
Druid - British Tier X Destroyer 1952
A "super destroyer" armed with dual-purpose 127 mm gun mounts designed in Great Britain in the early 1950s.
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Druid Memorable Flag The sacred symbol of Triquetra is inscribed on numerous runestones scattered over the British Isles. It embodied the Sun and its main provisions being sunrise, zenith and sunset. The Irish Celts believed the Triquetra to be the symbol of Manannán mac Lir, the mighty ruler of the seas capable of sparking storms and destroying intruder ships. |

- Main battery reload time increased from 1.7 to 1.8 s.
- Main battery firing range decreased from 14.1 to 12.1 km.
- Maximum AP shell damage decreased from 2350 to 2200.
SHIP DETAILS:
Ship Name:


Tier: X (10)
Is paper ship: Yes
Class: Destroyer (DD)
WG introduction: Mar 11th 2021
Status:

Ship release: ~0.10.5-0.10.6
Resource purchase:







Nation:

Permaflage:

Current development status: WIP
ship armour:
Hit points: 25,300
Plating: 10~20 mm
main battery:
2 х 2 127 mm/56 QF Mk N2:
Max Range: 12.1 km
Reload: 1.8 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 121 m
Sigma: 2.0σ
AP SHELLS:
4 x 127 mm AP 58 lb Mk N2:
Alpha Damage: 2,200
Ammo Type: AP
Shell Air Drag: 0.26
Shell Always Ricochet At: 75.0°
Normalization: 10.0°
Shell Detonator: 0.005
Shell Detonator Threshold: 12.0 mm
Shell Diameter: 127 mm
Shell Krupp: 2500.0
Shell Mass: 26.3
Shell Ricochet At: 60.0°
Shell Velocity: 975.0 m/s
AA DEFENCE:
LONG RANGE
2 x 2 127 mm
Action Zone: 0.1~5.8 km
Hit Probability: 100 %
Continuous Damage Per Second: 91
Damage Within an Explosion: 1820
Number of Explosions Per Salvo: 4
Action Zone: 3.5~5.8 km
MID RANGE
4 x 6 40 mm
AA Damage: 151
Hit Probability: 100%
Action Radius: 0.1~3.5 km
SHORT RANGE
8 x 2 20 mm
AA Damage: 109
Hit Probability: 95%
Action Radius: 0.1~2.0 km
MANOEUVRABILITY:
Maximum Speed: 35.0 kts
Turning Circle Radius: 690 m
Rudder Shift Time: 5.4 s
Propulsion: 60,000 hp
CONCEALMENT:
Surface Detectability: 8.1 km
Air Detectability: 4.1 km
Detectability after Firing Main Guns in Smoke: 3.0 km
Slot 4: Specialized Repair Teams:
Charges: 2
Action time: 20 s
Reload time: 80 s
Repaired HP per second: +379 hp
CONCEALMENT:
Surface Detectability: 8.1 km
Air Detectability: 4.1 km
Detectability after Firing Main Guns in Smoke: 3.0 km
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 40 s
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 40 s
Slot 2: Short Burst Smoke Generator:
Charges: 6
Reload time: 70 s
Action time: 10 s
Action time: 10 s
Life time: 40 s
Smoke radius: 600 m
Slot 3: Short-Range Hydroacoustic Search:
Charges: 3
Reload time: 120 s
Action time: 180 s
Action time: 180 s
Torpedo Distance: 3.0 km
Ship Distance: 3.0 km
Charges: 2
Action time: 20 s
Reload time: 80 s
Repaired HP per second: +379 hp
HP recovered per charge: 7,580 hp
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as FINAL on our WGB website.