20 De Julio - Tier X Pan-American (Colombian) Destroyer 1958
One of two ships built for the Colombian National Navy as modified versions of the Halland class and configured as general-purpose warships. The forward anti-aircraft 57 mm twin-gun turret was replaced with an additional Bofors 120 mm twin mount, bringing the total number of these guns to six compared to the Swedish half-sisters' four. The 20 de Julio-class destroyers also carried four single Bofors 40 mm cannons, one quadruple-tube torpedo launcher, and one quadruple-tube Bofors 375 mm anti-submarine rocket launcher. 20 de Julio was decommissioned from the Colombian National Navy in 1984.
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Ship Info
- Ship Name:
X 20 De Julio- Tier / Level:
- 10
- WG Introduction:
- Release Updates:
- Early Access 15.7 - Tech Tree 15.10
- Resource TT Cost:
240 000
19 500 000- Nation:
Pan-American Colombia
How to obtain:
X 20 De Julio Available for 20,000 Doubloons at end of Sequential Bundles
Armor
Hit Points: 18,800 hp
Overall: 6-20 mm
Side armor fore/mid/aft: 19 mm
Deck plating fore/mid/aft: 19 mm
Bottom: 20 mm
Turret Plating: 6 mm
Superstructure: 13 mm
Tonnage: 3,300 t
Main Battery Armament
3 x 2 120 mm/50 Model 1950 in a turret:
Firing range: 12.7 km
Reload time: 3.2 s
180-degree turn time: 7.2 s
Maximum dispersion: 110 m
Sigma: 2.0σ
Shell Types
AP Shells
6x 120 mm AP M1950:
Alpha Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.2131
Shell Always Ricochet At: 67.5°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0
Shell Diameter: 120 mm
Shell Krupp: 2243.0
Shell Mass: 23.8 kg
Shell Ricochet At: 60.0°
Shell Speed: 825.0 m/s
Combat Instructions (Armor-Piercing Barrage) Auto
Activation Effects:
• Main Battery AP Shell Damage: +50%
• Action Time: 10 s.
Activation Conditions:
• Hit an Enemy Ship with a Main Battery Shell: 4%
Effect when Conditions are not met:
• Time Before Losing Progress: 10.0 s.
• Progress Loss Per Second: 20.0%
Torpedoes
1 × 4 533 mm Mk14/Mk 15B:
Max Damage: 16,633
Range: 10.0 km
Reload: 97 s
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.1 km
Depth Charges
Maximum damage: 2000
Number of charges: 2
Bombs in a charge: 16
Reload time: 40 s
Burn Probability: 11%
Secondaries
Not Available
Anti Aircraft Armament
Continuous damage: 278
Long Range
3 x 2 120 mm/50 Model 1950 in a turret:
Firing range: 6.0 km
Hit Probability: 100 %
Damage Within an Explosion: 1,985
Damage by long-range AA guns: 239
Number of Explosions Per Salvo: 9
Priority sector reinforcement: 50%
Mid Range
4 x 1 40 mm/56 OQF Mk.III on a Mk.VII mount:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by medium-range AA guns: 66
Short Range
Not Available
Mobility
Maximum speed: 32.0 kt
Turning circle radius: 560 m
Rudder shift time: 4.1 s
Propulsion: 55,000 hp
Detection
Detectability range by sea: 7.7 km
Detectability range by air: 2.9 km
Detectability range by depths: 0.0-2.9 km
Detectability after firing main guns in smoke: 2.9 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 40 s
Slot 2: Engine Boost
Charges: 3
Maximum speed: +20%
Duration time: 120 s
Reload time: 120 s
Slot 3: Repair Party
Charges: 3
HP per second: +188
Duration time: 20.0 s
Reload time: 80.0 s
Slot 4: Main Battery Reload Booster
Main battery reload time: -50%
Total usage time: 80s
Minimum usage time: 1s
Cooldown after use: 5s


