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Showing posts with label kitakaze. Show all posts
Showing posts with label kitakaze. Show all posts

July 09, 2018

WOWS Devs - Japanese Cruiser Zao and Destroyers Firing 100 mm HE Shells Balance Changes

Balance Changes. Japanese Cruiser Zao and Destroyers Firing 100m HE Shells.

For the Japanese HE shells of 100 mm caliber (used on Akizuki, Kitakaze, Harugumo and secondaries of the Zao and Hakuryu), the armor penetration parameter was increased from 17 mm to 25 mm. This change will allow the HE shells to penetrate the armor of all destroyers, except for Khabarovsk.

Taking those changes into account, the following parameters change in the Akizuki:
  • Surface Detectability Range increased from 7.56 to 7.76 km;
  • Surface Detectability Range after shooting from smoke increased from 2.39 to 2.48 km;
  • The rudder shift time for the Hull (B) is increased from 4.8 to 5.8 s;
  • The rudder time for the Hull (A) is increased from 6.5 to 7.8 s.
Japanese destroyer Kitakaze:
  • Maximum Speed was increased from 33 knot to 36 knot to increase the level of comfort of the game on the ship.

Stats are subject to change during the test. Please note that stats provided are never final until published as so, on World of Warships Regional Websites.


Source: WOWS Devs Facebook Blog

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May 26, 2018

World of Warships - ST Japanese Tier IX Destroyer Kitakaze Latest Stats

world of warships kitakaze
Tier IX Japanese Destroyer Kitakaze
The Super Akizuki-class destroyer, Chō Akizuki-class or Kai Akizuki-class) were a projected class of destroyer of the Imperial Japanese Navy (IJN), developed during the Second World War. The intention was to develop a faster destroyer based on the Akizuki class. The IJN Technical Department, Kansei-hombu) gave them the project number V7. However, the project was cancelled with none of the proposed ships being completed, because of the continued Japanese defeats.
Super Akizuki-Class
Type: Air Defense Destroyer
Generaal :
  • Hit Points – 20,700
  • Plating – 19 mm.
Main Battery :
  • Main battery - 4х2 100 mm.
  • Firing range – 12.5 km.
  • Maximum HE shell damage – 1200 - Chance to cause fire – 5%.
  • Maximum AP shell damage - 1700.
  • Reload time - 3 s.
  • 180 degree turn time - 11.3 s.
  • Maximum dispersion - 108 m.
  • HE initial velocity - 1000 m/s.
  • AP initial velocity - 1000m/s.
  • Sigma value – 2.00.
Torpedos :
  • 1x6 610 mm. 
  • Maximum damage - 20967 
  • Range - 10 km. 
  • Speed - 67 kt. 
  • Reload time - 167 s. 
  • Launcher 180 degree turn time – 7.2 s. 
  • Torpedo detectability - 1.7 km.

  • 1x6 610 mm. 
  • Maximum damage - 23767 
  • Range - 12 km. 
  • Speed - 67 kt. 
  • Reload time - 171 s. 
  • Launcher 180 degree turn time – 7.2 s. 
  • Torpedo detectability - 1.7 km.

  • 1x6 610 mm. 
  • Maximum damage - 21367 
  • Range - 8 km. 
  • Speed - 76 kt. 
  • Reload time - 157 s. 
  • Launcher 180 degree turn time – 7.2 s. 
  • Torpedo detectability - 1.8 km.
Anti-Aircraft Defence :
  • 18х1 25 mm, Range - 3.1 km, DPS - 32.
  • 6x2 40 mm, Range - 3.5 km, DPS - 66.
  • 4x2 100 mm, Range - 6 km, DPS - 83.
Manoeuvrability :
  • Maximum speed - 33 kt.
  • Turning circle radius - 930 m.
  • Rudder shift time – 4.6 s.
Concealment :
  • Surface detectability – 7.6 km.
  • Air detectability – 4.4 km.
  • Firing in Smoke - 2.4 km.
Available Consumables:
Slot 1
Slot 2
Slot 3
Slot 4
Consumable_PCY017_TorpedoReloader.png
Source: WOWS Devs

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.