Comandante Aguirre: Tier VIII Premium Pan-American Peruvian Cruiser 1944

Comandante Aguirre: Tier VIII Premium Pan-American Peruvian Cruiser

Comandante Aguirre: Tier VIII Premium Pan-American Peruvian Cruiser 1944

A heavy cruiser that could have been designed and built in the Netherlands as a scaled-down version of the Project 1047. In the 1970s, she could have been sold to Peru alongside several other ships formerly in service with the Royal Netherlands Navy. For a ship of the 1940s, the cruiser features strong armor and relatively effective anti-aircraft defenses.


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ℹ️ Ship Info

Ship Name: Pan America Cruiser Gold VIII Comandante Aguirre
Level: 8
WG introduction: July 31st, 2025
Rarity Level: Common Ship. Always or frequently available through regular gameplay. Designed to be broadly accessible.
Released: 14.10
Base value: Doubloon11,000
Nation: Pan America Pan-America Peru Peru
Released

How to Obtain: Aguirre's Command Random Bundle in your regional Armory
Aguirre's Command Randon Bundle in your regional Armory

✨ Key Features

  • Heavy protection with improved deck plating (up to 40mm), good belt armor, and reinforced bow/aft armor
  • Solid AA capability typical of Dutch cruisers
  • Access to conventional Repair Party
  • Choice between Hydroacoustic Search or Defensive AA Fire
  • Main battery of nine 203mm guns with regular cruiser dispersion formula
  • Improved AP shells with better ricochet angles and penetration
  • Combat Instructions that significantly improve reload speed (charged by Potential Damage and destroying ships)

⚔️ Gameplay Tips

  • Best suited for low to medium range combat
  • Focus on firing AP shells at broadsided enemies
  • Make shots count due to limited range and slow reload
  • Use sturdy survivability to create space for your team
  • Leverage Combat Instructions by drawing fire for teammates
  • Be cautious of overextending - while durable, it's still a cruiser with limited maneuverability
  • Choose consumables (Hydro/AA) based on expected threats

💣 Armament Breakdown

Main Battery

3x3 203 mm/60 SK C/34 on a turret mount:
Firing Range: 15.1 km
Reload Time: 18.5 s
180 Degree Turn Time: 22.5 s
Maximum Dispersion: 137 m
Sigma Value: 2.0σ

HE (High Explosive)

9 x 203 mm Spr.Gr. L/4.7 Kz
Alpha Damage: 2,700
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.263
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 32.0
Shell Mass: 110.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 925.0 m/s
Burn Probability: 11%

AP (Armor Piercing)

9 x 203 mm P.Spr.Gr. L/4.8
Alpha Damage: 4,550
Ammo Type: Armor Piercing
Shell Air Drag: 0.263
Shell Always Ricochet At: 65.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Overmatch AP Shell: 14.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2977.0
Shell Mass: 110.0 kg
Shell Ricochet At: 50.0°
Shell Speed: 925.0 m/s

⚔️ Combat Instructions - Immediate Main Battery Reload

Press button to activate combat instructions
Activation Effect
Main battery reload time: -70.0%
Action time: 20.0 s
Activation conditions
Receive 1000 HP of potential damage: 0.04%
The Combat Instructions meter now fills by 1% for each main battery shell hit
Effect when conditions are not met
Time before you start losing progress: 50.0 s
Progress loss per second: 5.0%

Secondary Armament

4 x 2 120 mm HE Brisantgranaat:
Range: 7.6 km.
Reload: 3 s.
Damage: 1700.
Chance of Fire: 7%.
HE Armour Penetration: 20 mm.
Shell Velocity: 850 m/s.

🛡️ Survivability

Armor

Health: 42,200
Overall: 25 mm
Fires duration: 30 s
Hull Fore/Mid/Aft: 25-50/27-40/25-50 mm
Deck Fore/Mid/Aft: 25/40/26 mm
Superstructure: 16 mm
Armor Belt: 40-200 mm
Fore Athwartships: 50-200 mm
Aft Athwartships: 50-200 mm mm
Citadel Fore Athwartships: 40 mm
Citadel Aft Athwartships: 40 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Turret Plating: 70~150 mm
Torpedo Damage Reduction: 19%
Tonnage: 19,954 tn

AA Defense

Long Range:

4x2 120 mm/50 Model 1942 in a turret:
Action Zone: 6.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 119
Damage within an explosion: 1540
Number of explosions in a salvo: 5
Continuous damage: 256
Action zone: 3.5 - 6.0 km.

Medium Range:

10x2 40 mm/56 Bofors Model 1936 on a twin mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 186

Short Range:

14x2 20 mm Oerlikon on a Mk.20 mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 182

Depth Charge Airstrike

Plane: Consolidated PB4Y-2 Privateer
Aircraft HP: 2000
Max Range: 7.0 km
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x 650 lb Depth Bomb
Max Bomb Damage: 4200
Burn Probability: 24%

💨 Maneuverability & Concealment

Mobility

Maximum speed: 32.5 kts
Turning circle radius: 730 m
Rudder shift time: 11.1 s
Propulsion: 140,000 hp

Detection

Surface detectability: 13.3 km
Air detectability: 9.9 km
Detectability after firing main guns in smoke: 8.0 km

🛠️ Available Consumables

Slot 1: Damage Control Party:

Charges: Infinite
Action time: 5 s
Reload time: 60 s

Slot 2: Repair Party:

Charges: 3
Action time: 28 s
Reload time: 80 s
HP per second: 233.0 hp/s

Slot 2: Hydroacoustic Search:

Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of Torps: 3.5 km
Detection of Ships: 5.0 km

Slot 3: Defensive AA fire:

Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous damage: +50%
Damage from shell explosions: +300%
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

2 Comments

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  1. Reload should be faster if the F key activation requirement is gonna be destroying and enemy ship

    ReplyDelete
    Replies
    1. Reload time will be cut by -70% of 18.5s = 5.5s if you destroy an enemy ship 100%

      Delete
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