
Manteuffel: Tier IX German Heavy Cruiser
A large ship that could be seen as a transitional stage between a cruiser and a battleship, with six 350 mm main battery guns which were under consideration as the main armament of prospective battleships in 1935.

Secondaries Instruction
Along with the release of this branch, WG Devs are introducing an often-requested mechanic - manual control of your Secondary Battery. This feature will launch with the new German cruisers—starting from
VIII Knesebeck,
IX Manteuffel and
IX Manteuffel —but that does not mean it will be solely a feature of this line, as other ships in the future may also benefit from this new ability.



Important elements to note when controlling secondary batteries:
- You will be able to swap between main and secondary battery controls, like you do with other types of armament, for example, between main battery guns and torpedoes.
- When they are not being manually controlled, they act the same as other secondary batteries.
- Your main guns will track the crosshair while you are operating the secondary battery.
- When switching to manual control of your secondaries, their characteristics may change compared to automatic mode.
- For these cruisers, this results in a small buff to the range of secondary guns.
- While manual control is active, the secondary mounts that don't have an angle of fire on the crosshair will not automatically target or fire upon enemy ships.
All signals and skills that impact secondaries will continue to function as they currently do.
Ship Info
Ship name:
IX Manteuffel


Level: 9
WG introduction: June 5th, 2025
Estimated release: 14.7
Status during testing and Early Access:
Manteuffel

Nation:
Germany

Current development status: Work in Progress
Armor
Hit Points: 59,300 hp
Armour: 27 mm
Fires Duration: 60 s
Torpedo Protection, Damage Reduction: 22%
Main Battery Armament
3x2 350 mm:
Range: 17.6 km
Reload: 25.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 196 m
Sigma: 2.10σ
Shell Types
HE Shells
6x 350 mm:
Alpha Damage: 4,000
Alpha Piercing HE: 88.0 mm
Ammo Type: High Explosive
Shell Speed: 815.0 m/s
Burn Probability: 27%
AP Shells
6x 350 mm:
Alpha Damage: 10,500
Ammo Type: Armor Piercing
Shell Speed: 815.0 m/s
Secondaries
3x2 150 mm:
Max HE Shell Damage: 1700
Range: 8.0 km
Reload: 4.6 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 8%
9x2 128 mm:
Max HE Shell Damage: 1500
Range: 8.0 km
Reload: 4.1 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 5%
Depth Charge Airstrike
Plane: Fw.200 Condor
Plane HP: 2000 hp
Range: 7.0 km
Reload: 30.0 s
Number of Bombs in Payload: 2x SC-150
Maximum bomb damage: 4200
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 24.0%
Torpedoes
2×4 533 mm:
Range: 9.5 km
Reload: 110.0 s
Max Damage: 14,400
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
AA Defence
Long Range:
9x2 128.0 mm:
Firing range: 6.0 km
Hit Probability: 90%
Damage Within an Explosion: 1540
Damage by long-range AA guns: 137
Number of Explosions Per Salvo: 6
Continuous Damage: soon
Action Zone: 3.5 - 6.0 km
Mid Range:
6x2 55.0 mm:
Firing range: 3.7 km
Damage by mid-range AA guns: 221
Hit Probability: 90%
Short Range:
14x4 20.0 mm:
Firing range: 2.0 km
Damage by mid-range AA guns: 175
Hit Probability: 85%
Mobility
Maximum speed: 32.5 knots
Turning circle radius: 840 m
Rudder shift time: 13.6 s
Propulsion: soon hp
Detection
Surface Detectability: 14.5 km
Air Detectability: 11.5 km
Detectability by enemy subs: 0-11.5 km
Detectability whilst firing in smoke: 12.8 km
Available Consumables
Slot 1: Fast Damage Control Team:
Charges: 4
Work Time: 10 s
Reload Time: 40 s
Slot 2: Repair Party:
Charges: 3
Action time: 28 s
Reload time: 80 s
HP per Second: 296.5 p/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload Time: 120 s
Sub spotting range at max depth: 2.0 km
Detection Range Torpedoes: 4.0 km
Detection Range Ships: 6.0 km
Slot 3: Defensive AA:
Charges: 3
Action time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage from medium- and long range Shell Explosions: +300%