work In Progress

Key Features and Battle Tips

Key Features

  • High Volume & Fast Reload: Fifteen 310mm guns (5x3) deliver relentless, high-DPM surface pressure with rapid reload times.
  • Modified Shells Firing Mode: Trades rate of fire for massively boosted AP penetration and alpha damage, capable of piercing battleship citadels.
  • Long-Range Torpedoes: High-damage armament ideal for kiting, defense, and area denial in narrow choke points.
  • Superior Concealment: Excellent stealth for a Tier X capital ship, enabling easy disengagement and devastating broadside ambushes.
  • Fragile Survivability: Thin cruiser plating and a low HP pool leave her vulnerable to focused fire and heavy-caliber AP.

Battle Tips

Early-Battle Strategy

Play as second-line fire support. Avoid leading pushes into cap zones; instead, leverage your concealment to hold mid-range positions behind allies. Use standard HE and fast reloads to set fires and burn enemy Damage Control Parties.

Main Battery & Modified Shells

Rely on default firing mode for steady DPM against cruisers and angled targets. Toggle to Modified Shells when you catch broadside battleships or turning cruisers, or when executing a stealth ambush on an exposed flank for maximum alpha damage.

Torpedo Tactics

Launch defensively while kiting away or fire pre-emptively into choke points and smoke screens. Avoid launching while pushing forward, as the launch angles force you to expose your fragile citadel.

Survivability & Positioning

  • Never attempt to bow-tank heavy battleship AP shells.
  • Always plan an escape route before firing from open water.
  • Use active throttle and rudder shifts to dodge incoming salvos at range rather than absorbing hits.

Ship Info

Ship Name: Japan shipicon X Tōgasa
Level: X
WG introduction: July 9, 2026
WG base value: doubloon 31,000
Estimated release: 15.9
Game Nation: Japan Japan

How to obtain: Tōgasa

Details will be added closer to release

Armor

Health Points: 68,300
Armour: 13-356 mm
Fires Duration: 60s
Torpedo Damage Reduction: 25%
Side armor fore/mid/aft: 25/32-292/25-229 mm
Deck plating fore/mid/aft: 25/32/25 mm
Fore Athwartships: 25-267 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 73 mm
Citadel Aft Athwartships: 73 mm
Superstructure: 19 mm
Armour Belt: 292 mm
Torpedo Protection Side Plating: 32 mm
Citadel Torpedo Bulkhead: 73-120 mm
Armored Deck Slope: 38 mm
Casemate Deck: 95-118 mm
Citadel Deck: 32-63 mm
Citadel Bottom: 50 mm
Turret Plating: 102-305 mm
Tonnage: 48,500 t

Main Battery Armament

5 x 3 310 mm/50 Type 0 in a triple-gun turret:
Firing range: 21.7 km
Reload time: 23.0 s
Turrets 180-degree turn time: 36.0 s
Maximum dispersion: 221 m
Sigma: 1.90σ
Update: For the 3rd turret, the traverse angles were adjusted to 140 degrees in each direction

Shell Types

HE Shells

15x 310 mm HE Type92:
Alpha Damage: 5,100
Alpha Piercing HE: 52.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.281
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 310 mm
Shell Krupp: 1.0
Shell Mass: 448.8 kg
Shell Speed: 836.0 m/s
Burn Probability: 27%

AP Shells

15x 310 mm AP Type92:
Alpha Damage: 8,650
Ammo Type: Armor Piercing
Shell Air Drag: 0.244
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 52.0
Shell Diameter: 310 mm
Shell Krupp: 2365.0
Shell Mass: 448.8 kg
Shell Ricochet At: 45.0°
Shell Speed: 836.0 m/s

Torpedoes

2 × 4 610 mm Type 93 mod. 3/Type 93 mod. 1:
Max Damage: 23,767
Range: 12.0 km
Reload: 120 s
Speed: 67 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.7 km

Secondaries

8 x 2 100 mm/65 Type 98 on a Model A mount:
Firing range: 7.3 km
Reload time: 3.0 s
Max HE Shell Damage: 1,700
Alpha Piercing HE: 30 mm
Ammo Type: High Explosive
Shell Speed: 1000 m/s
Burn Probability: 6%

8 x 1 140 mm/50 3rd Year Type on a casemate mount:
Firing range: 7.3 km
Reload time: 8.0 s
HE Damage: 2,400
Alpha Piercing HE: 23.0 mm
Fire Chance: 10%
Initial Velocity: 850 m/s
Burn Probability: 10%

Depth Charge Airstrike

Aircraft HP: 2000 - Kawanishi H6K (Level 6)
Maximum bomb damage: 4900
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 2x Type 1 No. 25 Mk 2 mod. 1
Burn Probability: 28%

Anti Aircraft Armament

Continuous damage: 236

Long Range

8 x 2 100 mm/65 Type 98 on a Model A mount:
Firing range: 3.5-5.8 km
Hit probability: 75%
Damage Within an Explosion: 1,540
Damage by long-range AA guns: 203
Number of Explosions Per Salvo: 8
Priority sector reinforcement: 35%

Mid Range

Not Available

Short Range

40 x 2 25 mm/60 Type 96 on a twin mount:
Continuous damage per second: 228
Hit probability: 85%
Action zone: 2.5 km

Concentrated AA Fire

    Activated Effect
      Continuous AA damage increase: 50%.
      Instantaneous damage interval: 5.0 s.
      Action Time: 40.0 s.
      Cooldown time: 15.0 s.
    Progress Accumulation and Loss
      Progress gain per second: 3%.
      Time before you start losing progress: 130.0 s.
      Progress loss per second: 5%.

Mobility

Maximum speed: 29.5 kt
Turning circle radius: 880 m
Rudder shift time: 15.9 s
Propulsion: 131,200 hp

Detection

Detectability range by sea: 15.4 km
Detectability after firing a main gun shell: 21.7 km
Detectability after firing main guns in smoke: 12.6 km
Detectability when ship is on fire: 17.4 km

Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km

Available Consumables

Slot 1: Damage Control Party

Charges: Unlimited
Duration time: 10s
Reload time: 80s

Slot 2: Repair Party

Charges: 4
HP per second: +341
Duration time: 28s
Reload time: 80s

Slot 3: Fighter

Charges: 4
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x3

Slot 3: Spotting Aircraft

Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

3 Comments

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  1. This might be even more demented than Conte Verde. I'm not the biggest Yoshino fan in the world, but those guns are pretty nasty and a broadside of 15 of them is a terrifying prospect... AND it gets to trade DPM for the ability to punch BB targets of opportunity. Whatever these devs are smoking, I want some, it is obviously the good stuff.

    ReplyDelete
    Replies
    1. sino te gusta el yoshino es porque estaria jugandolo mal - consejo de culo y angulado - no te pegan una - debe ser un error del programa - siempre he

      Delete
  2. It seems the armor is worse then the T8 KII. Hull and deck is minimum of 32mm on KII, yet this shows 25mm on hull and deck in places.
    Can't it at least have the T8 armor (which still will be week at T10).
    This looks like a Japanese Mecklenberg with worse armor, dispersion, and AA.

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