Respublika - Tier IX Soviet Premium Battleship 1939
During the 1930s, the Soviet Union sought to modernize and expand its naval capabilities, dispatching delegations to several leading naval powers to seek assistance in the design and construction of modern warships. One such delegation visited the American naval architecture firm Gibbs and Cox, which produced several proposals for the Soviets, including Project 1058.4. This design notably featured an aft-mounted quadruple 406 mm turret. However, following the Soviet invasion of Poland, all American assistance to the Soviet naval program came to an end.
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Work In Progress
Key Features and Battle Tips
Key Features
- Strong armor with very little superstructure, but exposed citadel.
- Access to Combat Instructions that improve her AP damage and reduce consumable cooldowns.
- Soviet dispersion pattern: accurate at close range but less so at longer range than average.
- Short firing range with poor ballistics.
- Fast rudder shift time, with average turning radius.
Battle Tips
- Take her in for close-quarters combat, where her dispersion is at its best and outperforms most other battleships.
- She has a great rudder shift time, letting you maneuver quickly to bring all her guns to bear before angling back up ahead of return fire.
- Respublika's resilient, properly angled armor racks up potential damage easily, and the lack of a superstructure means you can bow-tank while ricocheting most incoming shots.
- Her high detectability is a double-edged sword, letting you draw attention and soak fire to charge your Combat Instructions faster, though you'll likely be spotted during your maneuvers.
- Mind, though, that her side armor is weak and her citadel is highly exposed.
- Close in with the enemy while charging Combat Instructions, activate it for a powerful salvo, bring all guns to bear, then angle to the enemy before your broadside can be punished. And as the battle goes on—rinse and repeat!
Ship Info
Ship Name:
IX Respublika
Level: 9
WG introduction: July 9, 2026
WG base value:
21,500
Game Nation:
Soviet
Armor
Hit points: 75,900
Fires duration: 60 s
Fore-Aft end Plating: 32 mm
Torpedo protection. Damage reduction: 35%
Tonnage: 55,000 t
Main Battery Armament
2 x 3 / 1 x 4 406 mm/45 Mk.6 in a turret:
Firing range: 17.6 km
Reload time: 30.0 s
180-degree turn time: 45.0 s
Maximum dispersion: 242 m
Sigma: 1.90σ
Shell Types
HE Shells
10x 406 mm HE/HC Mk13:
Alpha Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.346
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 250.0
Shell Mass: 862.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 820.0 m/s
Burn Probability: 36%
AP Shells
10x 406 mm AP Mk8:
Alpha Damage: 13,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.352
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
bulletDetonatorSpread: 0.0
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2598.0
Shell Mass: 1225.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 701.0 m/s
Secondaries
10 x 2 100 mm HE-56:
Alpha Damage: 1,400
Alpha Piercing HE: 17.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2858
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 1.0
Shell Mass: 15.8 kg
Shell Ricochet At: 91.0°
Shell Speed: 895.0 m/s
Burn Probability: 6%
Torpedoes
Not available
Airstrike
Airstrike range: 10.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x
Maximum bomb damage: 4,200
Chances of causing a fire on target: 24%
Depth Charges
Not available
Anti Aircraft Armament
Continuous damage: 281
Long Range
10 x 2 100 mm:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1,400
Damage by long-range AA guns: 175
Number of Explosions Per Salvo: 8
Priority sector reinforcement: 35%
Mid Range
10 x 4 37.0 mm;
16 x 1 37.0 mm:
16 x 1 37.0 mm:
Firing range: 3.2 km
Hit Probability: 75 %
Damage by medium-range AA guns: 361
Short Range
Not Available
Mobility
Maximum speed: 31.0 kt
Turning circle radius: 940 m
Rudder shift time: 14.3 s
Propulsion: 200,000 hp
Detection
Detectability range by sea: 17.3 km
Detectability after firing a main gun shell: 17.6 km
Detectability after firing main guns in smoke: 17.4 km
Detectability when ship is on fire: 19.3 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km
Combat Instructions
Activation effects
Main battery AP shell damage: +25%
Consumable preparation and cooldown time: -90%
Action Time: 10.0 s
Instructions
Receive 1000 HP of potential damage: 0.2%
Hit an enemy ship with a main battery shell: 2.5%
Time before you start losing progress: 50 s
Progress loss per second: 5%
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 15 s
Reload time: 80 s
Slot 2: Repair Party
Charges: 4
HP per second: +379
Duration time: 28 s
Reload time: 80 s
Slot 3: Fighter
Charges: 3
Action radius: 3 km
Duration time: 60 s
Reload time: 90 s
Fighters: 3


