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May 04, 2019

*LEONE* Tier VI Italian Destroyer WIP Stats World of Warships

LEONE


UPDATED: May 4th, 2019

Updated: Latest Stats 

Italian Tier VI Destroyer Leone
A very large destroyer in comparison with her contemporaries, officially classified as a "light scout" for a long time. One of the ship's features was 8 main battery guns placed in 4 twin mounts.
COST:
  • Valued at 4800 Doubloons
HULL:
  • Hit points: 13,700. 
  • Armour: 6~16 mm.
  • Plating: 16 mm.
  • Superstructure: 10 mm.
  • Propulsion: 42,000 hp.
MAIN BATTERY:
‎4 x 2 120 mm/45 Vickers-Terni 1924:
  • Firing range: 12.1 km.
  • Reload time: 8.5 s. 
  • 180 degree turn time: 22.5 s. 
  • Maximum dispersion: 106 m. 
  • Sigma value: 2.0
Shells:
120 mm Proiettili HE 1918:
  • Maximum HE shell damage: 1700.
  • Alpha Piercing HE: 20 mm. 
  • HE initial velocity: 850 m/s.
  • COF: 6%
  • Air Drag: 0.405.
120 mm Proiettili AP 1918:
  • Maximum AP shell Damage: 2100.
  • Projectile Speed: 850 m/s.
  • Air Drag: 0.405.
  • Projectile Krupp: 2000.
  • Detonator Threshold: 20 mm.
TORPEDOES:
2 X 2 533-мм tubo lanciasiluri DAAN-Whitehead:
  • Damage: 13367 hp.
  • Reload: 131.0 s.
  • Speed: 51 knots.
  • Distance: 12  km.
  • 180 Deg: 7.2 s
  • Visibility: 1.0 km.
  • Type: Normal.
ANTI AIRCRAFT:
2 x 1 40 mm Vickers:
  • Aura Medium.
  • Maximum Firing Range: 2.0 km.
  • Chance of Hit: 90%.
  • Area DPS: 27.
  • Bubble Damage: 420.
  • Bubble Count: 1.
2 x 2 13.2 mm/76 Breda 1931
  • Aura Near
  • Maximum Firing Range: 0.9 km.
  • Chance of Hit: 85%.
  • Area DPS: 37.
Sector Reinforcement:
  • AA Sector Reinforcement: +50%:
  • AA Sector Reinforcement Time: 5s.
  • AA Sector Reinforcement Shift Time: 5s.
MANOEUVRABILITY:
  • Maximum speed: 34 kt. 
  • Turning circle radius: 620 m. 
  • Rudder shift time: 3.4 s. 
CONCEALMENT:
  • Surface detectability: 7.2 km. 
  • Air detectability: 3.8 km. 
  • Detectability after firing main guns in smoke: 2.6 km.
AVAILABLE CONSUMABLES:
  • Slot 1:  DCP: 5s/60s(40s)
  • Slot 2:  Smoke Generator: 1(2)/30s/240s(160s)
  • Slot 3:  Engine Boost: 2(3)/120s/180s(120s) +8% Boost
IMPORTANT! Because this Ship is still being tested and WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

May 01, 2019

WIN AZUR LANE Containers 10 Point AL Hood Commander and Manjuu Flag

AZUR LANE
Starts: Wed. 01 May 05:00 UTC
Ends: Fri. 07 Jun. 05:00 UTC
Dive into the atmosphere of Azur Lane! Click the "Take Part" button and access a new themed Port in the game! Obtain containers of the Azur Lane collection for completing a chain of combat missions, and get ready to receive Commander Hood as a final reward.
Azur Lane - Ocean Current
Ocean Current Part 1.
In any Amount of Battles, Earn 10,000 XP.
Reward: 1x container of the Azur Lane collection
Ship restrictions: Tier V–X ships
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
Ocean Current Part 2.
In any Amount of Battles,  Deal 300,000 damage.
Reward: 1x Container of the Azur Lane collection
Ship Restrictions: Tier V–X ships
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
Ocean Current Part 3.
In any Amount of Battles,  Earn 3,000,000 Credits.
Reward: 1x Container of the Azur Lane collection
Ship Restrictions: Tier V–X ships
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
10 Point AL Hood Commander - Manjuu Flaf
The combat missions of the chain can be completed only once, and only in the specified sequence.
Final reward: Commander Hood with 10 skill points, manjuu commemorative flag.
CLICK THE REGION BUTTON BELOW TO PARTICIPATE

commanders
Interested in Joining World of Warships and Playing Amazing Detailed Azur Lane Ships with your favourite Azur Lane Commander?
You can Play from any Area of the World.
Asia - The Americas - Europe - Russia
Click The Region Link BUTTON Below, You will be Directed with an Invite Code, Carefully Follow the Instructions on the World of Warships Website and Join Up, After a  Battle you will start to collect Lots of FREE Goodies and on your way to Owning Azur Lane Ships.
NEW Player Invite Code
WORLD OF WARSHIPS NEW PLAYER INVITE CODE
Clock

AZUR LANE YUKIKAZE Tier VIII Japanese Sakura Destroyer Stats World of Warships


UPDATED: May 1st, 2019

Added: Review.

