Marco Polo Italian Tier IX Premium Battleship 1936 (228,000 Coal or 19,300 Doubloons)

BATTLESHIP MARCO POLO

Marco Polo Italian Tier IX Premium Battleship 1936

A variant of a battleship that was designed in Italy in the mid-1930s. A further development of the Vittorio Veneto-class warships, with 406 mm main battery guns.

REGIA MARINAPREMIUM BATTLESHIP IX Marco Polo is an Italian battleship that was designed in the 1930s. As a further development of the Vittorio Veneto-class battleships, Marco Polo is equipped with nine 406 mm guns in three turrets. Like her researchable Italian counterparts, Marco Polo relies on AP and SAP shells, but her guns are more accurate. Instead of being equipped with the Exhaust Smoke Generator consumable, she has a choice between Spotting Aircraft or Fighter in a single slot. The ship boasts good concealment and decent armor protection. This ship may also drop from Italian Battleships containers.
Memorable FlagMarco Polo Memorable Flag
The most iconic and distinctive image of traveller Marco Polo in the world culture is a portrait of the middle of 19th century on a mosaic from Genoa.

SHIP DETAILS:
Ship Name: REGIA MARINAPREMIUM BATTLESHIPIX Marco Polo.
Tier: IX (9).
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: October 22, 2020.
Status:  PREMIUM BATTLESHIPPremium Ship.
Ship release: ~0.10.2.
Resource purchase: COAL 228,000 Coal or 19,300 DOUBLOONS Doubloons
Nation:  REGIA MARINA Italian.
Permaflage:  CAMOUFLAGE Type 10 Free.
Current development status:  Released in the Armory on Update 0.10.2
0.10.2 armory
ARMORY
NA REGIONEU REGIONASIA REGIONRU REGION
If you purchase the ship for Doubloons with the 20% embedded discount, the following applies to you:
If you already have REGIA MARINAPREMIUM BATTLESHIPIX Marco Polo. in your Port, you will receive 15,200 DOUBLOONS Doubloons as compensation. If you already have the Legion permanent camouflage for REGIA MARINAPREMIUM BATTLESHIPIX Marco Polo., you will receive 4,800 DOUBLOONS Doubloons as compensation.

HULL:

armour

Health Points:  69,100.
Armour:  19-410 mm.
Armour Belt:  60-320 mm.
Fore Athwartships:  150-300 mm.
Aft Athwartships:  150-300 mm.
Citadel Fore Athwartships:  38-300 mm.
Citadel Aft Athwartships:  38-300 mm.
Citadel Torpedo Bulkhead:  50 mm.
Citadel Armoured deck slopes:  25 mm.
Citadel Deck:  100 mm.
Citadel Bottom:  50 mm.
Torpedo Damage Reduction:  27%.
Turret Plating:  150-410 mm.

MAIN BATTERY:
3 x 3 406 mm:
Firing Range:  19.0 km.
Reload Time:  36.0 s.
180 Degree Turn Time:  36 s.
Maximum Dispersion:  252 m.
Sigma Value:  1.8σ.
 
SHELL TYPES:
CS (SAP) SHELLS
9 x 406 mm CS:
Max Damage per shell:  14,100
Alpha Piercing CS:  102 mm.
Ammo Type:  SAP (CS).
Air Drag Coefficient:  0.248.
Always Ricochet at:  80.0°.
Normalisation:  45.0°.
Fusetime:  0.03 s.
Detonator Threshold:  25.0 mm.
Shell Diameter:  0.406 m.
Krupp:  3.0.
Mass:  1071.0 kg.
Start Ricochet:  70.0°.
Muzzle Velocity:  836 m/s.
AP SHELLS
9 x 406 mm  AP:
Max Damage per shell:  13,050.
Ammo Type:  AP.
Air Drag Coefficient:  0.248.
Always Ricochet at:  60.0°.
Normalisation:  6.0°.
Fusetime:  0.033 s.
Detonator Threshold:  68.0 mm.
Shell Diameter:  0.406 m.
Krupp:  2400.0.
Mass:  1071.0 kg.
Start Ricochet:  45.0°.
Muzzle Velocity:  836 m/s.

SECONDARIES:
4 x 3 152 mm proiettili HE :
Maximum HE shell damage:  2,100.
Range:  7.0 km.
Reload:  12 s.
Air Drag:  0.3246.
Alpha Piercing HE:  25 mm.
HE initial velocity:  950 m/s.
Chance of fire:  7%.
12 x 2 90  mm proiettili HE:
Maximum HE shell damage:  1,300.
Range:  7.0 km.
Reload:  4 s.
Air Drag:  0.414.
Alpha Piercing HE:  15 mm.
HE initial velocity:  860 m/s.
Chance of fire:  5%.

AA DEFENCE:
LONG RANGE:
Action Zone:  ~0.1-4.6 km.
Hit Probability:  75 %.
Damage by Zone Area AA:  196.
Damage Caused by Shell Explosions:  1330.
Continuous Damage:  324
Action Zone: ~3.5-4.6 km.
Number of Explosions Per Salvo:  8.
MID RANGE:
Action Zone:  0.1~3.5 km.
Hit Probability:  75 %.
Continuous Damage Per Second:  200.
SHORT RANGE:
Action Zone:  0.1~2.0 km.
Hit Probability:  70 %.
Continuous Damage Per Second:  207.

MANOEUVRABILITY:
Maximum speed:  32.0 kts.
Turning circle radius:  860 m.
Rudder shift time:  16.7 s.
Propulsion:  191,000 hp.

CONCEALMENT:
Surface Detectability:  16.3 km.
Air Detectability:  13.0 km.
Detectability after Firing Main Guns in Smoke:  16.3 km.

CONSUMABLES:
Slot 1:   Damage Control Party:
Work Time:  15 s.
Reload Time:  80 s.
Slot 2:   Repair Party:
Charges:  4.
Action time:  28 s.
Reload Time:  80 s.
Regenerated hp per Second:  +345.5 hp/s.
Slot 3:  Spotting Aircraft:
Charges:  4.
Action time:  100 s.
Reload Time:  240 s.
Spotting Distance:  +20%.
Slot 3:  Fighter:
Charges:  3,
Action time:  60 s.
Reload Time:  90 s.
Flight Radius:  3 km.
Fighters per Charge:  x3.

 
 
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