November 20, 2020

Vittorio Veneto Tier VIII Italian Battleship 1940

November 20, 2020 
Action time of the "Damage Control Party" consumable increased from 10 to 15 s.
Main battery reload time increased from 30 to 33 s.

imageVittorio Veneto Tier VIII Italian Battleship 1940

A series of new-generation Italian battleships. They stood out by having good anti-torpedo protection and, at the time of their entry into service, being among the fastest battleships in the world.


SHIP DETAILS

Ship Name - V. Veneto
Tier - X (10)
Is paper ship - False
Class - Battleship (BB)
WG introduction - Sept 24th 2020
Status - Researchable Ship
Status during testing - Special Ship
Resource purchase - 140k 11m
Nation -  Italy
Permoflage - Type 18 - 3000 icon Doubloons
Current status - WIP
HULL B
Health Points - 64,800
Armour - 13~380 mm
Armour Belt - 70-375 mm
Fore Athwartships - 70 mm.
Aft Athwartships - 70 mm.
Citadel Fore Athwartships - 100~210 mm.
Citadel Aft Athwartships - 70~210 mm.
Citadel Armoured deck slopes - 40 mm.
Citadel Plating - 40 mm.
Citadel Torpedo Bulkhead - 50 mm.
Citadel Deck - 102~162 mm.
Citadel Bottom - 50 mm.
Turret Plating - 130~380 mm.

MAIN BATTERY
3 x 3 381 mm/50 OTO 1934:
Firing Range - 18.1 km
Reload Time - 33.0 s
180 Degree Turn Time - 30 s
Maximum Dispersion - 244 m
Sigma Value - 1.60σ

SHELL TYPES
CS (SAP) SHELLS
9 x 381 mm proiettili CS:
Alpha Damage - 12,500
Alpha Piercing CS - 96.7
Ammo Type - SAP (CS)
Air Drag Coefficient - 0.275
Always Ricochet at - 80.0°
Normalisation - 45.0°
Fusetime - 0.03 s
Detonator Threshold - 25.0 mm
Shell Diameter - 0.381 m
Krupp - 3.0
Mass - 824.3 kg
Start Ricochet - 70.0°
Muzzle Velocity - 880 m/s
 
AP SHELLS
9 x 381 mm proiettili AP:
Alpha Damage - 12000
Ammo Type - AP
Air Drag Coefficient - 0.2954
Always Ricochet at - 60.0°
Normalisation - 6.0°
Fusetime - 0.033 s
Detonator Threshold - 64.0 mm
Shell Diameter - 0.381 m
Krupp - 2434.0
Mass - 884.8 kg
Start Ricochet - 45.0°
Muzzle Velocity - 850 m/s

SECONDARIES
4 x 3 152 mm proiettili HE :
Maximum HE shell damage - 2100
Range - 5.0 km
Reload - 12 s
Air Drag - 0.3246
Alpha Piercing HE - 25 mm
HE initial velocity - 950 m/s
COF - 7%
12 x 1 90 152 mm proiettili HE:
Maximum HE shell damage - 1300
Range - 5.0 km
Reload - 4 s
Air Drag - 0.414
Alpha Piercing HE - 15 mm
HE initial velocity - 860 m/s
COF - 5%

AA DEFENCE
LONG RANGE 
Action Zone - 3.5-4.6 km
Hit Probability - 75 %
Damage Caused by Shell Explosions - 1190
Damage by Zone Area AA - 140
Number of Explosions Per Salvo - 6
MID RANGE
Action Zone - 3.5 km
Hit Probability - 75 %
Continuous Damage Per Second - 245
SHORT RANGE
Action Zone - 2.0 km
Hit Probability - 70 %
Continuous Damage Per Second - 105

MANOEUVRABILITY
Maximum speed - 30.0 kts
Turning circle radius - 810 m
Rudder shift time - 15.5 s
Propulsion - 130,000 hp

CONCEALMENT
Surface Detectability - 14.9 km
Air Detectability - 10.7 km
Detectability after Firing Main Guns in Smoke - 13.7 km

CONSUMABLES
Slot 1:  Damage Control Party:
Work Time - 15 s
Reload Time - 80 s

Slot 2:  Repair Party.
Charges - 4
Action time - 28 s
Reload Time - 80 s
Regenerated hp per Second - +296 hp/s
(Total hp regenerated per charge - 8,288 hp

Slot 3:  Exhaust Smoke Generator:
Charges - 3
Action Time - 45 s
Smoke Screen Life Time - 10 s
Reload Time - 180 s
Smoke Radius - 0.51 km

Slot 4:  Spotting Aircraft:
Charges - 4
Action time - 100 s
Reload Time - 240 s
Spotting Distance - +20%

Slot 4:  Fighter:
Charges - 3
Action time - 60 s
Reload Time - 90 s
Flight Radius - 3 km
Fighters per Charge - x3

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released. 
 
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