Odin TE: Tier VIII German Tournament Battleship 1935

Odin: Tier VIII German Tournament Battleship 1935

flag shipicon Odin TE: Tier VIII German Tournament Battleship 1935

A tournament edition clone of a ship for the purpose of testing new mechanics and ship contents in tournaments.
For the purposes of the tournament, battleship Odin is treated as a cruiser—a cruiser designed for aggressive pushing. This ship should win short engagements due to its combination of effective damage output, a short-cooldown Repair Party, and a short-cooldown Damage Control Party, while also being able to shatter most HE and AP shells due to her strong armor plating. The ship will suffer in longer engagements due to receiving doubled fire damage and its limited number of consumable charges.


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Tournament Edition ships will not be available for general use or distribution and will be exclusive to tournament environments only.


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Notice

Compared to the standard Odin, TE version will have the following additional changes:

  • Deck casemate armor thickness reduced from 50 to 40mm
  • Upper armor belt casemate armor thickness reduced from 45 to 40mm.
  • AP ricochet angles are 55-65 degrees.
  • Odin_TE takes twice as much damage from fires compared to her standard counterpart - 0.6% HP per second.

Ship Info:

Ship Name: flag shipicon VIII Odin
Level: 8
WG Introduction: April 9, 2025
Base Value: TBA
Estimated Release: TBA
Nation: flag Germany
Current Status: WIP

Armor

Hit Points: 66,850 hp
Overall: 19-360 mm
Hull Plating fore/mid/aft: 32-60/32-320/32-90 mm
Deck Plating fore/mid/aft: 32/40/32 mm
Superstructure: 19 mm
Fore Athwartship: 45-200 mm
Aft Athwartship: 40-150 mm
Citadel Fore Athwartship: 19-200 mm
Citadel Aft Athwartship: 19 mm
Armor Belt: 40-320
Citadel Torpedo Bulkhead: 45 mm
Citadel Deck: 80-90 mm
Citadel Bottom: 50 mm
Turrets: 130-360 mm
Torpedo Damage Protection: 22%
Tonnage: 35,850 tn

Main Battery Armament

3x3 305 mm/56 SK C/39 in a turret:
Max Range: 19.1 km
Reload: 17 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 143 m
Sigma: 2.05σ

Shell Types

HE Shells

9x 305 mm Spr.Gr. L/4.9:
Alpha Damage: 3,600
Alpha Piercing HE: 76.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2798
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 415.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 865.0 m/s
Burn Probability: 27%

AP Shells

9x 305 mm P.Spr.Gr. L/3.8:
Alpha Damage: 9,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.2798
Shell Always Ricochet At: 65.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0
Shell Diameter: 305 mm
Shell Krupp: 2450.0
Shell Mass: 415.0 kg
Shell Ricochet At: 55.0°
Shell Speed: 865.0 m/s

Secondaries

Range: 7.7 km
Reload: 7 s
2x3 150 mm/60 SK C/25 on a Drh Tr C/25 mount/Spr.Gr. L/4.4 Kz.:
Alpha Damage: 1,700
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3307
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 320.0
Shell Mass: 45.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 960.0 m/s
Burn Probability: 8%

Range: 7.7 km
Reload: 3.4 s
6x2 128 mm/61 KM40 in a turret/Spr.Gr. Kz.:
Alpha Damage: 1,500
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3128
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 26.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%

Depth Charge Airstrike

Plane: Fw.200 Condor
Plane HP: 2000 hp
Range: 10.0 km
Reload: 30.0 s
Number of Bombs in Payload: 2x SC-150
Maximum bomb damage: 4200
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 24.0%

Torpedoes

Range: 6 km
Reload: 90 s
2x4 533 mm Vierling/G7a T1:
Damage: 13,700 hp
Speed: 64 kts
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km
Chance of Flood: 227%

Anti Aircraft Defence

Long Range

6x2 128 mm/61 KM40 in a turret
Action Zone: 3.5-6.0 km
Hit Probability: 75 %
Damage Within an Explosion: 1470
Continuous Damage Per Second: 88
Continuous AA Damage: 258
Number of Explosions Per Salvo: 5

Mid Range

8x2 55 mm/77 Gerät 58 on a twin mount
Action Zone: 4.0 km
Hit Probability: 75 %
Continuous Damage Per Second: 333

Short Range

4x2 20 mm/65 C/38 on a twin mount
6x4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Action Zone: 2.0 km
Hit Probability: 70 %
Continuous Damage Per Second: 109

Mobility

Maximum Speed: 30 kts
Turning Circle Radius: 790 m
Rudder Shift Time: 14.1 s
Propulsion: 137,300 hp

Detection

Surface Detectability: 14.8 km
Air Detectability: 9.9 km
Detectability after Firing Main Guns in Smoke: 11.9 km

Consumables

Slot 1: Damage Control Party

Charges: 3
Work Time: 10 s
Reload Time: 30 s

Slot 2: Engine Boost:

Charges: 2
Action Time: 120 s
Reload Time: 60 s
Max Speed: +40%

Slot 3: Repair Party

Charges: 1
Action time: 18 s
Reload Time: 40 s
Regenerated hp per Second: +1337 hp/s

Slot 4: Hydroacoustic Search

Charges: 3
Action time: 100 s
Reload Time: 120 s
Detection Range Torpedoes: 3.5 km
Detection Range Ships: 5.0 km

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅

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