De Zeven Provinciën Premium Dutch Tier VIII Light Cruiser 1953 (Dockyard Ship)

Dutch FlagPremium Cruiser De Zeven Provinciën 
Premium Dutch Tier VIII Light Cruiser 1953

A light cruiser laid down before the start of WWII. She was completed in 1950s based on the changed design. She had powerful AA defences that comprised 152 dual-purpose guns.
De Zeven flagDe Zeven Provinciën Flag
The coat of arms depicts a lion with seven arrows, same as the number of provinces, with a sword as a symbol of determination to protect their freedom, and a count's crown that symbolizes their sovereignty.

{tocify} $title={Table of Contents}
Changes: June 11, 2021
Main battery reload time increased from 6 to 7.5 s.
Changed the "Airstrike" parameters:
> Reload time increased from 60 to 80 s;
> Number of planes in the "Airstrike" squadron reduced from 12 to 6;
> Reduced the number of bombs dropped by each plane;
> The number of "Airstrike" charges increased from 1 to 3;
> Reduced the time bombs fall;
> Reduced the bombs drop zone{alertInfo}

Ship Details:

Ship Name: Dutch FlagPREMIUM CRUISER MINI VIII De Zeven Provinciën
Tier: VIII (8)
Paper ship: No
Class: De Zeven Provinciën Class
WG introduction: April 7th, 2021
Ship release: ~0.10.6 - 0.10.7
Doubloon Base Value:  11,000 DOUBLOONS Doubloons
Resource purchase: DOCKYARDDockyard (Confirmation)
Nation during Test:  DUTCH FLAG Europe
Nation when Final:  Dutch Flag Netherlands
Permaflage:  CAMOUFLAGE Type 10 Free
Current development status: WIP


Health:  33,800
Plating: 13~100 mm
Superstructure:  13 mm
Armor Belt:  25~75 mm
Fore Athwartships:  16 mm
Aft Athwartships:  16 mm
Citadel Fore Athwartships:  16~50 mm
Citadel Aft Athwartships:  16 mm
Citadel Torpedo Bulkhead: 15~30 mm
Citadel Deck:  30 mm
Citadel Bottom:  40 mm
Turret Plating:  50~100 mm

Main Battery:

4 x 2 152 mm/53 Bofors M42:
Firing Range:  16.1 km
Reload Time:  7.5 s
180 Degree Turn Time:  22.5 s
Maximum Dispersion:  144 m
Sigma Value:  2.0σ


HE Shells:
8 x 152 mm HE Brisantgranaat:
Maximum HE shell damage:  2150
Alpha Piercing HE:  30.0 mm
Shell Air Drag:  0.2841
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  152 mm
Shell Krupp:  1150.0
Shell Mass:  46.0
Shell Ricochet At:  91.0°
HE Shell initial velocity:  900.0 m/s
Chance of causing fire:  11.0%
AP Shells:
8 x 152 mm AP Pantsergranaat:
Maximum AP shell damage: 3000
Shell Air Drag:    0.2884
Shell Always Ricochet At: 60.0°
Normalization:  8.5°
Shell Detonator:  0.025
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 152 mm
Shell Krupp:   2200.0
Shell Mass: 46.7
Shell Ricochet At: 45.0°
AP Shell initial velocity: 900.0 m/s

Air Strike:

Airstrike Concept
Airstrike is a new type of armament that first appears on Dutch cruisers. Due to the fact that this is a new mechanic, both the concept of ships and the concept of armament can change significantly during testing. At the moment, aircraft, called by the Air Strike armament, are equipped with HE bombs, will operate at a distance of 8-12 km and drop bombs on an area comparable to the size of two battleships. Bombs will take a long time to reach their target, so it's best to use them against large and low-mobility targets. At the same time, the aircraft do not detect opponents and unlike aircraft carrier squadrons, they are not directly controlled by the player.
This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs.{alertInfo}

Aircraft Strike Force:

Available Flights:  3
Number of aircraft in attacking flight:  6
Aircraft HP:  1460
Number of bombs in payload:  ?
Maximum range:  12 km
Reload time: 80 s

Bomb Type:

HE Bomb P.u.W 50 kg:
Maximum HE bomb damage:  5800
Alpha Piercing HE:  32.3 mm
With Parachute:  True
Bomb Air Drag:  0.35
Bomb Always Ricochet At:  60.0°
Normalization:  45.0°
Bomb Detonator:  0.03
Bomb Detonator Threshold:  25.0
Bomb Krupp:  3.0
Bomb Mass:  100.0
Bomb Ricochet At:  45.0°
HE Bomb initial velocity:  300.0 m/s
Chance of causing fire:  33.0%

AA Defence:

Long Range:
4 x 2 152.0 mm:
Action Zone:  0.1~6.9 km
Hit Probability:  90 %
Continuous Damage Per Second:  74
Damage within an explosion:  1,680
Number of explosions in a salvo:  4
Action zone:  3.5 - 6.9 km.
Mid Range:
4 x 2 57.0 mm:
8 x 1 40.0 mm:
Action Zone:  0.1~3.5 km
Hit Probability:  90 %
Continuous Damage Per Second:  672


Maximum Speed:   32.0 kts
Turning Circle Radius:   730 m
Rudder Shift Time:   9.1 s
Propulsion:  85,000


Surface Detectability:   11.9 km
Air Detectability:  8.5 km
Detectability after Firing Main Guns in Smoke:   5.6 km

Available Consumables:

Slot 1:  Damage Control Party:
Charges:  Infinite
Action time:  5 s
Reload time:  60 s
Slot 2:  Engine Boost:
Charges:  3
Action time:  120 s
Reload time:  120 s
HP per second:  +8%   
Slot 3:  Repair Party:
Charges:  3
Action time:  20 s
Reload time:  80 s
HP per second:  676.0 hp/s

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}

Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as FINAL on our WGB website.{alertWarning}

Your comment will be added soon.

Post a Comment (0)
Previous Post Next Post

Share This