December 26, 2020

ST 0.10.0: Buffs 'n' Nerfs to Test ships and In-Game Ships

buffs n nerfs

ST 0.10.0: Buffs 'n' Nerfs to Test ships and In-Game Ships

WG have adjusted the parameters of some ships based on testing results. The changes will be applied to Italian battleships, Max Immelmann and some other ships.

WG have also changed the characteristics of several ships, having analysed their combat performance and taken player feedback into account. These changes were required to carefully adjust the balance of selected warships. We'll continue to introduce changes in the updates that follow, if deemed necessary.


II Nino Bixio
  • Acceleration and deceleration dynamics adjusted to the standard values
III Taranto
  • Main battery reload time reduced from 12 to 11.2 s.
  • Acceleration and deceleration dynamics adjusted to the standard values
V Oklahoma 
  • Main battery reload time reduced from 40 to 38 s.
VII Fiji
  • Deck armor thickness increased from 38 to 51 mm.
We adjusted parameters of the following ships based on testing results.

Max Immelmann 
Composition of squadrons is changed. Now the ship carries two types of planes - torpedo bombers and skip bombers.
  • Skip bombers are the same as researchable skip bombers on X Werner Voss.
    • The number of skip bombers on deck is increased from 18 to 24;
    • Skip bobmers restoration time lowered from 90 to 64 s.
  • Torpedo bombers are the same as stock ones on X Manfred von Richthofen.
    • The number of torpedo bombers is increased:
      • On deck from 14 to 24;
      • In squadron from 9 to 12;
      • In attack flight from 3 to 4.
    • Torpedo bombers restoration time lowered from 89 to 68 s.
  • Torpedoes are the same as on VIII Graf Zeppelin's torpedo bombers
There are two full squadrons of planes of two types on ship's deck. Skip bombers carry one HE bomb with maximum damage of 12 200 and high chance to cause fire, and will be effective against all classes, and torpedo bombers - against battleships and cruisers.
Skip bombers may attack at the long range using the further "jump", or drop their bombs directly on target. Accuracy will be worse in latter case, but if terrain does not allow attack from distance, or there is no possibility to take a lead, this way of attack may be preferable. 

IV Dante Alighieri  
  • Detectability range by ships increased from 11.14 to 12.44 km. Other detectability ranges were increased accordingly.
V Conte di Cavour 
  • Detectability range by ships increased from 12.24 to 13.14 km. Other detectability ranges were increased accordingly.
IX Marco Polo 
  • Detectability range by ships increased from 15.3 to 16.8 km. Other detectability ranges were increased accordingly.
  • Maximum SAP shells damage reduced from 15,750 to 14,100.
  • Superstructure armor thickness reduced from 250 to 100 mm
VI Mysore 
  • Deck armor thickness increased from 38 to 51 ΠΌΠΌ.

IMPORTANT! Because these Ships are WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after these Ships are released. 


comments