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February 09, 2021

4 x New German Researchable Sub-Branch Destroyers VII Z-31 - VIII GJ Maerker - IX F Schultz - X Elbing.

destroyer

4 x New German Researchable Sub-Branch Destroyers VII Z-31 - VIII GJ Maerker - IX F Schultz - X Elbing.

In the upcoming Supertest session, researchable Tier VII-X German destroyers will be added to the game Z-31, Gustav Julius Maerker, Felix Schultz, and Elbing.
 
Currently the concept of the alternative branch of German destroyers implies the following features:
  • Accurate 150 mm guns
  • Powerful AP shells with good damage, penetration capability, and improved ricochet angles. HE shells, on the contrary, deal moderate damage per minute. 
  • Availability of the Hydroacoustic Search and, starting from Tier VIII, the Defensive AA Fire consumable. However, the new destroyers do not have a Smoke Generator.
  • Great armor for the class.
  • Torpedoes with good reload time and decent speed, but average damage and range.
In terms of gameplay, the new German destroyers look like mobile mini-cruisers, relying mainly on powerful AP shells and armor. The main targets for the new ships are singled-out targets, especially light cruisers, which can be damaged significantly by their AP shells. These newcomers are not particularly effective in fighting for caps due to their high detectability range and lack of Smoke Generator.
Changes: Feb 9th, 2021
Torpedoes replaced with ones similar to the base torpedoes of T-22:
* Torpedo range reduced from 8 to 7 km;
* Torpedo speed reduced from 65 to 61 knots.
Z-31: Tier VII German Destroyer.
SHIP ARMOUR:
Hit Points:  19,400 hp
Overall :  16 mm

MAIN BATTERY:
2x1 150 mm, 1x2 150 mm:
Max Range:  11.5 km
Reload:  7.5 s
180° Turn Time:  22.5 s
Dispersion at Max Range:  55 m
Sigma:  2.0σ 
SHELL TYPES:
HE SHELLS
4 x 150 mm:
Alpha Damage:  2,200
Muzzle Velocity:  835 m/s
Burn Probability:  12%

AP SHELLS
4 x 150 mm:
Alpha Damage:  3,700
Muzzle Velocity:  835 m/s

TORPEDO ARMAMENT:
2 x 4 533 mm: 
Reload:  90 s
180° Turn Time:  7.2 s
Range:  7 km
Damage:  13,700 hp
Speed:  61 kts
Visibility Distance:  1.3 km

AA DEFENCE:
MID RANGE 
4 x 2 37.0 mm
AA Damage:  98
Hit Probability:  100%
Action Radius:  ~3.5 km
SHORT RANGE 
6x2 20.0 mm, 2x4 20.0 mm
AA Damage:  109
Hit Probability:  95%
Action Radius:  ~2.0 km

MANOEUVRABILITY:
Maximum Speed:  36.0 kts
Turning Circle Radius:  670 m
Rudder Shift Time:  4.2 s

CONCEALMENT:
Surface Detectability:  7.2 km
Air Detectability:  3.5 km
Detectability after Firing Main Guns in Smoke:  3.1 km
CONSUMABLES:
Slot 1:  Damage Control Party:
Work Time:  5 s
Reload Time:  40 s

Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.0 km
Ship detection range 4.0 km

destroyer

Changes: Feb 9th, 2021
Torpedoes replaced with ones similar to the base torpedoes of T-22:
* Torpedo range reduced from 8 to 7 km;
* Torpedo speed reduced from 65 to 61 knots.
Gustav Julius Maerker: Tier VIII German Destroyer.
SHIP ARMOUR:
Hit Points:  25.000 hp
Overall :  19 mm

MAIN BATTERY:
5 x 1 150 mm:
Max Range:  11.9 km
Reload:  6.5 s
180° Turn Time:  22.5 s
Dispersion at Max Range:  57 m
Sigma:  2.0σ 
SHELL TYPES:
HE SHELLS
5 x 150 mm:
Alpha Damage:  2,200
Muzzle Velocity:  835 m/s
Burn Probability:  12%

AP SHELLS
5 x 150 mm:
Alpha Damage:  3,700
Muzzle Velocity:  835 m/s

TORPEDO ARMAMENT:
2 x 2 533 mm - 1 x 4 533 mm: 
Reload:  90 s
180° Turn Time:  7.2 s
Range:  7 km
Damage:  13,700 hp
Speed:  61 kts
Visibility Distance:  0.8 km

AA DEFENCE:
MID RANGE 
4 x 2 37.0 mm
AA Damage:  98
Hit Probability:  100%
Action Radius:  ~3.5 km
SHORT RANGE 
8 x 4 20.0 mm
AA Damage:  144
Hit Probability:  95%
Action Radius:  ~2.0 km

MANOEUVRABILITY:
Maximum Speed:  36.0 kts
Turning Circle Radius:  760 m
Rudder Shift Time:  5.5 s

CONCEALMENT:
Surface Detectability:  8.2 km
Air Detectability:  4.4 km
Detectability after Firing Main Guns in Smoke:  3.5 km
CONSUMABLES:
Slot 1:  Damage Control Party:
Work Time:  5 s
Reload Time:  40 s

Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.0 km
Ship detection range 4.0 km
Slot 3:  Defensive AA:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous Damage:  +50%
Damage from shell explosions:  +300%
 
destroyer
Changes: Feb 9th, 2021
Torpedoes replaced with ones similar to the base torpedoes of Gaede:
* Torpedo range reduced from 8 to 7.5 km;
* Torpedo speed reduced from 65 to 62 knots.
Felix Schultz Tier IX German Destroyer
SHIP ARMOUR:
Hit Points:  24.200 hp
Overall :  19 mm

