Latouche-Tréville - Tier X French Premium Cruiser 1929

Latouche-Tréville - Tier X French Premium Cruiser

Latouche-Tréville - Tier X French Premium Cruiser 1929

During the interwar period, the French Marine Nationale investigated new capital ship designs to modernize its fleet. Among them was a proposed 37,000-ton battlecruiser armed with twelve 305 mm guns mounted in three quadruple-gun turrets. These ships would have been well-suited to counter the new Italian heavy cruisers. Ultimately, the design was never constructed. If such a ship had been built and survived World War II, she would likely have undergone modernization with updated anti-aircraft armament at the end of the 1940s.


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Work In Progress

Key Features

  • Long-range secondary battery: Features Combat Instructions that significantly enhance secondary DPM and penetration when activated.
  • Strong survivability: Equipped with robust armor and good torpedo protection, though the bow and stern remain vulnerable to large-caliber AP.
  • Main battery firepower: Twelve 305mm main battery guns offering flat ballistics and high AP penetration, balanced by a long reload and unreliable accuracy.
  • Torpedo armament: Access to one triple torpedo launcher on each side, typical for French cruisers, providing a solid close-range threat.
  • Heavy build: Characterized by a higher-than-average detectability and lower maneuverability.

Battle Tips

  • Early Game Strategy: Play as a long-range, heavy-hitting cruiser in the opening minutes. Use the flat ballistics and high penetration of the 305mm AP shells to punish broadside cruisers and target the upper side armor of battleships.
  • Charge Combat Instructions: Focus on landing main battery hits early on to fill up your Combat Instructions progress bar. Make sure to stay properly angled while doing so to protect your vulnerable bow and stern.
  • Brawling Phase: Once your Combat Instructions are active, close the distance to brawl. This state dramatically improves your secondaries' accuracy, penetration, and reload time.
  • Maximize Consumables: Combine active Combat Instructions with the Auxiliary and Torpedo Weaponry Coordination consumable to maximize secondary damage, and utilize your triple torpedo launchers for close-range defense.
  • Plan Your Exit: Plan your engagements with an escape route in mind. When Combat Instructions end, your secondaries return to normal, leaving you as a large, highly detectable target with low maneuverability and a slow main battery reload.

Ship Info

Ship Name: flag Special Cruiser X Latouche-Treville
Level: 10
WG introduction: July 9, 2026
Base value: Doubloon41.500
Game Nation: flag France
Note: Armor stats will be added soon.

Armor

Hit points: 66,800
Plating: 25 mm
Fires duration: 60 s
Tonnage: 38,270 tn

Main Battery Armament

3 x 4 305 mm/50 Mle 1930 in a turret:
Max Range: 20.1 km
Reload: 27.0 s
180° Turn Time: 30.0 s
Dispersion: 217 m
Sigma: 2.05σ

Shell Types

HE Shells

12x 305 mm HE OEA Mle 1931:
Alpha Damage: 4,250
Alpha Piercing HE: 51.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.27
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 426.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 905.0 m/s
Burn Probability: 25%

AP Shells

12x 305 mm AP OPf Mle 1931:
Alpha Damage: 8,700
Ammo Type: Armor Piercing
Shell Air Drag: 0.265
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0
Shell Diameter: 305 mm
Shell Krupp: 2225.0
Shell Mass: 442.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 870.0 m/s

Secondaries

10 x 2 127 mm HE Mark 41:
Range: 8.3 km
Reload: 4.0 s
Alpha Damage: 2,100
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3079
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1.0
Shell Mass: 31.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 808.0 m/s
Burn Probability: 7.0%

Torpedoes

2 x 3 550 mm 23DT:
Maximum Damage: 14,833
Maximum Range: 9.0 km
Speed: 60 kt
Detectability Range: 1.3 km
Torpedo Tube Reload Time: 85 s
180 Degree Turn Time: 7.2 s

Airstrike

Aircraft HP: 2000 - LeO H-470 (Level 6)
Maximum bomb damage: 4900
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 8 km
Bombs per payload: 2x 650 lb Bomb Mk 55
Burn Probability: 28%

Depth Charges

Not Available

Anti Aircraft Armament

Continuous damage: 315

Long Range

10 x 2 127 mm:
Firing range: 6.0 km
Hit probability: 90 %
Damage Within an Explosion: 1,680
Damage by long-range AA guns: 186
Number of Explosions Per Salvo: 8
Priority sector reinforcement: 50%

Mid Range

6 x 2 57 mm:
Firing range: 3.8 km
Hit probability: 90 %
Damage by medium-range AA guns: 259

Short Range

Not Available

Mobility

Maximum speed: 34.5 kt
Turning circle radius: 870 m
Rudder shift time: 14.4 s
Propulsion: 160,000 hp

Detection

Detectability range by sea: 14.3 km
Detectability after firing a main gun shell: 20.1 km
Detectability after firing main guns in smoke: 11.4 km
Detectability when ship is on fire: 16.3 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km

Combat Instructions

Activation effects
Secondary battery reload time: -70%
Maximum secondary battery shell dispersion: -60%
Secondary battery HE shell armor penetration capability: +60%
Action Time: 60.0 s

Instructions
Hit an enemy ship with a main battery shell: 8%
Time before you start losing progress: 50 s
Progress loss per second: 5%

Available Consumables

Slot 1: Damage Control Party

Charges: ∞
Work time: 5 s
Reload time: 60 s

Slot 2: Hydroacoustic Search

Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of torpedoes: 3.5 km
Detection of ships: 5.0 km

Slot 2: Auxiliary and Torpedo Weaponry Coordination

Charges: 3
Concentrated AA Fire progress per second: +1.2%
Secondary shells damage: +10%
Torpedo reload time: -20%
Airstrike reload time: -20%
Duration time: 30 s
Reload time: 120 s

Slot 3: Engine Boost

Charges: 3
Max speed: 20%
Action time: 180 s
Reload Time: 90 s

Slot 4: Repair Party

Charges: 3
HP per second: +400
Duration time: 28 s
Reload time: 60 s

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