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September 11, 2020

Strasbourg ● Tier VII French Battleship 1938

Strasbourg
Sept 11 2020
* Added Armour data.

Strasbourg Tier VII French Battleship 1938

Tier VII French Battleship 1938 A "small battleship" of the Dunkerque class that was created to confront German raiders. Compared to the lead ship of the series, she had reinforced armor protection and was a little slower.
Strasbourg
Strasbourg Flag
The second Dunkerque-class battleship, which entered service in 1939, was named after the capital of the Alsace province, the French city of Strasbourg.
Key features:
Strasbourg is a Dunkerque-class battleship equipped with the "Main Battery Reload Booster" consumable. Her decent rate of fire, good firing range, and mediocre armor make her most effective when playing at a distance and conducting flank attacks.

ship details
Ship Name:   Strasbourg.
Tier:   VII (7).
Paper ship:   No.
Class:   Battleship (BB).
WG introduction:   Aug 27th 2020.
Base Value:   9500 icon Doubloons.
Status:   Premium Ship.
Resource purchase:    Unknown.
Nation:   France.
Permoflage:  Type 10 Free.
Current Status:   ST 0.9.9.

hull


Hit Points:   52,600 hp.
Overall:   16~360 mm.
Citadel  Fore Athwartship:   228 mm.
Citadel  Aft Athwartship:  98 mm.
Citadel plating:   40~50 mm.
Armor Belt:  175~283 mm.
Citadel Deck:   40 mm.
Citadel Bottom:   40 mm.
Conning Tower:   300 mm.
Turret Plating:  150~360 mm.
tonnage:   36,308.

main battery
2 x 4 330 mm/52 St. Chamond Mle 1932:
Max Range:   19.1 km.
Reload:   21.0 s.
180° Turn Time:   36 s.
Dispersion at Max Range:   253 m.
Sigma:   1.7σ.

shell types

HE SHELLS
330 mm HE OEA Mle 1935:
Alpha Damage:   4800
Alpha Piercing HE:   55 mm.
Ammo Type:   "HE".
Shell Air Drag:   0.2926.
Shell Always Ricochet At:   60.0°.
Normalisation:  8°
Shell Detonator:   0.001.
Shell Detonator Threshold:   2.0.
Shell Diameter:   330 mm.
Shell Krupp:   385.0.
Shell Mass:   552.0.
Shell Ricochet At:   91.0°.
Shell Speed:   885.0 m/s.
Burn Probability:   35%.

AP SHELLS
330 mm AP OPfK Mle 1935:
Alpha Damage:   9700.
Ammo Type:   "AP".
Shell Air Drag:   0.2801.
Shell Always Ricochet At:   60.0°.
Normalisation:  6°
Shell Detonator:   0.033.
Shell Detonator Threshold:   55 mm.
Shell Diameter:   330 mm.
Shell Krupp:   2428.0.
Shell Mass:   560.0.
Shell Ricochet At:   45.0°.
Shell Speed:   870 m/s.

secondaries
‎3 x 4 130 mm HE OEA Mle 1934:
‎2 x 2 130 mm HE OEA Mle 1934:
Range:   5.0 km.
Damage:   1900 hp.
Chance of Fire:   9%.
Reload:   5 s.
HE Armour Penetration:   22 mm.
Shell Velocity:   840 m/s.
Shell Mass:   29.5 kg.

aa defence
LONG RANGE 
2 x 2 130.0 mm:
3 x 4 130.0 mm:
Action Zone:   ~3.5-6.0 km.
Hit Probability:   75 %.
Damage Within an Explosion:   1400.
Continuous Damage Per Second:   120.
Number of Explosions Per Salvo:   3.
MID RANGE
4 x 2 37 mm:
Action Zone:   ~3.0 km.
Hit Probability:   75 %.
Continuous Damage Per Second:   30.
Short RANGE
8 x 4 13.2 mm:
Action Zone:   ~1.5 km.
Hit Probability:   70 %.
Continuous Damage Per Second:   150.

MANOEUVRABILITY
Maximum Speed:   29.5 kts.
Turning Circle Radius:   730 m.
Rudder Shift Time:   14.0 s.
Propulsion: 107,000 hp.

CONCEALMENT
Surface Detectability:   16.9 km.
Air Detectability:   9.6 km.
Detectability after Firing Main Guns in Smoke:   14.2 km.

CONsumables
Slot 1:  Damage Control Party:
Work Time:   15 s.
Reload Time:   80 s.

Slot 2:  Repair Party:
Charges:   4.
Action time:   28 s.
Reload Time:   80 s.
Regenerated hp per Second:   +263 hp/s.
Total hp regenerated per charge ~7,364 hp.

Slot 3:  Main Battery Reload Booster:
Main Battery Reload Booster.
Charges:   4.
Action time:   20 s.
Reload Time:   120 s.
Main battery recharge booster:   -50%.

Slot 4:  Spotting Aircraft:
Charges:   4.
Action time:   100 s.
Reload Time:   240 s.
Spotting Distance:   +20%.

Slot 4:  Fighter:
Charges:   3.
Action time:   60 s.
Reload Time:   90 s.
Flight Radius:   3 km.
Fighters:   x2.

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released. 

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