Foca - Tier VI Italian Researchable Submarine

Foca - Tier VI Italian Researchable Submarine

Foca - Tier VI Italian Researchable Submarine

A medium-sized, ocean-going submarine equipped for minelaying operations. The Foca-class submarines had an unusual design feature: a 100 mm gun mounted at the rear of the conning tower that could rotate together with part of the structure. All three submarines of the class served in the Mediterranean during World War II. The lead submarine was lost under unknown circumstances early in the war, in October 1940.


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Released

Pietro Micca Info

Ship Name: flag Sub TT VI Foca
Level: 6
WG introduction: February 6, 2026
Status during tests and early access: Sub Special VI Foca
Base value: shipxp 40 000 CREDITS 4 500 000
Estimated release: 15.3
Early Access details will be publish just before release
Game Nation: flag Italy

Armor / Survivability

Fore- and aft-end plating13 mm
Hit points14,000
Fires duration30 s

Artillery

Main Battery
1x1 100 mm
Maximum range: 8.5 km
Reload time: 4.5 s
180-degree turn time: 7.2 s
Maximum dispersion: 45 m
Sigma: 2.0
Min. shell switching time: 4.5 s

SAP Shells

Maximum damage:2,250
Armor penetration: 29 mm
Initial velocity: 800 m/s

Combat Instructions

The Combat Instruction is activated automatically upon reaching maximum progress:
Duration: 60.0 s
Time before you start losing progress: 30.0 s
Progress loss per second: -50.0%
Progress Conditions:
Hit an enemy ship with a main battery shell: +20.0%
Activation Effects:
Torpedo launcher reload time: -10.0%
Ship Maximum Speed: +15.0%

Sonar

Reload time15.0 s
Ping duration (1 highlight) 35.0 s
Ping duration (2 highlights) 75.0 s
Ping velocity 550 m/s
Maximum range 9.0 km
Ping width 15 m

Torpedoes

Configuration 6x1 533 mm
Loaders 2/1
Reload time 55 s
Switching time 11.0 s

Standard Torpedo

Maximum damage 9,167
Range / Speed 9.0 km / 60 kt
Detectability 1.4 km

Alternative Torpedo

Maximum damage 13,700
Range / Speed 10.5 km / 51 kt
Detectability 1.0 km

Dive Capacity

Total capacity 120 units
Depletion rate 1 units/s
Recharge rate 1.5 units/s

Maneuverability

Maximum speed 25.0 kt
Turning circle radius 460 m
Rudder shift time 6.2 s

Underwater Maneuvering

Max submerged speed 13.0 kt
Dive plane shift time 16.0 s
Max dive/ascent speed 2.8 m/s

Concealment

Surface detectability 6.2 km
After firing (gun) 8.5 km
After firing (smoke) 2.0 km
Detectability on fire 6.2 km
Detectability by depths 0.0 - 2.1 km
Air detectability 2.1 km
Detectability on fire (air) 2.1 km

Consumables

1: Damage Control Party 5s Dur / 60s Reload / 3 Charges
2: Submarine Surveillance 9.0km Range / 60s Dur / 120s Reload / 330s Prep
3: Main Battery Reload Booster -50% Reload / 30s Dur / 100s Reload / 3 Charges Surface Only
4: Exhaust Smoke Generator 10s / Dispersion / 25s Dur / 80s Reload / 3 Charges Surface Only
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

1 Comments

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  1. I've come up against this several times this evening in DD's ranging from T5 - T7 from various nations and to be honest the Foca just feels pretty imbalanced to put it mildly, due to the combination of a long duration reload booster supported by smoke and an incredibly low detection radius. Further to this, I was consistently landing salvos of 4 - 6 shots per salvo against this sub from the aforementioned DD's and found I was doing very little damage regardless of round used. Something just seems out of wack with these at the time of posting.

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