New Ship: Foca - Tier VI Italian Researchable Submarine

Foca - Tier VI Italian Researchable Submarine

New Ship: Foca - Tier VI Italian Researchable Submarine

A medium-sized, ocean-going submarine equipped for minelaying operations. The Foca-class submarines had an unusual design feature: a 100 mm gun mounted at the rear of the conning tower that could rotate together with part of the structure. All three submarines of the class served in the Mediterranean during World War II. The lead submarine was lost under unknown circumstances early in the war, in October 1940.


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Work In Progress

Pietro Micca Info

Ship Name: flag Sub TT VI Foca
Level: 6
WG introduction: February 6, 2026
Status during tests and early access: Sub Special VI Foca
Base value: shipxp 40 000 CREDITS 4 500 000
Estimated release: 15.3
Early Access details will be publish just before release
Game Nation: flag Italy

Armor / Survivability

Fore- and aft-end plating13 mm
Hit points14,000
Fires duration30 s

Artillery

Main battery1x1 100 mm
Maximum range8.5 km
Reload time4.5 s
180-degree turn time7.2 s
Maximum dispersion45 m
Sigma2.0
Min. shell switching time4.5 s

HE Shells

Maximum damage1,550
Armor penetration17 mm
Fire chance11%
Initial velocity800 m/s

Sonar

Reload time15.0 s
Ping duration (1 highlight)35.0 s
Ping duration (2 highlights)75.0 s
Ping velocity550 m/s
Maximum range9.0 km
Ping width15 m

Torpedoes

Configuration6x1 533 mm
Loaders2/1
Reload time55 s
Switching time11.0 s

Standard Torpedo

Maximum damage8,400
Range / Speed9.0 km / 60 kt
Detectability1.4 km

Alternative Torpedo

Maximum damage13,700
Range / Speed10.5 km / 51 kt
Detectability1.0 km

Dive Capacity

Total capacity120 units
Depletion rate1 units/s
Recharge rate1.5 units/s

Maneuverability

Maximum speed25.0 kt
Turning circle radius460 m
Rudder shift time6.2 s

Underwater Maneuvering

Max submerged speed13.0 kt
Dive plane shift time16.0 s
Max dive/ascent speed2.8 m/s

Concealment

Surface detectability6.2 km
After firing (gun)8.5 km
After firing (smoke)2.0 km
Detectability on fire6.2 km
Detectability by depths0.0 - 2.1 km
Air detectability2.1 km
Detectability on fire (air)2.1 km

Consumables

1: Damage Control Party 5s Dur / 60s Reload / 3 Charges
2: Submarine Surveillance 9.0km Range / 60s Dur / 120s Reload330s Prep
3: Main Battery Reload Booster -50% Reload / 30s Dur / 100s Reload / 3 ChargesSurface Only
4: Exhaust Smoke Generator 10s Disp / 25s Dur / 80s Reload / 3 ChargesSurface Only
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

1 Comments

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  1. I've come up against this several times this evening in DD's ranging from T5 - T7 from various nations and to be honest the Foca just feels pretty imbalanced to put it mildly, due to the combination of a long duration reload booster supported by smoke and an incredibly low detection radius. Further to this, I was consistently landing salvos of 4 - 6 shots per salvo against this sub from the aforementioned DD's and found I was doing very little damage regardless of round used. Something just seems out of wack with these at the time of posting.

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