November 20, 2020

Francesco Caracciolo ● Tier VII Italian Battleship 1913

Caracciolo

Action time of the "Damage Control Party" consumable increased from 10 to 15 s.
Base main battery firing range increased from 15.5 to 15.9 km.

imageimageFrancesco Caracciolo Tier VII Italian Battleship 1913

The first super dreadnoughts of the Regia Marina designed to carry 381 mm guns. Construction of the ships commenced during World War I. They were designed to match the new fast battleships being built for foreign navies.


SHIP DETAILS:
Ship Name - Francesco Caracciolo.
Tier - VII (7).
Is paper ship - True.
Class - Battleship (BB).
WG introduction - Sept 24th 2020.
Status when final - iconResearchable Ship.
Status during testing - iconSpecial Ship.
Resource purchase -  iconXP iconCredits..
Nation - icon Italy
Permoflage - icon Type 17 2000 icon Doubloons.
Current Status - WIP.

HULL B:
image
Health Points - 54,500
Armour - 16-381 mm
Armour Belt - 70-380 mm
Citadel Fore Athwartships - 32-300 mm
Citadel Aft Athwartships - 32-300 mm
Citadel Torpedo Bulkhead - 49-70 mm
Citadel Deck - 16-80 mm
Citadel Bottom - 40 mm
Turret Plating - 200-381 mm
 
MAIN BATTERY:
4 x 2 381 mm/50 OTO 1934:
Firing Range - 17.0 km
Reload Time - 30.0 s
180 Degree Turn Time - 30 s
Maximum Dispersion - 233 m
Sigma Value - 1.6σ

SHELL TYPES:
CS (SAP) SHELLS:
8 x 381 mm proiettili CS:
Max Damage per shell - 12,500
Alpha Piercing CS - 96.7
Ammo Type - SAP (CS)
Air Drag Coefficient - 0.275
Always Ricochet at - 80.0°
Normalisation - 45.0°
Fusetime - 0.03 s
Detonator Threshold - 25.0 mm
Shell Diameter - 0.381 m
Krupp - 3.0
Mass - 824.3 kg
Start Ricochet - 70.0°
Muzzle Velocity - 880 m/s

AP SHELLS:
8 x 381 mm proiettili AP:
Max Damage per shell - 12,000
Max Alpha Strike - 96,000
Max Raw Damage per Minute - 205,714
Ammo Type - AP
Air Drag Coefficient - 0.2954
Always Ricochet at - 60.0°
Normalisation - 6.0°
Fusetime - 0.033 s
Detonator Threshold - 64.0 mm
Shell Diameter - 0.381 m
Krupp - 2434.0
Mass - 884.8 kg
Start Ricochet - 45.0°
Muzzle Velocity - 850 m/s
  
SECONDARIES:
4 x 3 152 mm proiettili HE :
Maximum HE shell damage - 2,100
Range - 5.0 km
Reload - 12 s
Air Drag - 0.3246
Alpha Piercing HE - 25 mm
HE initial velocity - 950 m/s
COF - 7%
12 x 1 90  mm proiettili HE:
Maximum HE shell damage - 1,300
Range - 5.0 km
Reload - 4 s
Air Drag - 0.414
Alpha Piercing HE - 15 mm
HE initial velocity - 860 m/s
COF - 5%
  
AA DEFENCE:
LONG RANGE:
Action Zone - ~3.5-4.6 km
Hit Probability - 75 %
Damage Caused by Shell Explosions - 1120
Damage by Zone Area AA - 147
Number of Explosions Per Salvo - 5
MID RANGE:
Action Zone - ~3.5 km
Hit Probability - 75 %
Continuous Damage Per Second - 168
SHORT RANGE:
Action Zone - ~2.0 km
Hit Probability - 70 %
Continuous Damage Per Second - 137

MANOEUVRABILITY:
Maximum speed - 29.0 kts
Turning circle radius - 740 m
Rudder shift time - 14.3 s
Propulsion - 186,000 hp

CONCEALMENT:
Surface Detectability - 14.3 km
Air Detectability - 9.7 km
Detectability after Firing Main Guns in Smoke - 13.1 km

CONSUMABLES:
Slot 1 - Damage Control Party:
Work Time - 15 s
Reload Time - 80 s
Slot 2 - Repair Party:
Charges - 4
Action time - 28 s
Reload Time - 80 s
Regenerated hp per Second - +272 hp/s
(Total hp regenerated per charge - ~7,630 hp

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.


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