Willem de Eerste: Tier X Dutch Battleship 1921
A battlecruiser—a further development of the G3 design—that could hypothetically have been built in Britain in the 1920s and later modernized in the late 1930s. The ship could have been transferred to the allied Netherlands during World War II to strengthen the nation's navy.
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Key Features
The Willem de Eerste, a Tier X Dutch battleship introduced in World of Warships, brings a unique flavor to the battlefield. Built on the hull of the Duncan, this ship might initially appear underwhelming with its main battery of nine 419mm guns—a relatively light armament for its tier. However, don’t let that fool you. These guns boast good accuracy and decent range, making them a credible threat that enemies can’t afford to ignore.
What truly sets Willem apart is its groundbreaking armament: it’s the first battleship equipped with a long-range HE bomb airstrike. This feature delivers solid damage and impressive penetration, giving Willem a tactical edge over traditional battleship designs.
Mobility is another strength. With good speed and decent maneuverability for a battleship, paired with a small detectability range, Willem excels at positioning. Its consumables include the standard Damage Control Party and a Repair Party to offset its weaker armor, smaller HP pool, and vulnerable citadel. Additionally, an Engine Boost consumable enhances its speed advantage, allowing it to outpace many rival battleships.
Gameplay Tips
Playing the Willem de Eerste is all about leveraging its speed and stealth. Use these traits to secure advantageous positions where you can maximize the effectiveness of both your main guns and airstrike. The ability to deal damage from stealth with the HE bomb airstrike is a game-changer—perfect for racking up damage while staying off the enemy’s radar.
Tip: If the enemy starts to close in or focus you, don’t hesitate to use your concealment to disengage. Patience is key—wait for your Repair Party to come off cooldown while using the airstrike to keep the pressure on from a safe distance.
Balance aggression with caution. Your weaker armor and HP mean you can’t slug it out in prolonged brawls, but your mobility and unique airstrike capability allow you to dictate the terms of engagement. Master this playstyle, and you’ll turn the Willem de Eerste into a formidable predator on the high seas.
Ship Info
Ship Name:

X Willem de Eerste
Lever: 10
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
Estimated Release: 14.5
How to obtain:

31,000 Steel
Base value:

31,000
Nation:

Netherlands
Current development status: Released
Ship Specifications
Armor
Hit Points: 75,300 hp
Armour: 10-419 mm
Fore/Mid/Aft Hull: 32/32/32 mm
Fore/Mid/Aft Deck: 32/32/32 mm
Superstructure: 19 mm
Fore Athwartships: 20 mm
Aft Athwartships: 20 mm
Citadel Fore Athwartships: 25-305 mm
Citadel Aft Athwartships: 25-254 mm
Citadel Torpedo Bulkhead: 44 mm
Casemate Armor Belt: 32 mm
Citadel Armor Belt: 305-356 mm
Citadel Deck: 102-203 mm
Citadel Bottom: 50 mm
Turret Plating: 184-419 mm
Torpedo Protection: 23%
Tonnage: 54,390
Main Battery
3x3 419 mm/45 Mk.I on a Mk.I mount:
Max Range: 22.2 km
Reload: 28.0 s
Switching Time: 28.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 282 m
Sigma: 2.1σ
HE Shells:
9x 419 mmHE Mk Ia:
Alpha Damage: 6,150
Alpha Piercing HE: 70.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.31
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 419 mm
Shell Krupp: 250.0
Shell Mass: 995.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 47%
AP Shells:
9x 419 mmAP Mk IIa:
Alpha Damage: 13,700
Ammo Type: Armor Piercing
Shell Air Drag: 0.2353
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 70.0
Shell Diameter: 419 mm
Shell Krupp: 2408.0
Shell Mass: 1287.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 747.0 m/s
HE Bomb Airstrike
Reload: 120 s
Available Flights: 2
No of Aircraft in Attacking Flight: 12
Aircraft HP: 2200
Max Range: 15 km
Bombs in Payload: 6x HE P.u.W. 160 kg
Max Bomb Damage: 8,500
Armor Penetration Capacity: 46 mm
Chance of Causing Fire: 48%
Airstrike Type Switching Time: 10 s
Depth Charge Airstrike
Reload: 120 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 15 km
Bombs in Payload: 3x 325 lb Depth Bomb
Max Bomb Damage: 3,000
Secondaries:
6×2 133 mm HE Mk IC:
Max HE Shell Damage: 1,900
Range: 7.3 km
Reload: 6.7 s
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Speed: 792.0 m/s
Burn Probability: 8%
8×2 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Speed: 746.0 m/s
Burn Probability: 8%
AA Defense
Long Range:
6x2 133 mm/50 QF Mk.I on an RP10 Mk.I mount
8x2 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Continuous Damage per Second: 137
Hit Probability: 75%
Action Zone: 6.0 km
Number of Explosions in a Salvo: 7
Damage within an Explosion: 1,540
Continuous Damage: 409
Action Zone: 3.5 - 6.0 km
Mid Range
16x1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount:
Continuous Damage per Second: 700
Hit Probability: 75%
Action Zone: 3.5 km
Mobility
Maximum speed: 32.0 knots
Turning circle radius: 910 m
Rudder shift time: 16.6 s
Propulsion: 160,000 hp
Detectability
Surface Detectability: 15. km
Air Detectability: 11.7 km
Detectability by enemy subs: 0-11.7 km
Detectability whilst firing in smoke: 15.3 km
Available Consumables
Slot 1: Damage Control Party
Duration Time: 15 s
Reload Time: 80 s
Equipment: Unlimited
Slot 2: Repair Party
Duration Time: 28 s
HP per Second: 375 hp p/s
Reload Time: 80 s
Charges: 4
Slot 3: Engine Boost
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Why still AP remains old parameters? And why there's no Airstike but ASW only?
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