HMS Royal Sovereign: Tier VII British Premium Battleship 1916 (14.7 Changes)
byJoby-
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HMS Royal Sovereign: Tier VII British Premium Battleship 1916
A Revenge-class battleship, built as a slower version of the Queen Elizabeth class with a less powerful power plant—and therefore less expensive to produce. Royal Sovereign entered service at the height of World War I but did not see action. During World War II, the battleship protected convoys in the Atlantic and operated in the Mediterranean and the Indian Ocean. From 1944 through 1949, Royal Sovereign served in the Soviet Navy under the name Arkhangelsk, after which she was returned to Great Britain and scrapped.
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Closed Test 14.8 Changes
Main battery turret traverse time decreased: 45 to 36s
Airstrike parameters changed:
Reload time increased: 25 to 30s
Maximum range increased: 9 to 10km
Number of bombs in payload increased: 1 to 2
Maximum bomb damage increased: 3,400 to 4,200
Key Features
In battle, Royal Sovereign will serve as a slow Juggernaut, with secondaries boasting a high rate of fire compared to the ship's peers, as well as main battery guns armed with typical Royal Navy improved HE shells that boast a higher fire chance and penetration. This, in combination with her Hydroacoustic Search, Submarine Surveillance, and enhanced Repair Party, let Royal Sovereign move with confidence throughout the battlefield despite her low speed and lower-than-average hitpoints.
Gameplay Tips
Royal Sovereign should appeal to those who enjoy getting up in the face of their enemies, while being better able to avoid torpedo ambushes from Submarines and Destroyers.
HMS Royal Sovereign Info
Ship Name: VII HMS Royal Sovereign
Level: 7
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
Class: revenge-class battleship
WG introduction: May 8, 2025
Status During Tests: Special Ship
Base Value: 9,000
Estimated Release: 14.7
Nation: Britain
Current development status: Work in Progress
Armor:
Hit Points (HP): 48,700
Plating (Hull Armor): 16-330 mm
Deck Fore/Mid/Aft: 26/26-38/26 mm
Side Plating Fore/Mid/Aft: 26-152/16-152/26-152 mm
Fore Athwartships: 38 mm
Aft Athwartships: 38 mm
Citadel Fore Athwartships: 38 mm
Citadel Aft Athwartships: 38 mm
Superstructure: 16 mm
Armour Belt: 152-330 mm
Armour deck Slopes: 51 mm
Citadel Plating: 40 mm
Citadel Torpedo Bulkhead: 38 mm
Citadel Deck: 38-51 mm
Citadel Bottom: 40 mm
Turret Plating: 108-330 mm
Torpedo Protection: 16%
Main Battery Armament:
4x2 381 mm/42 Mk.I on a Mk.I mount
Firing Range: 18.6 km
Reload Time: 30.0 s
180-Degree Turn Time: 36.0 s
Maximum Dispersion: 246 m
Sigma: 1.80
Shell Types:
HE Shell:
8x 381 mm HE Mk VIIIb
Alpha Damage: 6,300
Alpha Piercing HE: 95.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3379
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Diameter: 381 mm
Shell Krupp: 1.0
Shell Mass: 879.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 732.0 m/s
Burn Probability: 35%
AP Shell:
8x 381 mm AP Mk XIIIc
Alpha Damage: 11,350
Ammo Type: Armor Piercing
Shell Air Drag: 0.3415
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 64.0
Shell Diameter: 381 mm
Shell Krupp: 2330.0
Shell Mass: 879.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 732.0 m/s
Airstrike (Depth Charges):
Reload Time: 30.0 s
Available Flights: 2
Aircraft per Flight: 1
Maximum Range: 10.0 km
Bombs per Payload: 2x 100 lb Bomb Mk VIII
Max Bomb Damage: 4,200
Chance of Fire: 19%
Secondary Armament:
8x1 152 mm guns:
Range: 6.3 km
Reload: 3.1 s
HE Shell Damage: 2,200
Fire Chance: 12%
HE Penetration: 25 mm
Initial Velocity: 914 m/s
4x2 102 mm guns:
Range: 6.3 km
Reload: 2.3 s
HE Shell Damage: 1,500
Fire Chance: 6%
HE Penetration: 17 mm
Initial Velocity: 811 m/s
Anti-Aircraft Defense:
Long-Range (5.8 km):
4x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount
DPS: 49
Hit Probability: 75%
Flak Bursts:
Explosions per Salvo: 2
Damage per Explosion: 1,190
Action Zone: 3.5-5.8 km
Mid-Range (2.5 km):
2x8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount: 2x4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
DPS: 126
Hit Probability: 75%
Short-Range (2.0 km):
16x2 20 mm Oerlikon Mk.II on a Mk.V mount: 14x1 20 mm Oerlikon Mk.I on a Mk.IIA mount:
DPS: 340
Hit Probability: 70%
Mobility:
Max Speed: 22.0 knots
Turning Circle Radius: 660 m
Rudder Shift Time: 13.5 s
Propulsion: 40,000 hp
Detection:
Surface Detectability: 13.4 km
Air Detectability: 7.8 km
Detectability After Firing in Smoke: 12.7 km
Available Consumables:
Slot 1:Damage Control Party
Duration: 15 s
Reload: 80 s
Unlimited Charges
Slot 2:Repair Party
Duration: 14 s
HP/sec: 730 hp
Reload: 60 s
Charges: 3
Slot 3:Short-Range Hydroacoustic Search
Duration: 180 s
Torpedo Detection: 3.0 km
Ship Detection: 3.0 km
Reload: 120 s
Charges: 3
Slot 4:Submarine Surveillance
Duration: 20 s
Sub Spotting Range (Max Depth): 6.0 km
Reload: 120 s
Charges: 3
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.
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