MAIN BATTERY:
3 x 2 150 mm:
Max Range:  12.0 km
Reload:  7.5 s
180° Turn Time:  22.5 s
Dispersion at Max Range:  57 m
Sigma:  2.0σ 
SHELL TYPES:
HE SHELLS
6 x 150 mm:
Alpha Damage:  1,700
Muzzle Velocity:  960 m/s
Burn Probability:  8%

AP SHELLS
6 x 150 mm:
Alpha Damage:  3,900
Muzzle Velocity:  960 m/s

TORPEDO ARMAMENT:
2 x 4 533 mm: 
Reload:  90 s
180° Turn Time:  7.2 s
Range:  8 km
Damage:  13,700 hp
Speed:  65 kts
Visibility Distance:  1.3 km

AA DEFENCE:
LONG RANGE 
3 x 2 150.0 mm
Action Zone:  ~6.9 km
Hit Probability:  100 %
Damage Within an Explosion:  1680
Continuous Damage Per Second:  46
Number of Explosions Per Salvo:  2
MID RANGE 
1 x 2 55.0 mm
AA Damage:  46
Hit Probability:  100%
Action Radius:  ~4.0 km
SHORT RANGE 
6 x 4 30.0 mm
AA Damage:  196
Hit Probability:  95%
Action Radius:  ~3.0 km

MANOEUVRABILITY:
Maximum Speed:  37.5 kts
Turning Circle Radius:  800   m
Rudder Shift Time:  5.3 s

CONCEALMENT:
Surface Detectability:  8.3 km
Air Detectability:  4.3 km
Detectability after Firing Main Guns in Smoke:  3.5 km
CONSUMABLES:
Slot 1:  Damage Control Party:
Work Time:  5 s
Reload Time:  40 s

Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.5 km
Ship detection range 5.0 km
Slot 3:  Defensive AA:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous Damage:  +50%
Damage from shell explosions:  +300%
 
destroyer
Elbing Tier X German Destroyer
SHIP DETAILS
Ship Name:   Elbing
WG Introduction:   Jan 14th 2021
Is Paper Ship:  True
Tier:  X (10)
Class:   Destroyer
Status when Final:   Researchable Ship
Status During Testing:   Special Ship
Resource Purchase:  iconXP iconCredits
Nation:   Germany
Permoflage:  Type 20 5000 icon Doubloons.
Current Status:   WIP

SHIP ARMOUR
Hit Points:  30,900
Overall:  13~100 mm
Hull Fore/Aft plating:  19 mm
Hull Mid:  25 mm
Deck Fore/Aft:  19 mm
Deck Mid:  25 mm
Superstructure:  13 mm
Bottom:  20 mm
Turrets:  35~100 mm
Tonnage:  6,508 t

MAIN BATTERY:
3 x 2 150 mm:
Max Range:  12.3 km
Reload:  7.5 s
180° Turn Time:  22.5 s
Dispersion at Max Range:  58 m
Sigma:  2.0σ 

SHELL TYPES
HE SHELLS
6 x 150 mm Spr.Gr. L/4.4 Kz. Ausf. B:
Alpha Damage:  1,700
Alpha Piercing HE:   38.0 mm
Ammo Type:   HE
Shell Air Drag:   0.23651
Shell Always Ricochet At:   60.0°
Normalisation:  8.0°
Shell Detonator:   0.001
Shell Detonator Threshold:   2.0
Shell Diameter:   150 mm
Shell Krupp:   32.0
Shell Mass:   51.0
Shell Ricochet At:   91.0°
Shell Speed:   960.0 m/s
Burn Probability:   8%
 
AP SHELLS
6 x 150 mm P.Spr.Gr. L/3.7 Ausf. C:
Alpha Damage:  4,100
Ammo Type:   AP
Shell Air Drag:   0.23651
Shell Always Ricochet At:   67.5°
Normalization:  8.5°
Shell Detonator:   0.25
Shell Detonator Threshold:   25.0 mm
Shell Diameter:   150 mm
Shell Krupp:   2950.0
Shell Mass:   51.0
Shell Ricochet At:   60.0°
Shell Speed:   960.0 m/s

TORPEDO ARMAMENT:
2 x 5 533 mm G7 Steinbutt: 
Reload:  85 s
180° Turn Time:  7.2 s
Range:  8 km
Damage:  13,700 hp
Speed:  65 kts
Visibility Distance:  1.3 km

AA DEFENCE:
LONG RANGE 
3 x 2 150 mm/60 SK C/25 on a Tbts KC 42T mount
Action Zone:  ~6.9 km
Hit Probability:  100 %
Damage Within an Explosion:  1750
Continuous Damage Per Second:  46
Number of Explosions Per Salvo:  2
MID RANGE 
2 x 2 55 mm/77 Gerät 58 on a twin mount
AA Damage:  88
Hit Probability:  100%
Action Radius:  ~4.0 km
SHORT RANGE 
10 x 4 30 mm/45 Flak 103/38 on a quadruple mount
AA Damage:  305
Hit Probability:  95%
Action Radius:  ~3.0 km

MANOEUVRABILITY:
Maximum Speed:  36.2 kts
Turning Circle Radius:  890   m
Rudder Shift Time:  6.3 s
Propulsion:  110,000

CONCEALMENT:
Surface Detectability:  8.5 km
Air Detectability:  5.1   km
Detectability after Firing Main Guns in Smoke:  3.6 km

CONSUMABLES:
Slot 1:  Damage Control Party:
Work Time:  5 s
Reload Time:  40 s

Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  120 s
Reload time:  120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
Slot 3:  Defensive AA:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous Damage:  +50%
Damage from shell explosions:  +300%

IMPORTANT! Because these Ships are WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after these Ships are released.

 
 
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