HMS Ocean: Tier X British Premium Aircraft Carrier
HMS Ocean was one of the British Colossus-class light fleet carriers, Ocean was laid down in November 1942 and entered the Royal Navy on the 8th of August 1945. Too late to see service in World War II, she navigated the seas as the Cold War started to unfold. Ocean served as a testbed for new carrier-based aircraft, including the Sea Hornet, as well the last carrier operations of the venerable Fairey Swordfish. Most notably, she played a key role in the dawn of naval jet aviation when legendary test pilot Eric "Winkle" Brown conducted the first-ever takeoff and landing of a purely jet-powered aircraft on a carrier aboard the ship.
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She operated in the Korean War in 1952 and later acted as a helicopter carrier during the Suez crisis, helping to take the Egyptian positions at Port Said. She was placed into the reserve in 1958 and sold for scrap in 1962.
In battle, Ocean is all about Jet Aircraft, allowing for rapid response to developing situations with her airgroups. Her rocket and level bomber groups will be Tactical Squadrons, providing great speed for surgical strikes. They, however, have mediocre HP pools and their payloads are rather small, making every use a careful consideration. Still, quick strikes with these jets will help you turn the tide of any engagement. Additionally, her tactical aircraft will have access to the Smoke Curtain Generator ability, similar to that found on the alternative American carriers and Shinano.
Her non-tactical torpedo bomber squadron, on the other hand, offers good survivability with fast regeneration, large hangar capacity, and an increased number of consumables, including Combat Air Patrol, Repair, and Engine Cooling. Combine this with a good torpedo damage and slightly tighter aiming reticle and you have a reliable ace up your sleeve.
And you will need it, for as a Colossus-class carrier, you are the slowest of the Tier X as well as lacking any secondary armament to speak of — so careful positioning and support play will be key to survival. The high speed of her jet aircraft gives you more opportunities to deploy smoke offensively to shield teammates while hunting the enemy with your torpedo bomber squadron.
Ocean Info
Ship Name:

X HMS Ocean
Level: 10
Rarity Level: Uncommon Ship. Requires moderate effort, typically available through recurring events and steady in-game progress.
WoWs introduction: July 2nd, 2025
Base value:

26,000
Estimated Release: 14.9
Nation:

British
Current development status: Work in Progress
Ocean Armor
Hit Points: 54,100 hp
Overall: 19 mm
Fies Duration: 13 s
Torpedo protection damage reduction: 13%
Tonnage: soon
Air Wing
Torpedo Bombers
Plane HP: 2.340 hp
Cruising Speed: 142 kts
Max Speed: 177 kts
Attacking Flight Size: 4
Aircraft Squadron Amount: 12
Aircraft on Deck: 24
Aircraft Restoration: 1 unit/71 s
Detectability: 10.0 km
Torpedo Stats:
Alpha Damage: 6,200
Torpedoes in Payload: 1x
Aerial torpedo speed: 41 knots
Arming distance: 578 m
Range: 2.4 km
Tactical Attack Aircraft
Plane HP: 1,200 hp
Cruising Speed: 161 kts
Max Speed: 322 kts
Attacking Flight Size: 3
Aircraft Squadron Amount: 3
Aircraft on Deck: 3
Aircraft Restoration: 1 unit/160 s
Detectability: 15 km
Rocket Stats:
Max AP Rocket Damage: 2,650
Ammo Type: 8x
HE Armor Penetration: 28 mm
Chance of Fire: 11%
Tactical Dive Bombers
Plane HP: 1,230 hp
Cruising Speed: 154 kts
Max Speed: 308 kts
Attacking Flight Size: 4
Aircraft Squadron Amount: 4
Aircraft on Deck: 4
Aircraft Restoration: 1 unit/180 s
Detectability: 15 km
Bomb Stats:
Bombs: 2x
Max HE Shell Damage: 9,100
Ammo Type: High Explosive
Alpha Piercing HE: 62.0 mm
Chance of causing a fire: 52%
Depth Charge Airstrike
Plane HP: 2000 hp
Reload time: 25 s
Available flights: 1
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Bombs per payload: 1x 650 lb Bomb Mk VIII
Maximum bomb damage: 4,900
Chance of fire: 28%
AA Defence
Mid Range
6x4 40.0 mm
17x1 40.0 mm
Action Zone: 3.5 km.
AA Damage: 410
Hit Probability: 100%
Mobility
Maximum speed: 25 kt
Turning circle radius: 950 m
Rudder shift time: 10.7 s
Propulsion: soon hp
Detection
Surface Detectability: 11.4 km
Air Detectability: 9.7 km
Available Consumables
Slot 1: Damage Control Party:
Charges: Unlimited
Work Time: 60 s
Reload Time: 90 s
Slot 4: Fighter:
Charges: 4
Action Time: 600 s
Reload Time: 40 s
Radius: +3.0 km
Fighters: x4
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.