HMS Aberdeen - Tier IX British Premium Cruiser 1963
A hypothetical addition to the Belfast-class cruisers, rearmed with the automatic 152 mm and 76 mm guns intended for the Minotaur-class cruisers project (1947) but instead used to complete the Tiger-class cruisers in the 1950s.
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Key Features and Battle Tips
Key Features
Aberdeen is equipped with eight twin automatic 152mm guns, the same mounts found on the Tier X Cruiser Minotaur. These guns fire only AP shells, which feature improved penetration angles and fuse timers, resulting in a high damage output for her tier. Her strengths include good concealment and superior agility compared to her peer, Neptune. For consumables, she uses a Short-Burst Smoke Generator, similar to British Destroyers and Belfast '43, and is equipped with Surveillance Radar, allowing her to use her smoke effectively even when operating alone.
Battle Tips
Play Aberdeen as a support cruiser for your team's destroyers, focusing on securing key areas of the map and wearing down larger targets. Use her high rate of fire to be a serious threat to enemy destroyers and cruisers. However, her short gun range, small hitpoint pool, and large citadel make her vulnerable. Avoid aggressive attacks and being caught in bad positions, as she cannot survive a heavy assault from enemy battleships. Use her numerous, short-duration smoke charges in combination with her radar to create windows of safe damage output.
Ship Info
Ship Name:
IX Aberdeen
Level: 9
WG introduction: November 20, 2025
Status during tests:
IX Aberdeen
Base value:
18,000
Estimated release: 15.1
Game Nation:
British
Armor
Hit points: 39,200
Fires duration: 30 s
Torpedo protection: 4%
Hull plating fore/mid/aft: 16/19-114/16 mm
Deck plating fore/mid/aft: 16/19/16 mm
Fore Athwartships: 19 mm
Aft Athwartships: 19 mm
Citadel Fore Athwartships: 63 mm
Citadel Aft Athwartships: 63 mm
Armor Belt: 114 mm
Plating: 25 mm
Citadel Deck: 6-76 mm
Superstructure: 13 mm
Citadel Bottom: 40 mm
Turrets: 38-102 mm
Tonnage: 14,934 t
Main Battery Armament
4 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Firing range: 15.8 km
Reload time: 3.6 s
180-degree turn time: 4.7 s
Maximum dispersion: 142 m
Sigma: 2.05σ
Shell Types
HE Shells
Not Available
AP Shells
8x 152 mm AP 6crh Mk IV:
Alpha Damage: 3,200
Ammo Type: Armor Piercing
Shell Air Drag: 0.3475
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.005
Shell Detonator Threshold: 12.0
Shell Diameter: 152 mm
Shell Krupp: 2672.0
Shell Mass: 58.85 kg
Shell Ricochet At: 60.0°
Shell Speed: 768.0 m/s
DC Airstrike
Aircraft: Handley Page Halifax GR
Plane HP: 2000 hp
Reload time: 30.0 s
Available flights: 2
Number of aircraft in attacking flight: 1
Maximum range: 7.0 km
Number of bombs in payload: 2x 350 lb Bomb Mk VIII
Maximum bomb damage: 4,200
Fire chance: 24%
Secondaries
Not Available
Torpedoes
2 × 3 533 mm Mk IX:
Maximum damage: 16,767
Maximum range: 10.0 km
Speed: 62 kt.
Detectability range: 1.3 km
Torpedo tube reload time: 80 s
180 degree turn time: 7.2 s
Chance of Flood: soon%
Anti Aircraft Armament
Long Range
4 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Action Zone: 3.5-6.9 km
Hit Probability: 90 %
Damage Within an Explosion: 1,820
Continuous Damage Per Second: 112
Continuous Damage: 300
Number of Explosions Per Salvo: 5
Mid Range
4 x 2 76.2 mm/70 QF Mk.N1 on a Mk.6 mount:
Action Zone: 4.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 266
Short Range
20 x 2 20 mm Oerlikon Mk.II on a Mk.V mount:
Continuous damage per second: 245
Hit probability: 85 %
Action zone: 2.0 km
Mobility
Maximum speed: 32.5 kt
Turning circle radius: 730 m
Rudder shift time: 9.6 s
Propulsion: 80,000 hp
Detection
Detectability range by sea: 11.6 km
Detectability after firing a main gun shell: 15.8 km
Detectability after firing main guns in smoke: 5.7 km
Detectability when ship is on fire: 13.6 km
Detectability range by depths: 0.0-8.5 km
Detectability range by air: 8.5 km
Detectability after firing a main gun shell: 11.6 km
Detectability when ship is on fire: 10.5 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Repair Party
Charges: 3
Action time: 28 s
Reload time: 80 s
Regeneration per second: +196 hp/s
Slot 3: Surveillance Radar
Charges: 3
Action time: 40 s
Reload time: 120 s
Ship detection radius: 10 km
Slot 4: Short-Burst Smoke Generator
Charges: 5
Action time: 15 s
Reload time: 70 s
Smoke dispersion time: 40.0 s
Action radius: 0.6 km
Slot 5: Hydroacoustic Search
Charges: 3
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Duration time: 100 s
Reload time: 120 s


