Sibir: Tier X Soviet Premium Battleship 1949 (Changes)

Sibir: Tier X Soviet Premium Battleship 1949

Sibir: Tier X Soviet Premium Battleship 1949

A battleship design developed in the U.S.S.R. after World War II (Project 24). A further development of the Sovetsky Soyuz class, the ship was intended to counter U.S. battleships of the Iowa and Montana classes. One version of the design envisioned arming her with 457 mm main battery guns.


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CT 14.6 Changes

  • Upper Deck armor plating thickness increased: 32 to 40mm

Key Features

Sibir, named after the vast Siberian region of the former USSR, is a battleship in World of Warships designed for close-range engagements. Key features include:

  • Improved Secondary Battery: Enhanced secondary guns excel in close-quarters combat.
  • Combat Instruction: Activated by secondary battery hits and potential damage, it improves main battery accuracy.
  • Time-Based Repair Party: Unique heal consumable operates on a time basis rather than charges, though it restores less HP compared to other battleships of her tier.
  • Strong Side Plating: Robust armor makes her highly resilient in close-range fights.
  • Weaknesses: Thinner deck plating increases vulnerability to long-range fire, and lower-than-average main gun dispersion reduces effectiveness at range.
  • Conventional Damage Control Party: Unlike typical Soviet battleships, Sibir uses a standard Damage Control Party consumable.

Battle Tips

To maximize Sibir’s performance in World of Warships, consider the following strategies:

  • Engage in Close-Range Combat: Leverage Sibir’s improved secondary battery and strong side plating by closing the distance to enemies, ideally within secondary gun range.
  • Activate Combat Instruction: Focus on landing secondary hits and absorbing potential damage to trigger the Combat Instruction, boosting main battery accuracy for more effective strikes.
  • Manage Repair Party Wisely: Use the time-based heal to sustain yourself during aggressive pushes, but be mindful of its lower HP restoration compared to other battleships.
  • Avoid Long-Range Fights: Sibir’s thinner deck plating and poor main gun dispersion make her vulnerable at long range. Push forward to mitigate this weakness.
  • Position Aggressively but Smartly: Use map cover to approach enemies safely, then engage at close range to maximize your secondary and armor advantages.
  • Monitor Damage Control Party: Since Sibir uses a conventional Damage Control Party, plan its use carefully to manage fires and flooding effectively during intense engagements.

Ship Info

Ship Name: Nation flag Ship class icon X Sibir
Level: 10
Rarity Level: Uncommon Ship. Requires moderate effort, typically available through recurring events and steady in-game progress.
WG Introduction: May 8, 2025
Status During Tests shipicon Special Ship
Estimated Released: 14.7
Base Value:doubloon 26,000
Nation: Nation flag Russia
Current Development Status: Work in Progress

Armor

Hit points: 108,300
Overall Plating: 19-550 mm
Side Plating Fore/Mid/Aft: 32-150/38-430/32-300 mm
Deck Fore/Mid/Aft: 40/40/40 mm
Fore Athwartships: 150 mm
Aft Athwartships: 150 mm
Citadel Fore Athwartships: 350 mm
Citadel Aft Athwartships: 350 mm
Turret Plating: 254-550 mm
Superstructure: 19 mm
Armor Belt: 150-430 mm
Torpedo Bulkhead: 70 mm
Citadel Deck: 150 mm
Citadel Bottom: 50 mm
Tonnage: 82,149
Torpedo Protection: 46%

Main Battery Armament:

3x3 457 mm/48 B-45 on an SM-8 mount:
Max Range: 19.5 km
Reload: 33.0 s
Minimum Shell Type Switching Time: 33.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 255 m
Sigma: 1.70σ

Shell Types

HE Shells

9x 457 mm HE Model 1946:
Alpha Damage: 6,500
Alpha Piercing HE: 76.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.24
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 457 mm
Shell Krupp: 240.0
Shell Mass: 1373.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 800 m/s
Burn Probability: 45%

AP Shells

9x 457 mm AP Model 1946:
Alpha Damage: 14,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.256
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 76.0
Shell Diameter: 457 mm
Shell Krupp: 2500.0
Shell Mass: 1373.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 800 m/s

Combat Instructions - Immediate Main Battery Recalibration

Press button to activate combat instructions
Activation Effect
Maximum main battery shell dispersion: -20.0%
Action time: 33.0 s
Activation conditions
Receive 1000 HP of potential damage: 0.05%
Hit an enemy ship with a secondary battery shell: 3%
Effect when conditionsare not met
Time before you start losing progress: 50.0 s
Progress loss per second: 3.0%

Depth Charge Airstrike:

Aircraft: Beriyev Be-6
Aircraft HP: 2000
Max Range: 11 km
Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x PLAB-300
Max Bomb Damage: 4900
Burn Probability: 28%

Secondaries:

8x2 130 mm/60 BL-110/HE-42:
Range: 7.7 km
Reload: 2.6 s
Alpha Damage: 1,800
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.291
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 130 mm
Shell Krupp: 1.0
Shell Mass: 33.4 kg
Shell Speed: 950.0 m/s
Burn Probability: 10%

AA Defence:

Long Range:

8x2 130 mm/60 BL-110:
Firing Range: 6.6 km
Hit Probability: 75 %
Damage Within an Explosion: 1750
Continuous Damage Per Second: 193
Number of Explosions Per Salvo: 8
Continuous Damage: 395
Action Zone: 3.5-6.6 km

Medium Range:

12x4 45 mm SM-20-ZIF mount:
Firing Range: 3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 392
Action Zone: 3.5 km

Short Range:

18x4 25 mm 110-PM on a 4M-120 mount:
Firing Range: 3.1 km
Hit Probability: 70 %
Damage by Zone Area AA: 287
Action Zone: 3.1 km

Mobility:

Maximum speed: 29.5 knots
Turning circle radius: 1090 m
Rudder shift time: 16.3 s
Propulsion: 280,000 hp

Detection:

Surface Detectability: 16.5 km
Air Detectability: 13.9 km
Detectability by enemy subs: 0-13.9 km
Detectability whilst firing in smoke: 18.1 km

Consumables:

Slot 1: Damage Control Party:

Charges: Infinite
Action Time: 20 s
Reload Time: 80 s

Slot 2: Repair Party:

Press to activate or deactivate the consumable, or the key you have set for Repair Party
Usage Time: 100 s
Min Usage Time: 14 s
Reload Time: 40 s
Regeneration: +541 hp/s
Be aware: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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