New Ship: Peredovoy - Tier X Soviet Destroyer

Peredovoy - Tier X Soviet Destroyer

Peredovoy - Tier X Soviet Destroyer

Project 48, also known as the Kiev-class destroyers, was a planned class for the Soviet Navy in the years leading up to the Second World War. Two hulls remained incomplete by the war’s end and were later considered for completion under a modified design incorporating lessons learned during the conflict.


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Work In Progress

Key Features and Battle Tips

Key Features

  • High Top Speed: Exceptional engine power for rapid repositioning and kiting.
  • Ballistics: Flat shell trajectories making it easier to hit targets at long range.
  • Heavy Armament: Equipped with 130mm main battery guns in twin mounts.
  • Hybrid Utility: Balances destroyer-hunting capabilities with effective fire-setting on capital ships.

Battle Tips

  • Maintain Distance: Use high speed to stay at maximum range; Soviet hull plating is thin and vulnerable to AP.
  • Focus on Fire-Starting: Use high-velocity HE shells to harass Battleships and trigger Damage Control Parties.
  • Active Maneuvering: Do not sit in smoke; your large turning circle makes you an easy target for torpedoes or blind fire.
  • Late-Game Hunting: Use your superior speed in the closing stages to run down wounded DDs or CVs.

Ship Info

Ship Name: flag shipicon X Peredovoy
Level: 10
WG introduction: April 2nd, 2026
Base value: doubloon 26,000
Estimated release: 15.5
Game Nation: flag Soviet
Note: WG Devs basic stats, full stats will be updated ~April 16th.

Armor

Hit points: 16,900
Fires duration: 30 s
Hull plating fore/mid/aft: 19 mm

Main Battery Armament

3 x 2 130 mm:
Firing range: 11.1 km
Reload time: 5.3 s
180-degree turn time: 12.0 s
Maximum dispersion: 99 m
Sigma: 2.0σ

Shell Types

HE Shells

6x 130mm HE:
Alpha Damage: 1,900
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Speed: 870.0 m/s
Burn Probability: 8.0%

AP Shells

6x 130mm AP:
Alpha Damage: 2,500
Ammo Type: Armor Piercing
Shell Speed: 870.0 m/s

Torpedoes

2 × 5 533 mm Quintuple 2-N/ET-46:
Max Damage: 19,500
Range: 6.8 km
Reload: 106 s
Speed: 53 kts
180 degree turn time: 7.2 s
Torpedo detectability: 0.6 km
Chance of Flood: 332%

HE Bomb Airstrike

Not Available

Depth Charges

Maximum damage: 2400
Number of charges: 2
Bombs in a charge: 10 (2 x 1 Depth charges - 2 x 4 Depth charges)
Reload time: 40 s
Chances of causing a fire on target: 10%

Secondaries

Not Available

Anti Aircraft Armament

Continuous damage: 165

Mid Range

1 x 2 85.0 mm;
5 x 2 37.0 mm:
Damage by medium-range AA guns: 120
Action Zone: 3.5 km
Hit Probability: 100 %

Short Range

4 x 2 25 mm:
Damage by short-range AA guns: 67
Action zone: 2.5 km
Hit probability: 95 %

Mobility

Maximum speed: 42.5 kt
Turning circle radius: 700 m
Rudder shift time: 3.8 s
Propulsion: soon hp

Detection

Detectability range by sea: 7.6 km
Detectability after firing a main gun shell: 11.1 km
Detectability after firing main guns in smoke: 3.0 km
Detectability when ship is on fire: 9.7 km

Detectability range by depths: 0.0-3.9 km
Detectability range by air: 3.9 km
Detectability when ship is on fire: 5.9 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 40 s

Slot 2: Heavy Repair Teams

Charges: 3
HP per second: +84
Duration time: 60 s
Reload time: 120 s

Slot 3: Engine Boost

Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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