Atlanta - Tier VII American Premium Cruiser 1941

Atlanta - Tier VII American Premium Cruiser 1941

Atlanta - Tier VII American Premium Cruiser 1941

A light cruiser specifically designed for operations alongside destroyers. During World War II, USS Atlanta participated in the Battle of Midway and provided cover for U.S. naval task groups off the coast of the Solomon Islands. On November 12, 1942, during the Battle of Guadalcanal, the cruiser was struck by a torpedo from a Japanese destroyer, followed by several accidental hits from 203 mm shells fired by an American ship. On the following day, the cruiser was sunk on her captain's orders while being towed. Over the course of the war, the ship was awarded five battle stars.


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Released 0.5.3

This is the first time I have posted VII Atlanta, she has had some recent changes in consumables, so why not revive the beauty.

Ship Info

Ship Name: USA Cruiser Gold VII Atlanta
Level: 7
WG introduction: December 29, 2012 (Alpha testing)
Rarity Level: Uncommon.
Base value: doubloon7,500
Released: Feb 18, 2016
Game Nation: USA USA

Armor

Hit points: 27,500
Fires duration: 30 s
Overall armor: 6-89 mm
Hull plating fore/mid/aft: 13/13-89/13 mm
Deck plating fore/mid/aft: 13/13/13 mm
Fore Athwartships: 6 mm
Aft Athwartships: 6 mm
Citadel Fore Athwartships: 25-89 mm
Citadel Aft Athwartships: 25-89 mm
Armor Belt: 89 mm
Citadel Bulkhead: 25 mm
Side Plating: 13 mm
Citadel Plating: 16 mm
Citadel Deck: 32 mm
Superstructure: 10 mm
Citadel Bottom: 40 mm
Turrets: 32 mm
Tonnage: 9,126 t

Main Battery Armament

8 x 2 127 mm/38 Mk.12 on a Mk.29 mount:
Firing range: 13.3 km
Reload time: 4.8 s
180-degree turn time: 7.2 s
Maximum dispersion: 115 m
Sigma: 1.70σ

Shell Types

HE Shells

16x 127 mm HE Mk32:
Alpha Damage: 1,800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Speed: 792.0 m/s
Burn Probability: 5%

AP Shells

16x 127 mm AP/SC Mk38:
Alpha Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 127 mm
Shell Krupp: 2598.0
Shell Mass: 25.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 792.0 m/s

Alternative Fire Mode

Not Available

Torpedoes

2 × 4 Mk15 mod. 3:
Max Damage: 16,633
Range: 4.5 km
Reload: 98 s
Speed: 65 kts
180 degree turn time: 7.2 s

Depth Charges

Maximum damage: 3,800
Number of charges: 2
Bombs in a charge: (8) 8 x 1
Reload time: 40 s
Burn Probability: 15%

Secondaries

Not Available

Anti Aircraft Armament

Continuous Damage: 187

Long Range

8 x 2 127 mm/38 Mk.12 on a Mk.29 mount:
Action Zone: 3.5 5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1,470
Continuous Damage Per Second: 175
Number of Explosions Per Salvo: 5

Mid Range

Not Available

Short Range

4 x 4 28 mm Mk.1 on a Mk.2 mount;
8 x 1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.4 km
Hit Probability: 85 %
Damage by short-range AA guns: 84

Concentrated AA Fire

    Activated Effect
      Continuous AA damage increase: 50%.
      Damage from AA explosion increase: 300%.
      Instantaneous damage interval: 5.0 s.
      Action Time: 40.0 s.
      Cooldown time: 10.0 s.
    Progress Accumulation and Loss
      Progress gain per second: 3%.
      Time before you start losing progress: 70.0 s.
      Progress loss per second: 5%.

Mobility

Maximum speed: 32.5 kt
Turning circle radius: 610 m
Rudder shift time: 8.4 s
Propulsion: 75,000 hp

Detection

Detectability range by sea: 10.7 km
Detectability after firing a main gun shell: 13.3 km
Detectability after firing main guns in smoke: 4.6 km
Detectability range by depths: 0.0-6.4 km
Detectability range by air: 6.4 km
Detectability when ship is on fire: 12.7 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 60 s

Slot 2: Repair Party

Charges: 3
Action time: 28 s
Reload time: 80 s
Regeneration per second: +137 hp/s

Slot 3: Hydroacoustic Search

Charges: 3
Action time: 100 s
Reload time: 120 s
Detection by depth: 2.0 km
Detection of torpedoes: 3.0 km
Detection of ships: 4.0 km

Slot 3: Auxiliary and Torpedo Weaponry Coordination

Charges: 3
Concentrated AA Fire progress per second: +1.2%
Secondary shells damage: +10%
Torpedo reload time: -20%
Airstrike reload time: -20%
Duration time: 30 s
Reload time: 120 s

Slot 4: Surveillance Radar

Charges: 3
Action time: 25 s
Reload time: 120 s
Ship detection radius: 8.5 km
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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