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June 04, 2018

World of Warships - German Tier X Special Upgrades - Flamu's Timestamped Video Verdict

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Flamu's Tier X Special Upgrades First Impressions 

German Ships


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Z-52 (Slot 5) Timestamp 31:16
  • -5% to detectability radius
  • -10% to torpedo reload time
Flamu Verdict? No/Yes, Competitive battles, Not worth it. Yes, Random battles, it's pretty fun.

Hindenburg (Slot 5) Timestamp 34:20
  • -20% to rudder shift time 
  • -70% to flooding recovery time
  • -50% to time of fire extinguishing
  • -50% to main battery repair time
Flamu Verdict? Yes, This upgrade is Huge.

Großer Kurfürst (Slot 6) Timestamp 37:44
  • -19% to main battery traverse speed
  • -18% to main battery loading time
  • -16% to main battery maximum firing range
Flamu Verdict? No/Yes, Competitive battles, Rough trade off. Yes, Secondary builds, yay.


Japanese Ships American Ships Russian Ships German Ships British Ships Pan-Asian Ship French Ships

These verdicts are based on Flamu's first impressions and testing, and everything stated could be subject to change on the final Wargaming published  stats and Flamu's testing on those final stats.



World of Warships - Russian Tier X Special Upgrades - Flamu's Timestamped Video Verdict

flamu

Flamu's Tier X Special Upgrades First Impressions 

Russian Ships


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Khabarovsk (Slot 5) Timestamp 22:26
  • -13% to main battery traverse speed
  • -6% to main battery loading time
  • +8% to main battery maximum firing range
Flamu Verdict? No, Very meh.

Grovovoi (Slot 6) Timestamp 25:47
  • -7% to main battery traverse speed
  • -18% to main battery loading time
  • +10% to torpedo tube reload time
Flamu Verdict? Yes, Dakkadakka, seems pretty good.

Moskva (Slot 5) Timestamp 27:20
  • -13% to main battery traverse speed
  • -11% to maximum dispersion of main battery shells
  • +8% to main battery maximum firing range
Flamu Verdict? No, Some will love it, some will find it pretty trash.


Japanese Ships American Ships Russian Ships German Ships British Ships Pan-Asian Ship French Ships

These verdicts are based on Flamu's first impressions and testing, and everything stated could be subject to change on the final Wargaming published  stats and Flamu's testing on those final stats.



World of Warships - American Tier X Special Upgrades - Flamu's Timestamped Video Verdict

flamu

Flamu's Tier X Special Upgrades First Impressions 

American Ships


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Gearing (Slot 5) Timestamp 9:28
  • -15% to detectability radius
  • +5% to the maximum dispersion of enemy shells that fire on your ship
  • +15% to main battery loading time
  • +5% to torpedo tube reload time
Flamu Verdict? No, Not worth the heavy cost.

Worcester (Slot 5) Timestamp 11:33
  • +10% to duration of Surveillance Radar
  • +20% to duration of Hydroacoustic Search
  • +20% to duration of Defensive AA Fire 
Flamu Verdict? Yes, Slight loss of concealment but worth it.

Des Moines (Slot 6) Timestamp 13:57
  • -40% to time for reaching full engine power (improves acceleration)
  • -20% to rudder shift time
  • -10% to duration of Surveillance Radar
Flamu Verdict? No, Not worth the trade.

Montana (Slot 5) Timestamp 16:54
  • -10% to flooding recovery time
  • -10% to time of fire extinguishing
  • -70% to steering gears repair time
  • -30% to rudder shift time
Flamu Verdict? No, The trade off is bad

Midway (Slot 6) Timestamp 20:54
  • +30% to attack aircraft survivability
  • -5% to maximum aircraft speed
Flamu Verdict? No, Not really strong.

Japanese Ships American Ships Russian Ships German Ships British Ships Pan-Asian Ship French Ships

These verdicts are based on Flamu's first impressions and testing, and everything stated could be subject to change on the final Wargaming published  stats and Flamu's testing on those final stats.



June 03, 2018

World of Warships - Japanese Tier X Special Upgrades - Flamu's Timestamped Video Verdict

flamu

Flamu's Tier X Special Upgrades First Impressions 

Japanese Ships

UPDATED 10/JUNE/2018

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Shimakaze (Slot 6) Timestamp 0:18
  • -25% to torpedo tube reload time
  • +50% to the risk of torpedo tubes becoming incapacitated
  • -80% to torpedo tube traverse speed
Flamu New Verdict? No, Not a very good upgrade.

Zao (Slot 6) Timestamp 2:11
  • -20% to rudder shift time
  • -7% to maximum dispersion of main battery shells
  • +8% to main battery maximum firing range
Flamu New Verdict? Yes, He still thinks this is a very good upgrade.

Updated 6/June/2018

Yamato (Slot 6) Full Stream 2:47
  • -19% to main battery traverse speed
  • -12% to main battery loading time
  • -11% to maximum dispersion of main battery shells
Flamu Latest Verdict 10/June? On the fence, You use this upgrade , or you are stupid.

Hakuryu (Slot 6) Timestamp 8:08
  • +5% to maximum aircraft speed
  • +15% to to fighter HP
Flamu New Verdict? Yes (Unchanged), This is amazing.

