Affondatore - Italian Super Battleship 1945

Affondatore: Italian Super Battleship

Affondatore - Italian Super Battleship 1945

An Italian version of the "maximum battleship" concept—a ship of unlimited displacement equipped with extremely powerful artillery. The battleship's air defense consists of dual-purpose 135 mm mounts, developed in Italy at the turn of the 1930s and 1940s, along with 76 mm anti-aircraft guns adopted into service in the 1960s.


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Released

Key Features:

  • High Barrel Count & Powerful AP Shells: Delivers heavy volleys.
  • Strong Armor: Excellent citadel protection typical of Italian battleships.
  • Improved Exhaust Smoke: Larger radius, longer duration, and faster cooldown for tactical flexibility.
  • Combat Instructions: Charged by main battery hits, enhances secondary battery (rate of fire, penetration, dispersion) and boosts ship speed by 10% (does not increase secondary range).
  • Weaknesses: Mediocre accuracy, short range, poor maneuverability, and vulnerability to torpedoes due to large size.

Gameplay Tips:

  • Fight at Medium Range: Use main battery firepower initially; avoid long-range engagements.
  • Timely Aggression: Close in when Combat Instructions are charged and enemies are vulnerable.
  • Maximize Secondaries: At close range, activate Combat Instructions to unleash devastating secondary battery attacks.
  • Smoke Tactics: Use Exhaust Smoke to safely advance or disengage from unfavorable fights.
  • Speed Boost: Combat Instructions' speed increase helps reposition or retreat when needed.

Ship Info

Affondatore: Italian Super Battleship Paint
Ship name: flag Elite Battleship shipicon Affondatore
Level:  11
Rarity Level: Uncommon Ship. Requires moderate effort, typically available through recurring events and steady in-game progress.
WG introduction:  June 5th, 2025
Estimated release: 15.6
Status during testing and Early Access: Special Battleship shipicon Affondatore
Cost on final release: 57,000.000 Credits
Nation: flag Italy

🚢 How to obtain early access flag Special Battleship shipicon Affondatore

Commanders, a new Salvage for Victory event is on the horizon! This time, the ultimate prize is early access to the formidable Italian superbattleship Affondatore, alongside her exclusive commemorative flag.

Unlike some previous iterations, this specific Salvage for Victory event is a straight sprint to the finish—there are no midpoint rewards. You will need to accumulate a total of 100 Progress Points to claim the grand prize.

Note on Availability: Affondatore’s Early Access period will last for three updates. Following this, she will officially join the Tech Tree in Update 15.9.

Event Mechanics & Resource Caps

To reach the 100 Progress Points required, you can mix and match various in-game resources. However, you cannot rely on just one resource type to carry you to the end. The event enforces strict caps on how much progress each resource can contribute:

  • Credits, Elite Commander XP, Coal, and Uncommon Economic Bonuses: Each of these resource types can be used to fund up to 50% of your total progress (50 Progress Points max per resource).
  • Salvage Tokens: Can be used for up to 30% of the total progress (30 Progress Points max).

Personal Challenges Integration

Running concurrently with Salvage for Victory is a Personal Challenges event. This will be your primary hunting ground for Salvage Tokens. As an added bonus, Coal will also be featured among the Personal Challenges rewards, helping you double down on the resources needed for the main event.


Resource Conversion Breakdown

Plan your spending wisely. Here is the exact cost breakdown per 1 Progress Point, including individual resource limits and maximum possible spending:

Resource Type Cost per 1 Point Point Limit Max Resource Spending
Coal 5,000 50 250,000
Credits 2,000,000 50 100,000,000
Salvage Tokens 1 30 30
Uncommon Economic Bonuses (All Types) 30 50 1,500
Elite Commander XP 60,000 50 3,000,000

Final Rewards

Upon successfully reaching 100 Progress Points, the following rewards will be credited to your account immediately:

  • Italian superbattleship flag Special Battleship shipicon Affondatore (Early Access)
  • Affondatore commemorative flag

Good luck on the battles ahead, Commanders. Strategize your resource spending, conquer the Personal Challenges, and add the might of the Italian fleet's finest to your port!


Armor

Hit Points: 115,600 hp
Overall Armour: 19-420 mm
Hull Plating (fore/mid/aft): 32/45-420/32 mm
Deck Plating (fore/mid/aft): 32/50-55/32 mm
Turret Plating: 100-410 mm
Superstructure: 19 mm
Fore Athwartships: 70-250 mm
Aft Athwartships: 70-250 mm
Citadel Fore Athwartships: 70-250 mm
Citadel Aft Athwartships: 70-250 mm
Armor Belt: 50-420 mm
Citadel Torpedo Bulkhead: 50 mm
Citadel Deck: 45 mm
Citadel Armored Deck Slopes: 27 mm
Citadel Bottom: 50 mm
Tonnage: 88,350
Torpedo Protection, Damage Reduction: 31%

Main Battery Armament

4x4 406 mm/50 Model 1940 in a turret:
Max Range: 20.8 km
Max Reload: 40.0 s
180° Turn Time: 40.0 s
Dispersion at Max Range: 270 m
Sigma: 1.60σ

Shell Types

SAP Shells

16x 406 mm proiettili CS 1940:
Alpha Damage: 14,100
Alpha Piercing CS: 102.4 mm
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.248
Shell Always Ricochet At: 80.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Diameter: 406 mm
Shell Krupp: 3.0
Shell Mass: 1071.0 kg
Shell Ricochet At: 70.0°
Shell Speed: 836.0 m/s

