Showing posts with label eagle union. Show all posts
Showing posts with label eagle union. Show all posts

April 30, 2019

AZUR LANE MONTPELIER Tier VIII American Eagle Union Light Cruiser Stats World of Warships

UPDATED May 1st, 2019.

Azur Lane Lovers Dream Boat:
Basically, It's a Cleveland with 600 more Hit Points.
Any player that owns a Cleveland will know exactly what to expect with Montpelier.
Firing Range is poor, Hull is mediocre, Speed is meh, AA is good, Concealment is spot on at 9.3 km with CE, Manoeuvrability is good.
Most of the game, you will be heading for Islands for cover, and rightly so, she just loves to be the menace ship, where all the enemy can see, is and island looking like a volcano spouting out fire-rain dropping down on them.
She is a ship that contributes a great deal to any battle, providing she is in the hands of a player with decent strategic skills.
Worth Buying?: Collectors and Azur Lane fanatics will buy her, everyone else, If you already own Cleveland, Save your money. something new will come along soon.

Updated: Added Review

Azur Lane - Montpelier Flag.
Did you know? The Cleveland class are the best light cruisers in Eagle Union during the great war, so you should show more respect towards big sis. As for me, Rennell islands, Empress Augusta Bay, and a few other operations, I guess I did participate in some engagements
Commander Montpelier.
Commander Montpelier - From Eagle Union.
Permaflage Montpelier.
Camouflage based on Montpelier. From the game Azur Lane.
Resource Cost: In Premium Shops Now
  • Hit Points: 37.500. 
  • Armour: 13~127 mm.
  • Propulsion 100,000 hp
4 x 3 152 mm/47 Mk16
  • Firing Range: 15.62 km.
  • Maximum Dispersion: 140 m.
  • Reload: 7.00 s
  • Rotation: 18 deg / s
  • Sigma Value: 2.15σ.
152 mm HE/HC Mk34:
  • Maximum HE Shell Damage: 2200. 
  • COF: 12%.
  • Projectile Speed 812 m/s.
  • Air Drag: 0.339.
152 mm AP Mk35:
  • Maximum AP Shell Damage: 3200.
  • Projectile Speed: 762 m/s.
  • Air Drag: 0.322.
  • Detonator Threshold: 25.
  • Projectile Krupp: 2445.

Sector of fire: 210°..150°

Sector of fire: 210°..150°

Sector of fire: 30°..330°

Sector of fire: 30°..330°
6 x 2 127 mm/38 Mk32.
  • Damage: 1800 hp.
  • Range:  5 km
  • Reload: 6 s.
  • Speed: 792 m/s.
  • COF: 5%
  • CCPS: 5 Credits.
AA Long Range.6 x 2 127 mm/38 Mk32:
Action Zone: 3.5 - 5.8 km:
Hit Probability: 85%.
Continuous Acrion Zone DPS: 155 dps
Bubble/Radius Explosion DPS: 1330 dps
Explosions Per Salvo: (Inner Bubble) 4
Explosions Per Salvo: (Outer Bubble) 1
AA Medium Range.
4 x 4 40 mm Bofors Mk2:
6 x 2 40 mm Bofors Mk1:
Action Zone: 1.5 - 3.5 km
Hit Probability: 75%.
Continuous Acrion Zone DPS: 280 dps
Bubble/Radius Explosion DPS: 770 dps
Explosions Per Salvo: (Inner Bubble) 5
Explosions Per Salvo: (Outer Bubble) 2
AA Short Range.
23 x 2 20 mm Oerlikon Mk20:
Action Zone: 0.1 - 1.5 km.
Hit Probability: 81%.
Continuous Acrion Zone DPS: 652 dps
Sector Reinforcement:
AA Sector Reinforcement: +25%:
AA Sector Reinforcement Time: 10 s.
AA Sector Reinforcement Shift Time: 10 s.
AA Sector Reinforcement:
This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
AA Sector Reinforcement Time:
Time required to enable/disable AA sector (Port/Staboard) reinforcement.
AA Sector Reinforcement Shift Time:
Time required to shift AA sector reinforcement from one sector (port/starboard) to another.
  • Maximum Speed: 32.5 kt. 
  • Turning Circle Radius: 660 m. 
  • Rudder Shift Time: 9.4 s
  • Surface Detectability: 11.88 km. 
  • Air Detectability: 7.16 km. 
  • Detectability Firing Main Guns in Smoke: 5.64 km.
Slot 1: Damage Control Party.
  • Work Time: 5s.
  • Reload Time: 90s(60s).
Slot 2: Defensive AA.
  • Сonsumables Amount: 3(4).
  • Work Time: 40s(40s).
  • Reload Time: 120s(90s).
Slot 3: Surveillance Radar.
  • Сonsumables Amount: 2(3).
  • Work Time: 30s(20s).
  • Reload Time: 180s(120s).
  • Ship Distance: 9 km.
Slot 3: Spotting Aircraft.
  • Сonsumables Amount: 3(4).
  • Work Time: 100 s.
  • Reload Time: 360s(240s).
  • Ship Distance: 1.2 km.
Slot 4: ‎Hydroacoustic Search.
  • Сonsumables Amount: 2(3).
  • Work Time: 100s().
  • Reload Time: 180s(120s).
  • Torpedo Distance; 3.5 km.
  • Ship Distance: 1.2 km.