Fort Worth - Tier IX American Premium Cruiser 1940
A hypothetical design representing an alternative development concept for heavy cruisers at the time the Alaska class was being developed. During the interwar years, the U.S. Navy explored the use of 254 mm guns on cruisers, including in 1940, when countering potential "pocket battleships" was considered significant. The ship carries triple 127 mm secondary mounts as developed for battleships in the 1930s.
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Work In Progress
Key Features
This new American cruiser packs an excellent punch, with impressive main guns that are unique for an American ship. Let's take a look!
- Great ballistics with great firing range and signature American Improved AP ricochet angles
- Access to a time-based Main Battery Reload Booster, but very low base damage per minute
- Has access to torpedo armament
- Strong consumable choices
- Large HP pool
- Great top speed
- Mediocre concealment
Battle Tips
To master the Fort Worth, leverage her 254mm guns by playing at a distance where her excellent ballistics and improved AP ricochet angles can punish broadsides, while using her large HP pool and high top speed to reposition away from overmatching battleship fire. Since your base damage per minute is low, you must make every salvo count and strategically activate your Main Battery Reload Booster to capitalize on enemy mistakes or finish off targets. While you can support destroyers in Key Areas using your Surveillance Radar and Hydroacoustic Search, your mediocre concealment and vulnerable armor require careful positioning; save your slow but hard-hitting torpedoes strictly as a weapon of last resort for any enemies that attempt to rush your position.
Ship Info
Ship Name:

IX Fort Worth
Level: 9
WG introduction: March 5, 2026
Status during tests:

IX Fort Worth
Base value:

21,500
Estimated release: 15.4
Game Nation:

USA
Armor
Hit points: 66,500
Plating: 16-350 mm
Fires duration: 30 s
Torpedo Protection, Damage Reduction: 13%
Side armor fore/mid/aft: 27/21-191/27-269 mm
Deck plating fore/mid/aft: 27/27/27 mm
Fore Athwartships: 25-260 mm
Aft Athwartships: 25-260 mm
Citadel Fore Athwartships: 51-260 mm
Citadel Aft Athwartships: 51-260 mm
Superstructure: 16 mm
Aux Room Armor: 28-191 mm
Citdel Torpedo Bulkhead: 26 mm
Citadel Deck: 76 mm
Turret Plating: 152-350 mm
Citadel Bottom: 40 mm
Conning Tower: 269 mm
Tonnage: 31,800 tn
Main Battery Armament
3 x 3 254 mm/60 Mk.4 in a turret:
Firing range: 18.6 km
Reload time: 20.0 s
180-degree turn time: 30.0 s
Maximum dispersion: 161 m
Sigma: 2.05σ
Shell Types
HE Shells
9x 254 mm HE Mk1:
Alpha Damage: 3,550
Alpha Piercing HE: 42.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.258
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 254 mm
Shell Krupp: 560.0
Shell Mass: 231.4 kg
Shell Ricochet At: 91.0°
Shell Speed: 920.0 m/s
Burn Probability: 20%
AP Shells
9x 254 mm AP Mk1:
Alpha Damage: 6,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.258
Shell Always Ricochet At: 67.5°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 42.0
Shell Diameter: 254 mm
Shell Krupp: 2580.0
Shell Mass: 231.4 kg
Shell Ricochet At: 60.0°
Shell Speed: 925.0 m/s
Torpedoes
2 x 5 533 mm Mk14/Mk17 mod. 0:
Maximum damage: 16,633
Maximum range: 9.2 km
Speed: 55 kt
Detectability range: 1.1 km
Torpedo tube reload time: 109 s
180 degree turn time: 7.2 s
Airstrike
Airstrike range: 7.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x 650 lb Depth Bomb
Maximum HE bomb damage: 4200
Chances of causing a fire on target: 24%
Depth Charges
Not available
Secondaries
6 x 3 127 mm HE Mk32:
Max HE Shell Damage: 1,800
Range: 7.0 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Speed: 792.0 m/s
Burn Probability: 5%
Anti Aircraft Armament
Continuous damage: 372
Long Range
6 x 3 127 mm/38 Triple Mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1,610
Damage by long-range AA guns: 133
Number of Explosions Per Salvo: 6
Priority sector reinforcement: 50%
Mid Range
14 x 4 40 mm/56 Bofors on a Mk.2 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by medium-range AA guns: 371
Short Range
24 x 1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by medium-range AA guns: 175
Mobility
Maximum speed: 35.0 kt
Turning circle radius: 900 m
Rudder shift time: 13.4 s
Propulsion: 165,000 hp
Detection
Detectability range by sea: 14.4 km
Detectability after firing a main gun shell: 18.6 km
Detectability after firing main guns in smoke: 10.2 km
Detectability when ship is on fire: 16.4 km
Detectability range by depths: 0.0-8.9 km
Detectability range by air: 8.9 km
Detectability when ship is on fire: 10.9 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Repair Party
Charges: 3
HP per second: +332
Duration time: 28 s
Reload time: 80 s
Slot 3: Hydroacoustic Search
Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of torpedoes: 3.5 km
Detection of ships: 5.0 km
Slot 3: Defensive AA Fire
Charges: 4
Action time: 40 s
Reload time: 80 s
Fighters: 3
Slot 4: Main Battery Reload Booster
Main battery reload time: -50%
Total usage time: 65s
Minimum usage time: 0s
Cooldown after use: 5s
Slot 5: Fighters
Charges: 3
Action radius: 3 km
Duration time: 60 s
Reload time: 90 s
Fighters: 4
Slot 5: Spotting Aircraft
Charges: 4
Action Time: 100 s
Reload Time: 240 s
Added Firing Range : +20%
Slot 5: Surveillance Radar
Charges: 3
Action Time: 35 s
Reload Time: 120 s
Detection of ships:10.0 km
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.
Another slap in the face go history. Fort Worth? Where's the USS Houston, a very famous ship, her captain was awarded the MOH. Went down in blaze of glory with Perth shortly after Jave Sea battle. But she would have to be lower tier and God forbid WG pays attention to anything below tier9.
ReplyDeleteYohoo, when we will have AP parameters ? Cause I have some feeling, these goons will be interesting 😎
ReplyDeletePlus, can you visualize the hull and the armorscheme ? I hate how WG is talking bs about "Alaska", when even from their video all indicates towards an Iowa(like) hull...
AP Parameters will be added Wednesday or Thursday.
DeleteFort Worth? Not Worth! Just a nerfed Alaska with much weaker guns! WG is lazy that much that they simply reused the Alaska hull and slapped weaker 254mm guns onto it. They didn't even reduce the reload time as those 254mm guns have the same 20s stock reload time similar to Alaska, while being significantly weaker in damage and penetration!
ReplyDeleteThe Verdict: Which is Better?
DeleteIn a head-to-head battle, Alaska is the objectively "better" ship for the average player. Its 305mm guns can overmatch the thin plating of the Fort Worth, and its improved AP angles mean even a slight misplay by the Fort Worth results in a trip back to the port.
However, Fort Worth is the superior support ship. If you prefer high-skill gameplay involving smoke-camping and kiting, the Fort Worth offers a higher "fun factor" and can melt destroyers faster than almost any other ship at its tier.
you have to be blind not to recognize, this is not Alaska hull, but some Iowa style.
Delete