
14.6 Rarity System: new Standard Ships Resource Pricing Changes
As one of the Rarity system's core objectives is to improve clarity and consistency, WG will also be implementing a standardized pricing model for direct sales, based on the rarity grade of the content, in addition to removing pricing differences between different ship types. WG would also like to note that, while Dockyard ships will have a higher rarity compared to normally available Premium Ships with the introduction of this system, the overall effort and cost of completing a dockyard will remain the same as it is presently.

Content Rarity:
Currently, the user interface does not always make it clear what level of effort or exclusivity is associated with certain types of content. This can make it difficult to distinguish between items that are widely accessible and those that are intended to be more exclusive or prestigious.
For example, players would naturally view some ships as more exclusive than others, such as Dockyard ships like the Wisconsin or one-of-a-kind ships like the Kitakami. Despite no current in-game interface to indicate as such. However, this primarily came from knowledge that fans of naval history and veteran captains obtained over time, which was not as evident to all of our audience.
To address this, in update 14.6 WG will introduce the Content Rarity system into the game. This is designed to help captains more easily evaluate differences in items such as Ships, Camouflages, Enemy Destruction effects, and potentially additional content in the future by classifying them with a rarity grade visible within the game interface.
For example, players would naturally view some ships as more exclusive than others, such as Dockyard ships like the Wisconsin or one-of-a-kind ships like the Kitakami. Despite no current in-game interface to indicate as such. However, this primarily came from knowledge that fans of naval history and veteran captains obtained over time, which was not as evident to all of our audience.
To address this, in update 14.6 WG will introduce the Content Rarity system into the game. This is designed to help captains more easily evaluate differences in items such as Ships, Camouflages, Enemy Destruction effects, and potentially additional content in the future by classifying them with a rarity grade visible within the game interface.
Facts about Rarity in World of Warships:
WG recognize that in many games, item rarity is often associated with increased power or performance. However, WG want to emphasize that the games Rarity system is not a reflection of a ship’s strength or combat effectiveness. The intention behind this system is providing players with the means to have a better overall understanding of the intended amount of effort needed to acquire content, and if it will be widely accessible or highly exclusive.
How this works:
- Pricing of affected content in the Armory and Premium shop will be standardized based on rarity grade.
- The tables below show the levels of rarity available in the Armory and Premium shop and the pricing.
- The Current Range column indicates the minimum and maximum price ranges for ships prior to any adjustments from this system.
Gallery
Rarity of Ships and Coordinated Colors
Rarity Level | Description |
---|---|
Common | Always or frequently available through regular gameplay. Designed to be broadly accessible. |
Uncommon | Requires moderate effort, typically available through recurring events and steady in-game progress. |
Rare | Requires dedicated or focused effort via challenging events or long-term commitment. |
Epic | Requires significant time, effort, or high investment. Typically limited-time and difficult to reobtain. |
Legendary | Ultra-exclusive, content granted for extraordinary effort or dedication. |
Doubloon Price Changes (Ships)
Tier | Current Range | Uncommon | Rare |
---|---|---|---|
2 | 1,250 - 2,300 | 1,500 | 2,000 |
3 | 1,950 - 3,800 | 2,000 | 2,500 |
4 | 2,550 - 2,800 | 2,500 | 3,000 |
5 | 3,000 - 5,450 | 3,500 | 4,000 |
6 | 4,000 - 7,300 | 4,500 | 5,500 |
7 | 5,100 - 10,100 | 7,500 | 9,000 |
8 | 8,300 - 14,000 | 11,000 | 13,000 |
9 | 19,300 | 18,000 | 21,500 |
10 | 34,650 | 26,000 | 31,000 |
Coal Price Changes (Ships)
Tier | Current Range | Uncommon | Rare | Epic |
---|---|---|---|---|
3 | 15,000 - 19,500 | 20,000 | 25,000 | 35,000 |
4 | 25,500 | 25,000 | 30,000 | 40,000 |
5 | 34,000 - 53,500 | 35,000 | 40,000 | 55,000 |
6 | 40,000 - 49,500 | 45,000 | 55,000 | 75,000 |
7 | 51,000 - 168,000 | 75,000 | 90,000 | 120,000 |
8 | 135,000 | 110,000 | 130,000 | 175,000 |
9 | 225,000 - 296,000 | 180,000 | 215,000 | 285,000 |
10 | 232,000 - 268,000 | 260,000 | 310,000 | 415,000 |
Steel Price Changes (Ships)
Tier | Current Range | Rare |
---|---|---|
9 | 22,000 | 21,500 |
10 | 27,000 - 33,000 | 31,000 |
Research Points Price Changes (Ships)
Tier | Current Range | Rare |
---|---|---|
9 | 43,000 - 51,000 | 43,000 |
10 | 55,000 - 63,000 | 62,000 |
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.