AP Shells

16x 406 mm proiettili AP 1940:
Alpha Damage: 13,050
Ammo Type: Armor Piercing
Shell Air Drag: 0.248
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2400.0
Shell Mass: 1071.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 836.0 m/s

Combat Instructions: Direct Control Over Secondary Battery Crews

Press button to activate combat instructions
Activation Effect
Ship speed: +10.0%
Consumable preparation and cooldown time: -10.0%
Action time: 60 s
Activation conditions
Fill the combat instructions progress bar by completing the conditions below
Hit an enemy ship with a main battery shell: 3.5%
Action time: 45.0 s
Effect when conditions are not met
After some time, you will start losing progress
Time before you start losing progress: 60.0 s
Progress loss per second: 5.0%.

Secondaries

6x3 135 mm proiettili HE 1938:
Max HE Shell Damage: 1,950
Range: 7.3 km
Reload: 6.1 s
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 9%

Depth Charge Airstrike

Plane: CANT Z.506 Airone
Plane HP: 2000 hp
Range: 11.0 km
Reload: 30.0 s
Number of Bombs in Payload: 2x CS 300 kg
Maximum bomb damage: 4900
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 28.0%

AA Defence

Long Range:

6x3 135 mm/45 Model 1938 on a Model 1938 mount:
Firing range:  5.2 km
Hit Probability:  75%
Damage Within an Explosion:  1750
Damage by long-range AA guns:  137
Number of Explosions Per Salvo:  6
Continuous Damage: 664
Action Zone:  3.5 - 4.6 km

Mid Range:

14x1 76.2 mm/62 OTO-Melara Compact:
Firing range:  4.0 km
Damage by mid-range AA guns:  973
Hit Probability:  75%

Mobility

Maximum speed: 30.0 knots
Turning circle radius: 1020 m
Rudder shift time: 20.2 s
Propulsion: 185,000 hp

Detection

Surface Detectability: 17.4 km
Air Detectability: 10.0 km
Detectability by enemy subs: 0-10.0 km
Detectability whilst firing in smoke: 17.5 km

Available Consumables

Slot 1: Damage Control Party:

Charges: Unlimited
Work Time: 15 s
Reload Time: 80 s

Slot 2: Repair Party:

Charges: 5
Action time: 28 s
Reload time: 80 s
HP per Second: 578.0 p/s

Slot 3 Exhaust Smoke Generator:

Charges: 3
Action time: 45 s
Smoke screen lifetime: 10 s
Reload time: 180 s
Smoke Radius: 510 m

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

16 Comments

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  1. Looks like Italian "Super Kurfürst". Interesting ship IMO

    Also note, that unlike tech tree Italian battleships — this super battleship doesn't get lower than average HP for tier, while having even more HP than Maine.

    I think, that this ship would be well suited for clan battles due to its combat instructions that boost secondaries and smoke generator (that may allow to cover allied cruisers that follow this ship in column — perfect for pushing a flank).

    Also note, that it has small and possibly armored superstructure — another reason why this ship may be a good alternative to soviet BBs in clan battles

    ReplyDelete
  2. Please add a video preview for this ship

    ReplyDelete
  3. Hi! Please add full detailed stats once they're available. This ship looks interesting

    ReplyDelete
  4. Please add armor info once it is available

    ReplyDelete
    Replies
    1. It will be added at some point today.

      Delete
  5. I've seen a video featuring this ship's armor scheme, and it looks weak to be honest :(

    ReplyDelete
  6. Hi! Could you check the ship's dimensions, please? i.e. lenght and width

    ReplyDelete
  7. Hi Jobby! Could you write the Affondatore's dimensions (lenght, width) in these comments, please? If you use 3d gamemodels website for ship's stats - dimensions are listed in the hull section. Thanks in advance!

    ReplyDelete
    Replies
    1. Dimensions are not showing on my Gamesmdel3d account, maybe you have a better account than I have.
      https://i.imgur.com/mKnu6c5.png

      Delete
    2. I get the stats from GameParams.data files on PTS.

      Delete
  8. Got it. Thank you. Dimensions will be listed in the shiptool website once update 14.6 comes out. I also don't have account on 3d models, so that's why I asked you to look there

    ReplyDelete
  9. Why does it take them to release the superships for that long?

    Remember when they were not releasing Maine for a year, while also they didn't change any stats of it since the announcement in the dev blog?

    Looks like they're doing the same with Affondatore, as I doubt that they will change any of its stats prior to the release

    ReplyDelete
  10. I wish it had SAP instead of those secondary caliber instructions. As with the current concept it will need a completely new captain with skills usable only on this ship, so you won't be able to train the captain while using the existing premium ships

    ReplyDelete
  11. Or they could just add the combat instructions that boost AA range of those 76mm guns to like 6km. So it would be just a good tanky Super Roma

    ReplyDelete
    Replies
    1. Yeah! I absolutely agree with you! If they remove SAP - they must give either a Great Armor or Great AA, or Great Armor + Great AA combat instructions.

      Secondaries combat instructions simply don't work, as no one in sane mimd will grind a separate captain for this ship which is just much-much worse Sicilia in EVERY aspect if compared Tier to Tier

      Delete
  12. Hi! Please update the ship's data, as in the new devblog they gave it SAP and changed its combat instructions

    ReplyDelete
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