HMS Royal Sovereign: Tier VII British Premium Battleship 1916

HMS Royal Sovereign: Tier VII British Premium Battleship 1916
HMS Royal Sovereign: Tier VII British Premium Battleship 1916

HMS Royal Sovereign: Tier VII British Premium Battleship 1916

A Revenge-class battleship, built as a slower version of the Queen Elizabeth class with a less powerful power plant—and therefore less expensive to produce. Royal Sovereign entered service at the height of World War I but did not see action. During World War II, the battleship protected convoys in the Atlantic and operated in the Mediterranean and the Indian Ocean. From 1944 through 1949, Royal Sovereign served in the Soviet Navy under the name Arkhangelsk, after which she was returned to Great Britain and scrapped.


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Royal Sovereign took part in major fleet actions like the Battle of Calabria and later served in the Indian Ocean. In 1944 she was transferred to the Soviet Union, where she served with the Northern Fleet. The last surviving member of her class, she was returned in 1949 and subsequently scrapped.

In battle, Royal Sovereign will serve as a slow Juggernaut, with secondaries boasting a high rate of fire compared to the ship's peers, as well as main battery guns armed with typical Royal Navy improved HE shells that boast a higher fire chance and penetration. This, in combination with her Hydroacoustic Search, Submarine Surveillance, and enhanced Repair Party, let Royal Sovereign move with confidence throughout the battlefield despite her low speed and lower-than-average hitpoints.

Royal Sovereign should appeal to those who enjoy getting up in the face of their enemies, while being better able to avoid torpedo ambushes from Submarines and Destroyers.


HMS Royal Sovereign Info

Ship Name: flag shipicon VII HMS Royal Sovereign
Level: 7
Class: revenge-class battleship
WG introduction: May 8, 2025
Status During Tests: shipicon Special Ship
Base Value: doubloon 9,500
Estimated Release: 14.7
Nation:  flag Britain
Current development status: Work in Progress

Armor:

Hit Points (HP): 48,700
Plating (Hull Armor): 26 mm
Side Plating Fore/Mid/Aft: 16-152/16-152/16-152 mm
Deck Fore/Mid/Aft: 26/26-38/26 mm
Torpedo Protection: 16%

Main Battery Armament:

4x2 381 mm/42 Mk.I on a Mk.I mount
Firing Range: 18.6 km
Reload Time: 30.0 s
180-Degree Turn Time: 45.0 s
Maximum Dispersion: 246 m
Sigma: 1.80

Shell Types:

HE Shell:

8x 381 mm HE Mk VIIIb
Alpha Damage: 6,300
Alpha Piercing HE: 95.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3379
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Diameter: 381 mm
Shell Krupp: 1.0
Shell Mass: 879.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 732.0 m/s
Burn Probability: 35%

AP Shell:

8x 381 mm AP Mk XIIIc
Alpha Damage: 11,350
Ammo Type: Armor Piercing
Shell Air Drag: 0.3415
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 64.0
Shell Diameter: 381 mm
Shell Krupp: 2330.0
Shell Mass: 879.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 732.0 m/s

Airstrike (Depth Charges):

Reload Time: 25.0 s
Available Flights: 2
Aircraft per Flight: 1
Maximum Range: 9.0 km
Bombs per Payload: 1
Max Bomb Damage: 3,400

Secondary Armament:

8x1 152 mm guns:
Range: 5.9 km
Reload: 4.2 s
HE Shell Damage: 2,200
Fire Chance: 12%
HE Penetration: 25 mm
Initial Velocity: 914 m/s

4x2 102 mm guns:
Range: 5.9 km
Reload: 3.0 s
HE Shell Damage: 1,500
Fire Chance: 6%
HE Penetration: 17 mm
Initial Velocity: 811 m/s

Anti-Aircraft Defense:

Short-Range (2.0 km):

16x2 20.0 mm:
14x1 20.0 mm:
DPS: 340
Hit Probability: 70%

Mid-Range (2.5 km):

2x8 40.0 mm:
2x4 40.0 mm:
DPS: 126
Hit Probability: 75%

Long-Range (5.8 km):

4x2 102.0 mm
DPS: 49
Hit Probability: 75%
Flak Bursts:
Explosions per Salvo: 2
Damage per Explosion: 1,190
Action Zone: 3.5-5.8 km

Mobility:

Max Speed: 22.0 knots
Turning Circle Radius: 660 m
Rudder Shift Time: 13.5 s
Propulsion: 40,000 hp

Detection:

Surface Detectability: 13.4 km
Air Detectability: 7.8 km
Detectability After Firing in Smoke: 12.7 km

Available Consumables:

Slot 1: Damage Control Party

Duration: 15 s
Reload: 80 s
Unlimited Charges

Slot 2: Repair Party

Duration: 28 s
HP/sec: 292.2
Reload: 60 s
Charges: 4

Slot 3: Short-Range Hydroacoustic Search

Duration: 180 s
Torpedo Detection: 3.0 km
Ship Detection: 3.0 km
Reload: 120 s
Charges: 3

Slot 4: Submarine Surveillance

Duration: 20 s
Sub Spotting Range (Max Depth): 6.0 km
Reload: 120 s
Charges: 3

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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