Le Havre: Tier IX French Premium Heavy Cruiser 1944

Le Havre: Tier IX French Premium Heavy Cruiser 1944

Le Havre: Tier IX French Premium Heavy Cruiser 1944

A super heavy cruiser armed with 330 mm main battery guns all concentrated on the ship's bow. She shares many design features with the Dunkerque-class battleships. The ship's AA defense systems consist of American-made automatic anti-aircraft guns.


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Ship Info

Ship Name: flag Premium Cruiser IX Le Havre
Level: 9
Rarity Level: Uncommon Ship. Requires moderate effort, typically available through recurring events and steady in-game progress.
WG Introduction: March 27, 2025
Status During Tests shipicon Special Ship
Estimated Released: 14.11
Resource cost during 14.11: 25,000 Steel
Base Value: doubloon18,000
Nation: flag France
Current development status of Le Havre: Released

Armor

Hit points: 55,300
Overall Plating: 16-335 mm
Fires duration: 60 s
Hull Plating (fore/mid/aft): 25/27-190/25 mm
Deck Plating (fore/mid/aft): 25/32/25 mm
Citadel Fore Athwartships: 27-180 mm
Citadel Aft Athwartships: 27-180 mm
Turret plating: 150-335 mm
Superstructure: 16 mm
Armor Belt: 32-190 mm
Fore Athwartships: 27-180 mm
Aft Athwartships: 27-180 mm
Citadel Deck Slopes: 25 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Torpedo Protection: 19%
Tonnage: 30,390

Main Battery Armament:

2x4 330 mm/50 Mle 1931 on a St.Chamond Mle 1932 mount:
Max Range: 18.1 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 200 m
Sigma: 2.0σ

Shell Types

HE Shells

8x 330 mm HE OEA Mle 1935:
Alpha Damage: 4,800
Alpha Piercing HE: 55.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2926
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 330 mm
Shell Krupp: 385.0
Shell Mass: 552.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 885.0 m/s
Burn Probability: 35%

AP Shells

8x 330 mm AP OPfK Mle 1935:
Alpha Damage: 10,750
Ammo Type: Armor Piercing
Shell Air Drag: 0.2801
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 55.0
Shell Diameter: 330 mm
Shell Krupp: 2428.0
Shell Mass: 560.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 870.0 m/s

Combat Instructions: High Explosive Barrage

Press button to activate combat instructions
Activation Effect
Secondary battery reload time: -70%
Max Secondary battery shell dispersion: -60.0%
Secondary battery HE shell armor penetration capability: +40.0%
Action time: 50 s
Activation conditions
Fill the combat instructions bar by completing the conditions below
Hit an enemy ship with a main battery shell: 10.0%
Effect when conditionsare not met
Time before you start losing progress: 50.0 s
Progress loss per second: 5.0%.

Depth Charge Airstrike:

Aircraft: LeO H-470
Aircraft HP: 2000
Max Range: 7 km
Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x 350 lb Bomb Mk 54
Max Bomb Damage: 4200
Burn Probability: 24%

Secondaries:

8x2 139 mm/50 Mle 1938 in a turret/HE OEA Mle 1927:
Range: 8.0 km
Reload: 6.8 s
Alpha Damage: 2,000
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3514
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 139 mm
Shell Krupp: 360.0
Shell Mass: 40.2 kg
Shell Ricochet At: 91.0°
Shell Speed: 840.0 m/s
Burn Probability: 10%

AA Defence:

Long Range:

8x2 139 mm/50 Mle 1938 in a turret:
Firing range: 6.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 147
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 6
Action Zone: 3.5 - 6.0 km
Continuous Damage: soon

Mid Range:

4x4 40 mm Bofors on a Mk.2 mount
4x2 40 mm Bofors on a Mk.1 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 189

Short Range:

18x2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 228

Mobility:

Maximum speed: 31.5 knots
Turning circle radius: 720 m
Rudder shift time: 13.2 s
Propulsion: 100,000 hp

Visibility:

Surface Detectability: 14.7 km
Air Detectability: 10.5 km
Detectability by enemy subs: 0-10.5 km
Detectability whilst firing in smoke: 12.4 km

Consumables:

Slot 1: Damage Control Party:

Charges: infinite
Action Time: 5 s
Reload Time: 60 s

Slot 2: Hydroacoustic Search:

Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km

Slot 2: Defensive AA Fire:

Charges: 3
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defences: 300%

Slot 3: Fighter:

Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km

Slot 3: Engine Boost:

Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%

Slot 4: Repair Party:

Charges: 3
Action Time: 28 s
Reload Time: 60 s
Regeneration: +332 hp/s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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