November 20, 2020

Lepanto ● Tier IX Italian Battleship 1943

November 20, 2020 
Accuracy of secondary calibre guns lowered to the standard values.
Main battery reload time increased from 33 to 35 s.

imageLepanto Tier IX Italian Battleship 1943

A further development of the Vittorio Veneto-class battleships, with her main battery guns placed in quadruple turrets.


SHIP DETAILS:
Ship Name - Lepanto
Tier - IX (9)
Is paper ship - True
Class - Battleship (BB)
WG introduction - Oct 22 2020
Status when final - Researchable Ship
Status during testing - Special Ship
Resource purchase - 180k 15.5m
Nation -  Italy
Camouflage -  Type 19 4000 icon Doubloons
Current Status - WIP

HULL:
Health Points - 75,900
Armour - 19-406 mm
Armour Belt - 70-380 mm
Fore Athwartships - 25-300 mm
Aft Athwartships - 25-350 mm
Citadel Fore Athwartships - 38-300 mm
Citadel Aft Athwartships - 38-200 mm
Citadel Torpedo Bulkhead - 60 mm
Citadel Armoured deck slopes - 35 mm
Citadel Deck - 65 mm
Citadel Bottom - 50 mm
Turret Plating - 200-406 mm
MAIN BATTERY
3 x 4 381 mm/50 OTO 1934:
Firing Range - 18.1 km
Reload Time - 35.0 s
180 Degree Turn Time - 30 s
Maximum Dispersion - 244 m
Sigma Value - 1.60σ

SHELL TYPES
CS (SAP) SHELLS
12 x 381 mm proiettili CS:
Alpha Damage - 14,050
Alpha Piercing CS - 96.7
Ammo Type - SAP (CS)
Air Drag Coefficient - 0.275
Always Ricochet at - 80.0°
Normalisation - 45.0°
Fusetime - 0.03 s
Detonator Threshold - 25.0 mm
Shell Diameter - 0.381 m
Krupp - 3.0
Mass - 824.3 kg
Start Ricochet - 70.0°
Muzzle Velocity - 880 m/s
 
AP SHELLS
12 x 381 mm proiettili AP:
Alpha Damage - 12,000
Ammo Type - AP
Air Drag Coefficient - 0.2954
Always Ricochet at - 60.0°
Normalisation - 6.0°
Fusetime - 0.033 s
Detonator Threshold - 64.0 mm
Shell Diameter - 0.381 m
Krupp - 2434.0
Mass - 884.8 kg
Start Ricochet - 45.0°
Muzzle Velocity - 850 m/s

SECONDARIES
6 x 3 152 mm proiettili HE :
Maximum HE shell damage - 2100
Range - 5.0 km
Reload - 12 s
Air Drag - 0.3246
Alpha Piercing HE - 25 mm
HE initial velocity - 950 m/s
COF - 7%
12 x 2 90 152 mm proiettili HE:
Maximum HE shell damage - 1300
Range - 5.0 km
Reload - 4 s
Air Drag - 0.414
Alpha Piercing HE - 15 mm
HE initial velocity - 860 m/s
COF - 5%

AA DEFENCE:
LONG RANGE 
12x2 90.0 mm:
Action Zone - 3.5-4.6 km
Hit Probability - 75 %
Damage Caused by Shell Explosions - 1330
Damage by Zone Area AA - 189
Number of Explosions Per Salvo - 8
MID RANGE
8x4 37.0 mm:
8x2 37.0 mm:
Action Zone - 3.5 km
Hit Probability - 75 %
Continuous Damage Per Second - 406
SHORT RANGE
16x6 20.0 mm:
Action Zone - 2.0 km
Hit Probability - 70 %
Continuous Damage Per Second - 196

MANOEUVRABILITY
Maximum speed - 29.0 kts
Turning circle radius - 910 m
Rudder shift time - 16.7 s
Propulsion - 160,000 hp

CONCEALMENT
Surface Detectability - 17.1 km
Air Detectability - 12.8 km
Detectability after Firing Main Guns in Smoke - 15.8 km

CONSUMABLES
Slot 1:  Damage Control Party:
Work Time - 15 s
Reload Time - 80 s

Slot 2:  Repair Party.
Charges - 4
Action time - 28 s
Reload Time - 80 s
Regenerated hp per Second - +379 hp/s
(Total hp regenerated per charge - 10,626 hp

Slot 3:  Exhaust Smoke Generator:
Charges - 3
Duration - 45 s
Smoke Screen Life Time - 10 s
Reload Time - 180 s
Smoke Radius - 0.51 km

Slot 4:  Spotting Aircraft:
Charges - 4
Action time - 100 s
Reload Time - 240 s
Spotting Distance - +20%

Slot 4:  Fighter:
Charges - 3
Action time - 60 s
Reload Time - 90 s
Flight Radius - 3 km
Fighters per Charge - x3

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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