Azur Lane Version of Kagero:
Any player that owns a Kagero will know exactly what to expect with AL Yukikaze.
Firing Range is average @ 11.3 with AFT, Speed is 37.7 kts with Engine Boost, AA is reasonable, Concealment is spot on at 5.4 km and 2,5 km Smoke and Air with CE, Manoeuvrability is what you expect from an IJN DD. Turret Traverse is slow, Torpedoes are fast @ 76 kts and with TAE reload is dropped to 93.6 s.
Worth Buying?: Collectors and Azur Lane fanatics will buy her, everyone else, If you already own Kagero, If the AL Perm Camo ever gets put in the shop for 3K Doubloons, just buy that, or not.

Azur Lane - Yukikaze Flag.
Listen up! Erm… I'm the noble, the lucky, the invincible Yukikaze, the Eighth Kagerou-class ship, the Gene… what was it again?! It's so hard to say!… Ahem, in any case, you're quite the lucky person for getting your hands on me! Rely on my luck as much as you want! Hah hah hah!
Commander Yukikaze.
Commander Yukikaze - From Sakura Empire.
Permaflage Yukikaze.
Camouflage based on Yukikaze. From the game Azur Lane.
Resource Cost: In Premium Shops Now
HULL:
  • Hit Points: 15,100. 
  • Armour: 6~20 mm.
  • Propulsion 52,000 hp
MAIN BATTERY:
Main Battery - 3 X 2 127 mm/50 3rd Year Type mod C:
  • Firing range – 9.41 km.
  • Maximum dispersion - 79 m.
  • Reload: 7.05 s.
  • ROF: 8.51.
  • Rotation: 6.9 deg / s.
  • Sigma value:  2.00σ.
SHELL TYPES:
HE SHELLS: 127 mm/HE Type 1:
  • Maximum HE Shell Damage: 2150.
  • Alpha Piercing HE: 21 mm.
  • COF: 9%.
  • Projectile Speed: 915 m/s.
  • Projectile Krupp: 450.
  • Air Drag: 0.334.
AP SHELLS: 127 mm/AP Type 0:
  • Maximum AP shell Damage: 2200.
  • Projectile Speed: 915 m/s.
  • Air Drag: 0334.
  • Projectile Krupp: 2266.
  • Detonator Threshold: 21 mm.

Sector of fire: 210°..150°

Sector of fire: 30°..330°

Sector of fire: 30°..330°
TORPEDOES:
2 X 4 610 mm Quad/Type93 mod. 2/Type F3:
  • Maximum Damage: 21367.
  • Range: 8 km.
  • Speed: 76 kt.
  • Reload Time: 104 s.
  • Launcher 180 Degree Turn Time: 7.2 s.
  • Launcher Auto Repair Time: 15 s.
  • Torpedo Detectability: 1.8 km.
  • Running Depth: 2.10 m.

Torpedoes launch sector: 235°..125°

Torpedoes launch sector: 235°..125°
ANTI AIRCRAFT DEFENCE:
AA Short Range.
10 x 1 25 mm/60 Type96 mod:
3 x 3 25 mm/60 Type96 Triple mod:
Action Zone: 0.1 - 1.9 km.
Hit Probability: 90%.
Continuous Area DPS: 157.
Sector Reinforcement:
AA Sector Reinforcement: +50%:
AA Sector Reinforcement Time: 5 s.
AA Sector Reinforcement Shift Time: 5 s.
MANOEUVRABILITY:
  • Maximum Speed: 35 kt.
  • Turning Circle Radius: 640 m.
  • Rudder Shift Time: 3.5 s.
CONCEALMENT:
  • Surface Detectability: 6.84 km.
  • Air Detectability: 3.07 km.
  • Detectability Firing Main Guns in Smoke: 2.55 km.
AVAILABLE CONSUMABLES:
  1. Slot: DCP:  5s/60s(40s).
  2. Slot: SG:  2(3)/20s/240s(160s)/89s/450 m..
  3. Slot: EB:  2(3)/120s/180s(120s)
Feel free to leave a comment or suggestions about this post, there could be a possible
prize waiting for the best comment.