
Błyskawica'52: Tier IX European Polish Premium Destroyer
The Famous Polish Lightning returns, and in her post-war refitted condition, no less.
Returning to Poland after the war, Błyskawica served as a training vessel before replacing her British weaponry with its Soviet equivalents. She served in this form until a final refit in the 1960s before becoming a Museum ship which you can visit today in Gdynia, replacing the previous preserved destroyer ORP Burza.

Key features
- In battle, Błyskawica '52, will perform as a sort of hybrid between the French and European destroyers. Combining good speed and agility, and with rapid-firing guns of relatively small size.
- Her firepower is dominated by her eight 100mm guns with improved HE penetration similar to that found on the Akizuki branch of Japanese destroyers, allowing her HE shells to penetrate plating up to 30mm thick.
- Her torpedo power is limited, as she carries a single triple launcher similar to Velos. They deal good damage, but have lower speed than the usual European torpedoes and suffer from a long reload time.
- In terms of survivability, she has a relatively low HP pool, meaning that you have to pick your fights.
- You benefit from two key elements: improved saturation mechanics (as on French destroyers) where she takes half damage in her midsection after a certain threshold, and access to Repair Party for recovering between fights.
- Her agility is good for her tier, with a good base top speed and Engine Boost consumable for quick positioning and disengaging.
- Like European Destroyers of the Gdansk line, she has Surveillance Radar with long range but short duration, but lacks a Smoke Generator consumable.
Gameplay Tips
- While this ship can deal with any target and has various benefits, you still need to choose your engagements wisely!
Błyskawica'52 Info:
Ship Name:
IX Błyskawica'52


Level: 8
WG introduction: July 31st, 2025
Status during test:
IX Błyskawica'52

Base Value:
18,000

Estimate ship release: 14.9
Nation:
Europe
Poland


Current development status: Work in Progress
Armor
Hit Points: 16,200 hp
Overall: 19 mm
Main Battery
4x2 100 mm:
Firing Range: 12.7 km
Reload Time: 3.8 s
180-Degree Turn Time: 10.0 s
Maximum Dispersion: 110 m
Sigma: 2.00
Shell Types
HE Shells
8x 100 mm:
Alpha Damage: 1,400
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Speed: 1000.0 m/s
Burn Probability: 6%
AP Shells
8x 100 mm:
Max AP Shell Damage: 1,700
Ammo Type: Armor Piercing
Shell Speed: 1000.0 m/s
Torpedoes
1x3 533 mm
Maximum Damage: 19,033
Range: 10.5 km
Speed: 66 knots
Reload Time: 20 s
Launcher 180-Degree Turn Time: 7.2 s
Torpedo Detectability: 1.4 km
Depth Charges
Maximum Damage: 2,500
Charges: 2
Bombs Per Charge: 16
Reload Time: 40 s
Chance of Fire: 10%
AA Defense
Long Range:
4x2 100 mm
Continuous Damage: 56 per second
Damage per explosion: 1330.
Explosions per salvo: 2
Explosion action zone: 3.5–5.8 km radius
Continuous damage: soon
Hit Probability: 100%
Action Zone: 5.8 km
Medium Range:
4x2 37.0 mm
2x1 37.0 mm
2x1 37.0 mm
Continuous Damage: 106 per second
Hit Probability: 100%
Action Zone: 3.5 km
Mobility
Maximum Speed: 39.0 knots
Turning Circle Radius: 610 m
Rudder Shift Time: 4.5 s
Propulsion: soon
Detection
Surface Detectability: 7.9 km
Air Detectability: 3.2 km
Detectability After Firing in Smoke: 2.7 km
Consumables
Slot 1: Damage Control Party
Duration: 5 s
Reload Time: 40 s
Unlimited
Slot 2: Repair Party:
Charges: 3
Action time: 14 s
Reload time: 80 s
HP per second: 162.0 hp/s
Slot 3: Surveillance Radar:
Charges 4
Action time 10 s
Reload time 60 s
Detection of ships 9 km
Slot 4: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%