Japanese Ships American Ships Russian Ships German Ships British Ships Pan-Asian Ship French Ships

These verdicts are based on Flamu's first impressions and testing, and everything stated could be subject to change on the final Wargaming published  stats and Flamu's testing on those final stats.



June 02, 2018

World of Warships - Azur Lane Nelson Commander Marathon

Nelson Commander. Azur Lane

June 1 – 15. Nelson Commander. Azur Lane Marathon

Take part in this special Marathon to earn a unique Azur Lane Nelson commander for British ships!
Nelson on the Bridge!

Missions can be completed only once and strictly in the specified order. The reward for their completion is British Commander Nelson with 6 skill points, and a unique Azur Lane flag.
Missions can be completed only once and strictly in the specified order. The reward for their completion is British Commander Nelson with 6 skill points, and a unique Azur Lane flag.
Part 1


Over any number of battles, earn 20,000 XP.
Reward: 5x Damage Control Party II, Repair Party II, Smoke Generator II consumables
Types of battle: Operations, Random, Ranked, and Co-op Battles
Ships: Tier V–X ships.
Can be completed only once.
Part 2
Over any number of battles, deal 200,000 HP of damage.
Complete the Nelson on the Bridge, Part 1 mission.
Reward: 8 places in Reserve.
Types of battle: Operations, Random, Ranked, and Co-op Battles.
Ships: Tier V–X ships.
Can be completed only once.
Part 3
 
Over any number of battles, earn 1,500,000 Credits.
Complete the Nelson on the Bridge, Part 2 mission.
Reward: 5 bundles of Azur Lane Siren camouflage.
Types of battle: Operations, Random, Ranked, and Co-op Battles.
Ships: Tier V–X ships.
Can be completed only once.







June 01, 2018

World of Warships - Free Tier VII American Cruiser Indianapolis - Easy Missions

USS Indianapolis

June 1 - July 16. Indianapolis Marathon

The special combat missions marathon allows you to add the   VII Indianapolis to your collection for free, and earn some great rewards, such as containers of the “American Cruisers” collection.
  • The Marathon consists of 26 missions. Complete 21 of them to earn the final reward — cruiser   VII Indianapolis , a slot and a commander with 6 skill points.
  • All Marathon missions can be completed with Tier VI–X ships in Random and Ranked Battles.
  • You have 2 to 3 days to complete each mission.
  • Reward for each mission: a container of the “American Cruisers” collection. 
DateConditions
June 1–4Over any number of battles, hit enemy ships 1,000 times with the main guns.
June 1–4Hit enemy citadels 8 times over any number of battles.
June 4–6Be among the top 3 XP earners on your team in a winning battle.
June 6–8Over any number of battles, destroy 6 enemy ships.
June 8–11Set 5 fires and cause 15,000 damage to enemy ships by fire in a winning battle.
June 8–11Over any number of battles, take 10,000,000 HP of potential damage.
June 11–13Destroy two enemy ships in a winning battle.
June 13–15Over any number of battles, earn 7,500 base XP.
June 15–18Cause 70,000 HP of damage to enemy ships in a winning battle.
June 15–18Over any number of battles, earn 2 “Defended” ribbons and set 10 fires.
June 18–20Destroy an enemy ship and survive in a winning battle.
June 20–22Over any number of battles: cause 300,000 HP of damage to enemy ships.
June 22–25Hit enemy ships 150 times with the main guns in a winning battle.
June 22–25Over any number of battles, shoot down 30 enemy aircraft.
June 25–27Be among the top 3 XP earners on your team and survive in a winning battle.
June 27–29Over any number of battles, earn 500 ribbons.
June 29 ― July 2Earn 1,750 base XP in a winning battle.
June 29 ― July 2Over any number of battles, damage 100 modules.
July 2–4Get 3 “Captured”, “Assisted”, or “Defended” ribbons in a winning battle.
July 4–6Over any number of battles, earn 7,500 base XP.
July 6–9Destroy a ship and hit a citadel in a winning battle.
July 6–9Over any number of battles, deal 500,000 HP of damage to enemy ships.
July 9–11Destroy a ship and damage 2 modules in a winning battle.
July 11–13Win 6 battles.
July 13–16Set 2 fires and hit enemy citadels 2 times in a winning battle.
July 13–16Over any number of battles, earn 500 ribbons.

Final Reward

After completing 21 or more missions, you’ll receive the main reward of the Marathon —  VII Indianapolis  and a commander with 6 skill points!

June 1 - July 25. 2,600 Nautical Miles of Indianapolis

From June 1 through July 25, 9:00 (GMT+3), all   VII Indianapolis  owners will be able to earn up to an additional 18 containers of the “American Cruisers” collection. All you need to do is to play with   VII Indianapolis  in Random and Ranked battles at least once every 3 days.
Please note, that these combat missions will become available after a single battle on   VII Indianapolis  and remain accessible until July 25th.
Play a battle.
Reward: 1x “American Cruisers” collection container.
Types of battle: Random and Ranked Battles.
Ships:   VII Indianapolis 
This combat mission can be completed only once. A similar mission will become available every 3 days.